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authorTravis Howell2005-02-28 04:17:17 +0000
committerTravis Howell2005-02-28 04:17:17 +0000
commit3b2fe18d2c9a05c8bce6f538ecb272650ca8c596 (patch)
tree15a35b8ef05854b613f6093178158aba3baf87dc /scumm/sprite_he.cpp
parentf628ee836be71467dc52201474fd812470a249cb (diff)
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Rename sprite functions
svn-id: r16954
Diffstat (limited to 'scumm/sprite_he.cpp')
-rw-r--r--scumm/sprite_he.cpp120
1 files changed, 60 insertions, 60 deletions
diff --git a/scumm/sprite_he.cpp b/scumm/sprite_he.cpp
index 03282797e4..7a12321f0a 100644
--- a/scumm/sprite_he.cpp
+++ b/scumm/sprite_he.cpp
@@ -855,130 +855,130 @@ void ScummEngine_v90he::spriteGroupSet_case0_7(int spriteGroupId, int value) {
}
}
-void ScummEngine_v90he::spriteGroupSet_case5_0(int spriteGroupId, int value) {
+void ScummEngine_v90he::spriteGroupSet_bbox(int spriteGroupId, int x1, int y1, int x2, int y2) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
- if (_spriteGroups[spriteGroupId].scale_x_ratio_mul == value)
- return;
-
- _spriteGroups[spriteGroupId].scale_x_ratio_mul = value;
- _spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div;
-
- if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div))
- _spriteGroups[spriteGroupId].scaling = 1;
- else
- _spriteGroups[spriteGroupId].scaling = 0;
+ _spriteGroups[spriteGroupId].flags |= kSGFClipBox;
+ _spriteGroups[spriteGroupId].bbox.left = x1;
+ _spriteGroups[spriteGroupId].bbox.top = y1;
+ _spriteGroups[spriteGroupId].bbox.right = x2;
+ _spriteGroups[spriteGroupId].bbox.bottom = y2;
redrawSpriteGroup(spriteGroupId);
}
-void ScummEngine_v90he::spriteGroupSet_case5_1(int spriteGroupId, int value) {
+void ScummEngine_v90he::spriteGroupSet_zorderPriority(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
- if (_spriteGroups[spriteGroupId].scale_x_ratio_div == value)
+ if (_spriteGroups[spriteGroupId].zorderPriority == value)
return;
- _spriteGroups[spriteGroupId].scale_x_ratio_div = value;
- _spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div;
-
- if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div))
- _spriteGroups[spriteGroupId].scaling = 1;
- else
- _spriteGroups[spriteGroupId].scaling = 0;
+ _spriteGroups[spriteGroupId].zorderPriority = value;
redrawSpriteGroup(spriteGroupId);
}
-void ScummEngine_v90he::spriteGroupSet_case5_2(int spriteGroupId, int value) {
+void ScummEngine_v90he::spriteGroupSet_tx_ty(int spriteGroupId, int value1, int value2) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
- if (_spriteGroups[spriteGroupId].scale_y_ratio_mul == value)
+ if (_spriteGroups[spriteGroupId].tx == value1 && _spriteGroups[spriteGroupId].ty == value2)
return;
- _spriteGroups[spriteGroupId].scale_y_ratio_mul = value;
- _spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div;
-
- if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div))
- _spriteGroups[spriteGroupId].scaling = 1;
- else
- _spriteGroups[spriteGroupId].scaling = 0;
+ _spriteGroups[spriteGroupId].tx = value1;
+ _spriteGroups[spriteGroupId].ty = value2;
redrawSpriteGroup(spriteGroupId);
}
-void ScummEngine_v90he::spriteGroupSet_case5_3(int spriteGroupId, int value) {
+void ScummEngine_v90he::spriteGroupSet_inc_tx_ty(int spriteGroupId, int value1, int value2) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
- if (_spriteGroups[spriteGroupId].scale_y_ratio_div == value)
- return;
-
- _spriteGroups[spriteGroupId].scale_y_ratio_div = value;
- _spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div;
-
- if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div))
- _spriteGroups[spriteGroupId].scaling = 1;
- else
- _spriteGroups[spriteGroupId].scaling = 0;
+ _spriteGroups[spriteGroupId].tx += value1;
