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| author | Max Horn | 2004-11-27 00:26:11 +0000 | 
|---|---|---|
| committer | Max Horn | 2004-11-27 00:26:11 +0000 | 
| commit | 876e738dce6e3725ce28d8caf1520e71edfe09f0 (patch) | |
| tree | 582797db161e7209b70fb3c563bdb5d5b3a2e060 /scumm/saveload.cpp | |
| parent | d56cd17183008830b4fd50d903f7a0250928b691 (diff) | |
| download | scummvm-rg350-876e738dce6e3725ce28d8caf1520e71edfe09f0.tar.gz scummvm-rg350-876e738dce6e3725ce28d8caf1520e71edfe09f0.tar.bz2 scummvm-rg350-876e738dce6e3725ce28d8caf1520e71edfe09f0.zip | |
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
svn-id: r15901
Diffstat (limited to 'scumm/saveload.cpp')
| -rw-r--r-- | scumm/saveload.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index a1173b66e7..4c495f28d5 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -69,7 +69,7 @@ bool ScummEngine::saveState(int slot, bool compat) {  	makeSavegameName(filename, slot, compat); -	if (!(out = _saveFileMan->open_savefile(filename, getSavePath(), true))) +	if (!(out = _saveFileMan->openSavefile(filename, true)))  		return false;  	memcpy(hdr.name, _saveLoadName, sizeof(hdr.name)); @@ -96,7 +96,7 @@ bool ScummEngine::loadState(int slot, bool compat) {  	byte *roomptr;  	makeSavegameName(filename, slot, compat); -	if (!(in = _saveFileMan->open_savefile(filename, getSavePath(), false))) +	if (!(in = _saveFileMan->openSavefile(filename, false)))  		return false;  	in->read(&hdr, sizeof(hdr)); @@ -329,7 +329,7 @@ void ScummEngine::listSavegames(bool *marks, int num) {  	char prefix[256];  	makeSavegameName(prefix, 99, false);  	prefix[strlen(prefix)-2] = 0; -	_saveFileMan->list_savefiles(prefix, getSavePath(), marks, num); +	_saveFileMan->listSavefiles(prefix, marks, num);  }  bool ScummEngine::getSavegameName(int slot, char *desc) { @@ -339,7 +339,7 @@ bool ScummEngine::getSavegameName(int slot, char *desc) {  	int len;  	makeSavegameName(filename, slot, false); -	if (!(out = _saveFileMan->open_savefile(filename, getSavePath(), false))) { +	if (!(out = _saveFileMan->openSavefile(filename, false))) {  		strcpy(desc, "");  		return false;  	} | 
