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2012-06-24Merge pull request #251 from SimSaw/Updated German filesThierry Crozat
2012-06-24I18N: Update translations template from source codeThierry Crozat
2012-06-24DOCS: Updated German README (Liesmich) and NEWS (Neues).Simon Sawatzki
2012-06-24I18N: Updated German GUI translation.Simon Sawatzki
2012-06-24I18N: Regenerate translations data fileThierry Crozat
2012-06-24I18N: Update Spanish translation from patch #3537204Thierry Crozat
2012-06-24SWORD1: Add warning for untranslated subtitlesThierry Crozat
2012-06-24SCI: Add a workaround for script bug #3537232Filippos Karapetis
2012-06-24CREATE_PROJECT: Clarify license on imported codeWillem Jan Palenstijn
2012-06-23SCI: Change the program counter (PC) to be a 32-bit variableFilippos Karapetis
2012-06-23SCI: Clean up validateExportFunc() and related functionsFilippos Karapetis
2012-06-23SCI: Add support for the debug opcode "file" in our script dissassemblerFilippos Karapetis
2012-06-23SCI: Remove a duplicate sanity checkFilippos Karapetis
2012-06-23SCI: Implement kPlayVMD subop 23 (set palette range)Filippos Karapetis
2012-06-23SCUMM - Fix bug #3536645, FT Missing Dialogue LineTorbjörn Andersson
2012-06-23GOB: Fix a very stupid mistake in the Gob1 background track selectionSven Hesse
2012-06-22GOB: Give Geisha and Fascination fallback entries AdLib feature flagsSven Hesse
2012-06-22GOB: Add fallback detection entries for Little RedSven Hesse
2012-06-22GOB: Reorganize the detection tablesSven Hesse
2012-06-22GOB: _renderFlags & 0x40 means the we should draw borders around hotspotsSven Hesse
2012-06-22GOB: Clean up the Fascination window hotspot code a bitSven Hesse
2012-06-22GOB: Add Surface::drawRect()Sven Hesse
2012-06-22GOB: _renderFlags & 0x80 means "Do we have windows?"Sven Hesse
2012-06-22CONFIGURE: Set dingux optimization level to -O3Fabio Battaglia
2012-06-22DINGUX: Update the README file for DinguxFabio Battaglia
2012-06-22DINGUX: Add png icon in the dingux dist packageFabio Battaglia
2012-06-22Disable Alsa Midi in Dingux/OpenDingux portFabio Battaglia
2012-06-22SCI: Further cleanup of the frame drawing codeFilippos Karapetis
2012-06-22SCI: Simplify the SCI32 coordinate adjustment codeFilippos Karapetis
2012-06-21SCI: Fix silly typoFilippos Karapetis
2012-06-21SCI: Fix warningsFilippos Karapetis
2012-06-21SCI: Add the graphics undithering game option back for QFG2Filippos Karapetis
2012-06-20Merge pull request #247 from clone2727/pixelformat-argb-fixJohannes Schickel
2012-06-20ANDROID: Fix compilation broken with changes to grabOverlay.Johannes Schickel
2012-06-20N64: Fix check for whole width updates in copyRectToOverlay.Johannes Schickel
2012-06-20N64: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20PSP: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20WII: Fix check for whole width updates in copyRectToOverlay.Johannes Schickel
2012-06-20WII: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20IPHONE: Replace OverlayColor uses with uint16.Johannes Schickel
2012-06-20Merge pull request #246 from lordhoto/osystem-void-buffersJohannes Schickel
2012-06-20SCI: Change kRemapColors(5) again. Fixes the colors in QFG4Filippos Karapetis
2012-06-20SCI: Add a warning for kRemapColors(RemapByPercent)Filippos Karapetis
2012-06-20SCI: Implement kRemapColors(5 - set color intensity)Filippos Karapetis
2012-06-20SCI: Remove multibyte character processing code from SCI32Filippos Karapetis
2012-06-20SCI: Don't attempt to draw line feed characters in SCI32Filippos Karapetis
2012-06-19PS2: Small formatting fixes.Johannes Schickel
2012-06-18Merge pull request #249 from digitall/PS2DayOfWeekJohannes Schickel
2012-06-18HUGO: Remove F9 key handlingStrangerke
2012-06-18HUGO: Missing file in previous commitStrangerke