+ _spriteGroups[spriteGroupId].ty += value2;
redrawSpriteGroup(spriteGroupId);
}
-void ScummEngine_v90he::spriteGroupSet_zorderPriority(int spriteGroupId, int value) {
+void ScummEngine_v90he::spriteGroupSet_field_20(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
- if (_spriteGroups[spriteGroupId].zorderPriority == value)
+ if (_spriteGroups[spriteGroupId].field_20 == value)
return;
- _spriteGroups[spriteGroupId].zorderPriority = value;
+ _spriteGroups[spriteGroupId].field_20 = value;
redrawSpriteGroup(spriteGroupId);
}
-void ScummEngine_v90he::spriteGroupSet_tx_ty(int spriteGroupId, int value1, int value2) {
+void ScummEngine_v90he::spriteGroupSet_scale_x_ratio_mul(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
- _spriteGroups[spriteGroupId].tx += value1;
- _spriteGroups[spriteGroupId].ty += value2;
+ if (_spriteGroups[spriteGroupId].scale_x_ratio_mul == value)
+ return;
+
+ _spriteGroups[spriteGroupId].scale_x_ratio_mul = value;
+ _spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div;
+
+ if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div))
+ _spriteGroups[spriteGroupId].scaling = 1;
+ else
+ _spriteGroups[spriteGroupId].scaling = 0;
redrawSpriteGroup(spriteGroupId);
}
-void ScummEngine_v90he::spriteGroupSet_case26(int spriteGroupId, int value) {
+void ScummEngine_v90he::spriteGroupSet_scale_x_ratio_div(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
- if (_spriteGroups[spriteGroupId].field_20 == value)
+ if (_spriteGroups[spriteGroupId].scale_x_ratio_div == value)
return;
- _spriteGroups[spriteGroupId].field_20 = value;
+ _spriteGroups[spriteGroupId].scale_x_ratio_div = value;
+ _spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div;
+
+ if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div))
+ _spriteGroups[spriteGroupId].scaling = 1;
+ else
+ _spriteGroups[spriteGroupId].scaling = 0;
redrawSpriteGroup(spriteGroupId);
}
-void ScummEngine_v90he::spriteGroupSet_case28(int spriteGroupId, int value1, int value2) {
+void ScummEngine_v90he::spriteGroupSet_scale_y_ratio_mul(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
- if (_spriteGroups[spriteGroupId].tx == value1 && _spriteGroups[spriteGroupId].ty == value2)
+ if (_spriteGroups[spriteGroupId].scale_y_ratio_mul == value)
return;
- _spriteGroups[spriteGroupId].tx = value1;
- _spriteGroups[spriteGroupId].ty = value2;
+ _spriteGroups[spriteGroupId].scale_y_ratio_mul = value;
+ _spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div;
+
+ if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div))
+ _spriteGroups[spriteGroupId].scaling = 1;
+ else
+ _spriteGroups[spriteGroupId].scaling = 0;
redrawSpriteGroup(spriteGroupId);
}
-void ScummEngine_v90he::spriteGroupSet_bbox(int spriteGroupId, int x1, int y1, int x2, int y2) {
+void ScummEngine_v90he::spriteGroupSet_scale_y_ratio_div(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
- _spriteGroups[spriteGroupId].flags |= kSGFClipBox;
- _spriteGroups[spriteGroupId].bbox.left = x1;
- _spriteGroups[spriteGroupId].bbox.top = y1;
- _spriteGroups[spriteGroupId].bbox.right = x2;
- _spriteGroups[spriteGroupId].bbox.bottom = y2;
+ if (_spriteGroups[spriteGroupId].scale_y_ratio_div == value)
+ return;
+
+ _spriteGroups[spriteGroupId].scale_y_ratio_div = value;
+ _spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div;
+
+ if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div))
+ _spriteGroups[spriteGroupId].scaling = 1;
+ else
+ _spriteGroups[spriteGroupId].scaling = 0;
redrawSpriteGroup(spriteGroupId);
}
-void ScummEngine_v90he::spriteGroupSet_case56(int spriteGroupId) {
+void ScummEngine_v90he::spriteGroupSet_flagNeedRedrawAnd(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
_spriteGroups[spriteGroupId].flags &= ~(kSGFNeedRedraw);