Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-22 | GOB: Fix type conversion warning | Max Horn | |
2012-02-22 | DREAMWEB: Avoid including advancedDetector.h from dreamweb.h | Max Horn | |
2012-02-22 | CGE: Avoid including advancedDetector.h from cge.h | Max Horn | |
2012-02-22 | KEYMAPPER: Change HardwareKey id to Common::String | Tarek Soliman | |
2012-02-22 | KEYMAPPER: Initialize Event::customType | Tarek Soliman | |
2012-02-22 | DEVTOOLS: Copy scumm_stricmp implementation to create_kyradat. | Johannes Schickel | |
This should fix bug #3489654 "DEVTOOLS: create_kyradat linkerror". | |||
2012-02-22 | IPHONE: Very minor cleanup. | Johannes Schickel | |
2012-02-22 | IPHONE: Use #include instead of #import. | Johannes Schickel | |
2012-02-22 | IPHONE: Silence some warnings. | Johannes Schickel | |
2012-02-22 | IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm). | Johannes Schickel | |
2012-02-22 | IPHONE: Implement setShakeOffset. | Johannes Schickel | |
This should fix bug #3374656 "IPHONE: setShakePos not implemented". | |||
2012-02-21 | ENGINES: Add error handling for GMM Gamestate Load/Save Usage. | D G Turner | |
As indicated by wjp, the Global Main Menu (GMM) did not check or report on the returned error state from saveGameState() and loadGameState() usage. This corrects this and adds a MessageDialog report of any failure. | |||
2012-02-21 | KYRA: (EOB) - make detection entries for EOB I more unique (bug #3488973) | athrxx | |
This makes sure that non English versions don't get detected as English. | |||
2012-02-21 | KYRA: (EOB) - implement EGA mode (hi res dithering) for EOB II | athrxx | |
(also fix various thing connected to CGA/EGA modes) | |||
2012-02-21 | KYRA: (EOB) - fix minor sprite drawing glitch in EOB1 | athrxx | |
(some sprites were drawn one pixel too far to the right) | |||
2012-02-21 | KYRA: (EOB) - fix minor text displayer glitch | athrxx | |
2012-02-21 | KYRA: (EOB) - implement EGA graphics mode for EOB1 | athrxx | |
2012-02-21 | KYRA: (EOB) - fix EOB1 door clipping | athrxx | |
(this was done in the same way as in EOB2 and LOL, but it has to be slightly different) | |||
2012-02-21 | KYRA: (EOB) - complete CGA graphics mode implementation | athrxx | |
2012-02-21 | KYRA: (EOB) - start work on CGA and EGA graphics modes | athrxx | |
2012-02-21 | KYRA: (EOB) - fix minor glitch in hp and food bar graphs | athrxx | |
2012-02-21 | KYRA: (EOB) - fix character hand icons | athrxx | |
(upper thumbs should point to the right, lower thumb to the left) | |||
2012-02-21 | KYRA: (EOB) - fix minor bug (wrongly initialized value) and some renaming | athrxx | |
2012-02-21 | KYRA: add new rendering mode gui options | athrxx | |
(EOB should support EGA and CGA mode, but this isn't implemented yet) | |||
2012-02-21 | COMMON: add gui options for rendering modes | athrxx | |
The purpose is the same as for the sound gui options: users shouldn't be offered modes that the engine doesn't support. | |||
2012-02-21 | COMMON: remove unnecessary commas | athrxx | |
2012-02-21 | KYRA: (EOB) - move EOB 1 intro code into separate class | athrxx | |
2012-02-21 | KEYMAPPER: Clean up more dead code | Tarek Soliman | |
More automapper related dead code | |||
2012-02-21 | Merge pull request #182 from fingolfin/forbid-ctype | Willem Jan Palenstijn | |
ALL: Avoid using is* macros from ctype.h | |||
2012-02-21 | IPHONE: Rewrite video screen rotation. | Johannes Schickel | |
Now it should be a little bit more sane. Formerly the width and height was swapped in rotation mode, which resulted in the x coordinate falling into the range 0..height in landscape mode for example. This also fixes the cursor offset in the modern theme. | |||
2012-02-21 | IPHONE: Move _overlayPortraitRatio from global scope to local scope. | Johannes Schickel | |
2012-02-21 | IPHONE: Add _overlayRect, which describes the overlay screen rect. | Johannes Schickel | |
2012-02-21 | KEYMAPPER: Remove automapping dead code | Tarek Soliman | |
2012-02-20 | GUI: Fix mingw-w64 build errors | Willem Jan Palenstijn | |
2012-02-20 | GUI: Implement AAed tabs | Willem Jan Palenstijn | |
The stroke effect isn't properly implemented yet since it isn't used in the modern theme. There are slight bleeding colours around the corners of the tab_background when its corners overlap with the corners of the underlying dialog. These are hard to avoid because the underlying dialog destroys the background that we should be blending these corners with. | |||
2012-02-20 | GUI: Add AA dialog corners on alpha overlays | Willem Jan Palenstijn | |
2012-02-20 | GUI: Minor cleanup | Willem Jan Palenstijn | |
2012-02-20 | GUI: Speed up alpha blending with black for classic dialog backgrounds | Willem Jan Palenstijn | |
2012-02-20 | OPENGL: Don't force alpha to 1 | Willem Jan Palenstijn | |
This was likely a hack to work around an alpha blending bug in the gui vector renderer. | |||
2012-02-20 | GUI: Keep dst alpha unchanged when blending colours | Willem Jan Palenstijn | |
2012-02-20 | GUI: Rewrite AA rounded square renderer | Willem Jan Palenstijn | |
This fixes bleeding of colours between different regions. It also turns 'bevel' into an option that turns the stroke into a bevel, and implements antialiased gradient-fills. | |||
2012-02-20 | IPHONE: Default to portrait mode in case the orientation could not be ↵ | Johannes Schickel | |
determined. | |||
2012-02-20 | IPHONE: Move OpenGL ES context generation to its own method. | Johannes Schickel | |
2012-02-20 | IPHONE: Precalculate vertex/tex coordinates for game screen/overlay. | Johannes Schickel | |
2012-02-20 | KEYMAPPER: Add some comments | Tarek Soliman | |
2012-02-20 | IPHONE: Use render buffer size instead of application frame size for video ↵ | Johannes Schickel | |
size calculations. These match as far as I can tell, but in case they don't match, the render buffer size should be the correct thing to use. | |||
2012-02-20 | IPHONE: Rename _screenRect to _gameScreenRect. | Johannes Schickel | |
2012-02-20 | IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height]. | Johannes Schickel | |
2012-02-20 | IPHONE: Don't overwrite orientation when the OpenGL ES context is created. | Johannes Schickel | |
2012-02-20 | IPHONE: Refactor event code a bit. | Johannes Schickel | |
Now mouse x/y coordinates are passed as int. |