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2004-03-01Fix for bug #907280: Mouse glitches and crashes (Regression)Max Horn
svn-id: r13123
2004-03-01fixed dep file loadingMax Horn
svn-id: r13122
2004-03-01default to 1x for all of the active hev7 targetsJonathan Gray
svn-id: r13121
2004-03-01When scrolling, force a full redraw not only when the scroll offset changesTorbjörn Andersson
but also on the first frame where it doesn't. This is necessary because parallax layers may be drawn on the *old* scroll offset (for reasons unknown to me). To see the bug, walk right from the first screen until you reach the tree. Notice how the part of the tree you walk behind gets redrawn slightly to the left. svn-id: r13120
2004-03-01Display keyboard when savingNicolas Bacca
svn-id: r13118
2004-03-01Enable some HE target to test with.Travis Howell
svn-id: r13116
2004-03-01Add stubTravis Howell
svn-id: r13115
2004-03-01Correct targetTravis Howell
svn-id: r13114
2004-03-01Remove double check, all later games are 640 x 480.Travis Howell
svn-id: r13113
2004-03-01HE V7 games are 640x480. Now game forwards much further. Still no graphics, ↵Eugene Sandulenko
though. svn-id: r13112
2004-03-01HE7 resolution is 640 x 480.Travis Howell
svn-id: r13111
2004-03-01Add HE7 varsTravis Howell
svn-id: r13110
2004-03-01Move decodeParseString to script_v7he.cpp where it really belongs to.Eugene Sandulenko
svn-id: r13109
2004-03-01Started work on Freddi Fish. Since it is SPU version 7, added new class.Eugene Sandulenko
Implemented some SPUv7 specific opcodes svn-id: r13108
2004-03-01Fix from Roever for bug #892827James Brown
svn-id: r13107
2004-03-01HE games specificTravis Howell
svn-id: r13105
2004-03-01removed obsolete membeMax Horn
svn-id: r13104
2004-03-01got rid of _mouseOldState; some minor cleanupMax Horn
svn-id: r13103
2004-03-01Add fix for error at end of sword2demo (From eriktorbjorn)Travis Howell
Prevent false warnings in demo. svn-id: r13102
2004-02-29Correct incorrect smush filename in Macintosh FT demoTravis Howell
svn-id: r13098
2004-02-29this might help Makefile.noconf (did I mention that i want to get rid of it?)Max Horn
svn-id: r13097
2004-02-29UpdateTravis Howell
svn-id: r13095
2004-02-29Enable insane subtitles in Mac. version of FT demoTravis Howell
svn-id: r13094
2004-02-29merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple ↵Max Horn
source files svn-id: r13092
2004-02-29add support for the standalone maniac mansion demoJonathan Gray
svn-id: r13090
2004-02-28fix mouse redraw issue when toggling fullscreen mode (visible if one mode is ↵Max Horn
555 and the other 565) svn-id: r13088
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-28forgot to change that, tooGregory Montoir
svn-id: r13086
2004-02-28dropped the 'always' verb feature, as it is more confusing than usefulGregory Montoir
svn-id: r13084
2004-02-28simplified alt_intro checkGregory Montoir
svn-id: r13082
2004-02-28removed hack from loading codeGregory Montoir
svn-id: r13080
2004-02-28Correct Mac fbear MD5Eugene Sandulenko
Remove slipped in spaces in some MD5's. Don't know either it prevented them from being detected but anyway that's potential bug svn-id: r13077
2004-02-28Forgot to add this to xref.txtJoost Peters
svn-id: r13076
2004-02-27Handle comic book case, enable music toggle and some minor cleanup.Joost Peters
svn-id: r13074
2004-02-27Add reported MD5'sEugene Sandulenko
svn-id: r13072
2004-02-27the 2xsai class scalers all move the resulting image one up; work around thatMax Horn
svn-id: r13071
2004-02-27fix a recursive lock bug related to update_screen() (shouldn't have caused ↵Max Horn
problems on most systems, but still was a bug); rewrite the code which switches the scaler mode to be slightly more efficient svn-id: r13070
2004-02-27cleanupMax Horn
svn-id: r13069
2004-02-27obsolete TODOsMax Horn
svn-id: r13068
2004-02-27Don't reamp F1 in COMI demoTravis Howell
svn-id: r13067
2004-02-27Handle "compressed" songsJoost Peters
svn-id: r13066
2004-02-26Fix crashes in French version of Simon2Travis Howell
svn-id: r13062
2004-02-26Work around music glitch in Monkey Island 2:Torbjörn Andersson
In the scene where Largo is speaking to Mad Marty, the Woodtick music often resumes way before Largo's theme has finished. With this workaround, it waits until Largo's theme has definitely finished before starting the Woodtick music again. I wouldn't have done it this way if I hadn't been almost positive that it's a script bug, rather than an iMUSE bug. svn-id: r13061
2004-02-26few correctionsPaweł Kołodziejski
svn-id: r13060
2004-02-26Restrict hackTravis Howell
svn-id: r13059
2004-02-25remove outdated TODOMax Horn
svn-id: r13058
2004-02-25another TODOMax Horn
svn-id: r13057
2004-02-25small TODOMax Horn
svn-id: r13056
2004-02-25added some todosPaweł Kołodziejski
svn-id: r13055
2004-02-25Revert fixme out.. as it's all fixed. :o)James Brown
svn-id: r13054