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2014-05-03MADS: Reorganise Nebular dialog methodsPaul Gilbert
2014-05-03MADS: Maintain inventory ordering in savegamesPaul Gilbert
2014-05-03MADS: Default to first inventory item after loading a savegamePaul Gilbert
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-03MADS: Implement scene 413Strangerke
2014-05-02MADS: Misc savegame fixes and added meta query infoPaul Gilbert
2014-05-03MADS: Implement scene 411Strangerke
2014-05-01MADS: Add some further savegame loading logicPaul Gilbert
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-05-02MADS: sub70C52 is setMotionFilippos Karapetis
2014-05-02MADS: Add a sanity check in MADSAction::set()Filippos Karapetis
2014-05-01MADS: Fix palette corruption when playing animationsPaul Gilbert
2014-05-01MADS: Implement scene 410Strangerke
2014-05-01MADS: Implement scene 408Strangerke
2014-05-01MADS: Implement scene 407Strangerke
2014-05-01MADS: Add scene 406Strangerke
2014-05-01MADS: Fix actions being triggered at the end of animation sequencesPaul Gilbert
2014-05-01MADS: Default game to impossible difficulty by defaultPaul Gilbert
2014-05-01MADS: Implement scene 405Strangerke
2014-04-30MADS: Further fix for using items on objectsPaul Gilbert
2014-04-30MADS: Fixes for using items on other itemsPaul Gilbert
2014-04-30MADS: Implement scene 402Strangerke
2014-04-30MADS: Check for sane object IDs when checking for inventory objectsFilippos Karapetis
This avoids crashes in cases where the default excuse is shown, for objects that can't be operated
2014-04-30MADS: Fix a bug in scene 102Filippos Karapetis
2014-04-30MADS: Fix a crash when trying to pick up objects that can't be pickedFilippos Karapetis
2014-04-29MADS: Fix for on-screen text no longer being removedPaul Gilbert
2014-04-29MADS: Fix for highlighting and using dynamic hotspotsPaul Gilbert
2014-04-29MADS: Add an isCursorVisible() methodFilippos Karapetis
This will probably be used by the menu class, but it's nice to have nonetheless
2014-04-29MADS: Implement scene 401Strangerke
2014-04-28MADS: Further workarounds for player data being accessed during cutscenesPaul Gilbert
2014-04-28MADS: Removed redundant method definitions from scene classesPaul Gilbert
2014-04-28MADS: Hook up scene 321 to scene factoryPaul Gilbert
2014-04-28MADS: Fix class hierarchy for scene group 3Paul Gilbert
2014-04-28MADS: Fix original engine bug with highlighted hotspots between scenesPaul Gilbert
2014-04-29MADS: Add stubs for all of the missing Rex Nebular scenesFilippos Karapetis
2014-04-29MADS: Add scene4xx common functionsStrangerke
2014-04-28MADS: Refactor a bit scene 389, implement scene 399Strangerke
2014-04-28MADS: Implement scene 391Strangerke
2014-04-28MADS: Implement scene 390Strangerke
2014-04-28MADS: Implement scene 389Strangerke
2014-04-28MADS: Implement scene 388Strangerke
2014-04-28MADS: Implement scene 387Strangerke
2014-04-28MADS: Fix a couple of warningsStrangerke
2014-04-28MADS: Implement case 361Strangerke
2014-04-28MADS: Bugfixes for Nebular scene 102Filippos Karapetis
This fixes the binoculars, the refrigerator and partly fixes the ladder/hatchway
2014-04-28MADS: Implement scene 366Filippos Karapetis
2014-04-27MADS: Implement the audio playerFilippos Karapetis
This is used for all digital samples, plus voices in talkie versions. Currently, it's only hooked to the "play_audio" debugger command
2014-04-27MADS: Remove the unused GType_Riddle game ID (it's an M4 game)Filippos Karapetis
2014-04-27MADS: Disable the hotspot description code for V2 gamesFilippos Karapetis
This doesn't quite work yet, and it causes crashes, thus it has been disabled for now for these games
2014-04-27MADS: Add a HACK to reuse the Nebular dialog class for now for V2 gamesFilippos Karapetis
There aren't any dialogs shown yet for these games, we just reuse the implemented class to avoid crashes when it's initialized