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authorTorbjörn Andersson2004-09-26 16:10:21 +0000
committerTorbjörn Andersson2004-09-26 16:10:21 +0000
commit8f4a5ea3a5d419f1e72b6d4726e13b45b7624c00 (patch)
tree31d35b30fa3a068bf60e66527889ec4e08cdf01e /sword2/logic.cpp
parent5053ee335f6dd728ab9e475a8d49050fd5c9426f (diff)
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Removed obsolete comment about floating/locked memory.
svn-id: r15297
Diffstat (limited to 'sword2/logic.cpp')
-rw-r--r--sword2/logic.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp
index aa5f3c7627..6a9ce94dc0 100644
--- a/sword2/logic.cpp
+++ b/sword2/logic.cpp
@@ -57,9 +57,6 @@ int Logic::processSession(void) {
uint id = game_object_list[_pc++];
_scriptVars[ID] = id;
- // Release the list again so it can float in memory - at this
- // point not one thing should be locked
-
_vm->_resman->closeResource(run_list);
if (!_scriptVars[ID]) {