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2009-11-23Remove SCUMMVM_USE_LONG_INTMax Horn
svn-id: r46103
2009-11-23Optimized object property access speedBenjamin Haisch
svn-id: r46102
2009-11-23Fixed breaking long lines instead of using smaller font (which is sometimes ↵Robert Špalek
not enough) svn-id: r46101
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's ↵Matthew Hoops
present to get to the correct font data. svn-id: r46100
2009-11-22Move setIsReloaded(false) in enterNewRoom() to the right place.Robert Špalek
Last commit moved it below, but that cancelled GPL2 programs run right after loading the game. svn-id: r46099
2009-11-22Remove obsolete and unneeded logic bypassing reloading a location.Robert Špalek
I have tested that this could only possibly happen when the game has been loaded with last location being the map. Then pressing Escape calls enterNewRoom() and this superfluous optimization takes place. It is harmless to simply reload the map. After having removed it, enterNewRoom() needs not return any return value, because the test at the tail can be done by the caller. I have then restructured the code a little to make it cleaner. svn-id: r46098
2009-11-22Further cleaned up the hack with removing old animations.Robert Špalek
Now only a long-term (complete rewrite) TODO is left in the code, but nothing urgent to solve. svn-id: r46097
2009-11-22Make sure hands are empty after loading the gameRobert Špalek
(otherwise we could have in our hands an unreachable object). This works thanks to moving clearing _currentItem into putItem(), which gets called in inventoryReload(). svn-id: r46096
2009-11-22Clearing object animations in a cleaner wayRobert Špalek
Verified that we really do not need object animations even if they are in a different location, and clearing them thus regardless of their location. Although the game was not crashing due to previous work-arounds at this moment, this cleanup obliterates the most horrible hack and makes sure animations will never get stale. svn-id: r46095
2009-11-22Fixed assert() on already loaded animationRobert Špalek
Now the game seems fully playable with crazy loading all the time, even though it is a hacky solution. Updated the TODOs svn-id: r46094
2009-11-22Slight simplification.Johannes Schickel
svn-id: r46093
2009-11-22Remove dead code.Johannes Schickel
svn-id: r46092
2009-11-22- Store ID map for static resources in kyra.dat instead of hardcoding it in ↵Johannes Schickel
the main KYRA source - Changed how static resource types are specified - Rebuilt kyra.dat svn-id: r46091
2009-11-22Little cleanup.Johannes Schickel
svn-id: r46090
2009-11-22Added a codesigning step to the iphonebundle make targetOystein Eftevaag
svn-id: r46089
2009-11-22Added a sanity check to the setCursor detectionFilippos Karapetis
svn-id: r46087
2009-11-22Check which DoSound method is actually invoked from Sound::play, to remove a ↵Filippos Karapetis
hack for Jones CD. Added code to handle games which don't actually call SetCursor inside Game::setCursor (like KQ5CD) svn-id: r46086
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
svn-id: r46085
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
svn-id: r46084
2009-11-22Add mapping of TM and (C) characters in PCE version of Loom, based on ↵Travis Howell
information from Tobias. svn-id: r46083
2009-11-22Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with ↵Travis Howell
minor change. svn-id: r46081
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
svn-id: r46080
2009-11-22Removed the incorrect line in CharsetRendererPCE::drawBits1().Travis Howell
svn-id: r46079
2009-11-22Fixes to the NEWS file:Jordi Vilalta Prat
- Fixed a typo - Marked some GSoC tasks - Fixed entries' alignment and line length - Fixed punctuation svn-id: r46077
2009-11-22Virtualise drawBits1().Travis Howell
svn-id: r46076
2009-11-22Better make sure that cursorPCE[] has 16 elements, like some of the otherTorbjörn Andersson
hard-coded cursors. svn-id: r46075
2009-11-22Added hard-coded cursor, and adjusted the colours slightly, for the PC-EngineTorbjörn Andersson
version of Loom, based on information from hennymcc. svn-id: r46074
2009-11-22Update game details for Japanese PCE version of Loom.Travis Howell
svn-id: r46072
2009-11-22Update.Travis Howell
svn-id: r46071
2009-11-22Updated an urgent TODO to make the game playableRobert Špalek
svn-id: r46070
2009-11-22Update game details for English PCE version of Loom.Travis Howell
svn-id: r46069
2009-11-22Fix SIGSEGV by an absolutely brutally horrible hackRobert Špalek
I have thoroughly documented why this hack is needed and added ideas how to fix it properly. svn-id: r46068
2009-11-22Add patch for Tobias, for cursor palette in PCE version of Loom.Travis Howell
svn-id: r46066
2009-11-22Add patch for Tobias, for more accurate palette in PCE version of Loom.Travis Howell
svn-id: r46065
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
svn-id: r46064
2009-11-22minor callback fixesVladimir Menshakov
svn-id: r46063
2009-11-22do not decrement timer while scene is busyVladimir Menshakov
svn-id: r46062
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, ↵Travis Howell
with minor changes. svn-id: r46061
2009-11-22fixed first mansion attempt animationsVladimir Menshakov
svn-id: r46060
2009-11-22Only enable changing rooms by left/right arrows when debuggingRobert Špalek
svn-id: r46059
2009-11-22Opening the inventory stops hero walkingRobert Špalek
(otherwise the relative animation would repeat itself unhandled until the hero disappears from the screen.) svn-id: r46058
2009-11-22Fix positioning of one-time hero animations.Robert Špalek
With the previous code, the position of the animation was doubled (due to counting the position twice, the second time being a relative shift), which put it mostly outside the screen. This is because one-time hero animations are actually stored using absolute coordinates. svn-id: r46057
2009-11-22Fixed Animation::getTopAnimation()Robert Špalek
It does not return kTitleText and others. This caused flickering of speech texts on/off when the title got displayed under the mouse. svn-id: r46056
2009-11-21More cleanup.Johannes Schickel
svn-id: r46055
2009-11-21Cleanup.Johannes Schickel
svn-id: r46054
2009-11-21Cleanup: remove never used support for builtin static data in StaticResource.Johannes Schickel
svn-id: r46053
2009-11-21Cleanup.Johannes Schickel
svn-id: r46052
2009-11-21Fix mismatching resource type IDs for Lands of Lore in kyra.dat.Johannes Schickel
svn-id: r46051
2009-11-21Fix Kyrandia 1 FM-Towns credits entries in kyra.dat.Johannes Schickel
svn-id: r46050
2009-11-21Flag credits data for Kyrandia 1 as language specific data. (Fixes language ↵Johannes Schickel
of credits for Amiga versions.) svn-id: r46049