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2016-10-06I18N: Update French translationThierry Crozat
2016-10-06I18N: Update Swedish translation (from ticket #9600)Thierry Crozat
2016-10-06GRAPHICS: Parse font size from BDF fontsEugene Sandulenko
2016-10-06GRAPHICS: Use Family name instead of font name when reading from BDF fontsEugene Sandulenko
2016-10-05TITANIC: Add movie command to the debuggerPaul Gilbert
2016-10-06BLADERUNNER: added suspects db & fixed crimes dbPeter Kohaut
2016-10-06WINTERMUTE: Add detection for german version of 5MA, Fixes #6850Einar Johan Trøan Sømåen
2016-10-05GRAPHICS: Use Face Name for Mac fonts if they're specified.Eugene Sandulenko
Allows to avoid situations with files named "NewYork" with "New York" font inside.
2016-10-05GRAPHICS: Load Face Name from BDF filesEugene Sandulenko
Also adjust the devtools and built-in fonts accordingly.
2016-10-05SCI32: Fix uninitialized read when starting a new game in LSL6hiresColin Snover
2016-10-05SCI32: Fix Return to Launcher in F5 menuColin Snover
Closes #837.
2016-10-05SCI32: Fix deleting save games in native save/load dialogueColin Snover
2016-10-05SCI32: Fix version file read failure in LSL6hiresColin Snover
2016-10-05CHEWY: Optimize font drawingFilippos Karapetis
Thanks to _sev for the suggestion
2016-10-05CHEWY: Add support for in-game textsFilippos Karapetis
2016-10-05FULLPIPE: Added on-demand debug output to PicAniInfosEugene Sandulenko
2016-10-04SHERLOCK: SS: Fix hotspots remaining after items are picked upPaul Gilbert
2016-10-04TITANIC: Fix initial display of computer screenPaul Gilbert
2016-10-04TITANIC: Workaround for incorrect transparency check in getPixelPaul Gilbert
2016-10-04TITANIC: Implement blitRect to closer match the originalPaul Gilbert
2016-10-04TITANIC: Implement flippedBlitRect to closer match the originalPaul Gilbert
2016-10-04TITANIC: Clarify code for vertically flipped blittingPaul Gilbert
2016-10-04Merge pull request #839 from dreammaster/videoEugene Sandulenko
VIDEO: AVIDecoder changes for Titanic videos
2016-10-04Merge pull request #840 from fedor4ever/masterEugene Sandulenko
VOYEUR: remove empty first line
2016-10-04VOYEUR: remove empty first lineFedor
2016-10-04FULLPIPE: Added debugging to interaction codeEugene Sandulenko
2016-10-04FULLPIPE: Fix crash on reentering scene27.Eugene Sandulenko
The scene destructor will take care of the allocated bats.
2016-10-04BLADERUNNER: code formattingPeter Kohaut
2016-10-04BLADERUNNER: added missing license & code formattingPeter Kohaut
2016-10-04BLADERUNNER: trying to figure out walking, added structures for obstacles ↵Peter Kohaut
used for pathfinding, fixed bug in searching for walkboxes
2016-10-04I18N: Regenerate translations.datEugene Sandulenko
2016-10-04I18N: Update Ukrainian translationEugene Sandulenko
2016-10-04I18N: Regenerate all translation files, updating the mailing list addressEugene Sandulenko
2016-10-04I18N: Regenerate POT fileEugene Sandulenko
2016-10-04I18N: Change scummvm-devel mailing list for POT file generationEugene Sandulenko
2016-10-04I18N: Regenerate translations.datEugene Sandulenko
2016-10-04I18N: Updated Russian translationEugene Sandulenko
2016-10-03TITANIC: Fixes for movie rendering using transBlitRectPaul Gilbert
2016-10-03TITANIC: Fix playback of single-stream videosPaul Gilbert
2016-10-04CHEWY: Initial support for in-game texts (game dialog texts)Filippos Karapetis
2016-10-03TITANIC: Remove redundant includes in CMouseCursorPaul Gilbert
2016-10-03I18N: Regenerate translations.datLothar Serra Mari
2016-10-03I18N: Update Hungarian translationLothar Serra Mari
Submitted by goodoldgeorge in patch #9599, thank you!
2016-10-03TITANIC: Fix rendering of cursorsPaul Gilbert
2016-10-03VIDEO: Simplify AVIDecoder index handling for second video trackPaul Gilbert
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-10-03BLADERUNNER: Added missing copyright headers and normalized the restEugene Sandulenko
2016-10-03SDL: Switch to full screen updates when the OSD is transparentBastien Bouclet
Previous releases also did full screen updates for transparent OSD messages. There should be no performance regression with that regard. Computing smaller update rects is non trivial, but should be looked into if performance is an issue for OSD icons. Fixes #9598
2016-10-03CHEWY: Properly handle the text encryption in atds.tap (game texts)Filippos Karapetis
2016-10-02VIDEO: Implement seeking for AVI videos with a transparency video trackPaul Gilbert