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authorMax Horn2005-05-11 00:01:44 +0000
committerMax Horn2005-05-11 00:01:44 +0000
commit2de46dc8eb173ca06a107d5353f2209944284115 (patch)
tree2119f03a2883659d2b5fbbc70db31273271370e0 /sword2/sound.cpp
parent1a615346abab8f234c3dbd1c55e78b179bca9d87 (diff)
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Moved some more stuff to namespace Audio (enough for tonight)
svn-id: r18040
Diffstat (limited to 'sword2/sound.cpp')
-rw-r--r--sword2/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/sound.cpp b/sword2/sound.cpp
index 67ac46388d..3723784142 100644
--- a/sword2/sound.cpp
+++ b/sword2/sound.cpp
@@ -250,7 +250,7 @@ int32 Sound::playFx(FxQueueEntry *fx) {
return playFx(&fx->handle, fx->data, fx->len, fx->volume, fx->pan, (fx->type == FX_LOOP), Audio::Mixer::kSFXSoundType);
}
-int32 Sound::playFx(SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType) {
+int32 Sound::playFx(Audio::SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType) {
if (_fxMuted)
return RD_OK;