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author | Travis Howell | 2005-04-08 23:27:36 +0000 |
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committer | Travis Howell | 2005-04-08 23:27:36 +0000 |
commit | dbc4d13b3d003ac5225c9b18d7b4b86d01d8b735 (patch) | |
tree | d47055a0c15383ca7a6650db553977bcec851056 /scumm/saveload.cpp | |
parent | c30dd3e9aaf7fdbe7cf9c50aae744a1be1568618 (diff) | |
download | scummvm-rg350-dbc4d13b3d003ac5225c9b18d7b4b86d01d8b735.tar.gz scummvm-rg350-dbc4d13b3d003ac5225c9b18d7b4b86d01d8b735.tar.bz2 scummvm-rg350-dbc4d13b3d003ac5225c9b18d7b4b86d01d8b735.zip |
load/save sprite data in HE90+ games.
svn-id: r17459
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r-- | scumm/saveload.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index fcf73bb1af..f63b0e667f 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -759,6 +759,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { else NES_loadCostumeSet(_NESCostumeSet); + if (_heversion >= 90) { + ((ScummEngine_v90he *)this)->saveOrLoadSpriteData(&*s, savegameVersion); + } if (_heversion >= 71) { Wiz *wiz = &((ScummEngine_v70he *)this)->_wiz; s->saveLoadArrayOf(wiz->_polygons, ARRAYSIZE(wiz->_polygons), sizeof(wiz->_polygons[0]), polygonEntries); |