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2005-04-19OoopsTravis Howell
svn-id: r17675
2005-04-19Add some palette different in HE80+ games.Travis Howell
svn-id: r17674
2005-04-19These VARS are HE95+ specific.Travis Howell
svn-id: r17673
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
fixed: now protagonist can't be target object fixed: statusbar color added: *mouseButtonPressed in SagaEngine svn-id: r17672
2005-04-18If we don't want to use reverb, then at least disable it properly, not via a ↵Max Horn
bad hack svn-id: r17671
2005-04-18Braces for clarity, even though it *is* well-defined which 'if' the 'else'Torbjörn Andersson
belongs to. svn-id: r17670
2005-04-18Small correction, fixes red rose in spyfox2.Travis Howell
svn-id: r17669
2005-04-18Adjust again, for sound header differences.Travis Howell
svn-id: r17668
2005-04-18Sound size should only include sound data.Travis Howell
svn-id: r17667
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
o Started to restore inventory functionality svn-id: r17666
2005-04-18OoopsTravis Howell
svn-id: r17665
2005-04-18OoopsTravis Howell
svn-id: r17664
2005-04-18Add work around for inveotry background/items in putttime/puttzoo not always ↵Travis Howell
been drawn. svn-id: r17663
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
Get all music details for HE games from one function only. svn-id: r17662
2005-04-17Move stuff aroundMax Horn
svn-id: r17661
2005-04-17New virtual method getObjectIdFromOBIMMax Horn
svn-id: r17660
2005-04-17Split out some index reading code into a new method readIndexBlock()Max Horn
svn-id: r17659
2005-04-17Move _numActors to a more sensible place, and make it protected; fix ↵Max Horn
confirmFOODialog() method names to comply with our guidelines svn-id: r17658
2005-04-17cleanupMax Horn
svn-id: r17657
2005-04-17Doesn't exist in HE72Travis Howell
svn-id: r17656
2005-04-17Debug no longer needed.Travis Howell
svn-id: r17655
2005-04-17Fix buffer overflow regression.Travis Howell
Use same buffer sizes as original. svn-id: r17654
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
Avoid pointer problems. svn-id: r17653
2005-04-17Use variable width scrollbar in the console dialogMax Horn
svn-id: r17652
2005-04-17Renamed 2 script functions which are correct.Eugene Sandulenko
Moved messages about missinf script functions to top level and made them more visible svn-id: r17651
2005-04-17Allow usage of ScrollBarWidget with a non-standard widthMax Horn
svn-id: r17650
2005-04-17Updated TODO listMax Horn
svn-id: r17649
2005-04-17oops, againMax Horn
svn-id: r17648
2005-04-17oopsMax Horn
svn-id: r17647
2005-04-17Added Dialog::wantsScaling(), to allow dialogs to turn off automatic scalingMax Horn
svn-id: r17646
2005-04-17wizImage compression type 2 uses different decode method, so disable for now.Travis Howell
svn-id: r17645
2005-04-17Revert + 1 to width/height, caused invalid write.Travis Howell
svn-id: r17644
2005-04-17Missing brackets.Travis Howell
svn-id: r17643
2005-04-17Move HE bugs/issues to wiki (At http://wiki.scummvm.org/index.php/HE_Progress )Travis Howell
svn-id: r17642
2005-04-16Hack to get the CD version to play even if no CD track is presentMax Horn
svn-id: r17641
2005-04-16Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuaryEugene Sandulenko
gates open and also used in world map. Spelling and indentation fixes here and there. svn-id: r17640
2005-04-16Reunify DirBrowserDialog and FileBrowserDialog; implemented file browser ↵Max Horn
mode for OSX, too; fixed some memory leaks in the launcher svn-id: r17639
2005-04-16setLabel should probably cause an automatic redraw...Max Horn
svn-id: r17638
2005-04-16vc compile warnAndrew Kurushin
svn-id: r17637
2005-04-16Clarified the second comment, and removed the overlap between the two.Torbjörn Andersson
svn-id: r17636
2005-04-16fixed: sprite hittest, speech draws in screen boundsAndrew Kurushin
svn-id: r17635
2005-04-16Clarified/corrected my own comment, otherwise I'll probably forget exactlyTorbjörn Andersson
why this was necessary. svn-id: r17634
2005-04-16OoopsTravis Howell
svn-id: r17633
2005-04-16VAR78 needs to be set in HE80+ gamesTravis Howell
Active sound channels VAR exists in HE80 too. svn-id: r17632
2005-04-16Add mouse state VAR for HE 72+ games.Travis Howell
svn-id: r17631
2005-04-16No longer seem to occur.Travis Howell
svn-id: r17630
2005-04-16Filter out extra path setting and useless setting when writing INIs details ↵Travis Howell
in HE games. svn-id: r17629
2005-04-16Palette slots are supported, working in pajama3 at least.Travis Howell
Fix typo. svn-id: r17628
2005-04-16cyx added o90_getLinesIntersectionPoint()Travis Howell
svn-id: r17627
2005-04-16'unstubbed' o90_getLinesIntersectionPointGregory Montoir
svn-id: r17626