Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-08 | FULLPIPE: Free _backgroundSurface when the game ends | Torbjörn Andersson | |
2016-09-08 | FULLPIPE: Fixed bat fall logic in scene27 | Eugene Sandulenko | |
2016-09-08 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-09-08 | I18N: Update Hungarian translation | Thierry Crozat | |
2016-09-07 | SHERLOCK: RT: Fix crash using invalid number keys in conversations | Paul Gilbert | |
2016-09-07 | FULLPIPE: Fix bat minigame in scene27 | Eugene Sandulenko | |
2016-09-07 | FULLPIPE: First round of getting rid of BallChain in scene27 | Eugene Sandulenko | |
2016-09-07 | FULLPIPE: Fix memory leak in scene09 | Eugene Sandulenko | |
2016-09-07 | FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos() | Eugene Sandulenko | |
2016-09-07 | FULLPIPE: Further work on the hangers in scene09 | Eugene Sandulenko | |
2016-09-07 | FULLPIPE: Fix invalid read | Eugene Sandulenko | |
2016-09-07 | NEWS: Mention latest bug fixed | Lothar Serra Mari | |
2016-09-06 | SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs list | Paul Gilbert | |
2016-09-06 | FULLPIPE: Use cp866 for logging on Windows build | Retro-Junk | |
2016-09-06 | FULLPIPE: Fix rounding error in MctlGraph::makeQueue | Retro-Junk | |
2016-09-06 | FULLPIPE: Further fixes to scene09. Now balls fly as expected | Eugene Sandulenko | |
2016-09-06 | FULLPIPE: More fixes to scene09 | Eugene Sandulenko | |
2016-09-06 | FULLPIPE: Start using plain objects insted of Ball in scene09 | Eugene Sandulenko | |
2016-09-06 | FULLPIPE: Added more debug info to scene09 | Eugene Sandulenko | |
2016-09-06 | CLOUD: Move wwwroot archive to dists and script to devtools | Thierry Crozat | |
Both the data used to generate the archive and the archive itself were moved to dists/ instead of being in backends/. The script was also improved to optionally take a path as a command line argument to indicate where the wwwroot data are instead of assuming they are in the working directory. Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive. with the expected path to | |||
2016-09-05 | BUILD: Copy wwwroot.zip in POSIX, MacOS X and iOS installation targets | Thierry Crozat | |
2016-09-05 | BUILD: Add wwwroot.zip to resource files for Windows builds | Thierry Crozat | |
The file had already been added to scummvm.rc, but not to scummvm.rc.in. As a result running update-version.pl would have caused the change to be lost. | |||
2016-09-05 | CLOUD: Fix looking for the wwwroot.zip archive | Thierry Crozat | |
If the themepath was defined but the wwwroot.zip file was not in that path, looking for it failed as it never reached the part of the code using SearchMan to look for it. | |||
2016-09-05 | DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType' | Eugene Sandulenko | |
2016-09-05 | CLOUD: Do not error out when loading icon if OSD format is not 2 or 4 Bpp | Thierry Crozat | |
Graphics::TransparentSurface::convertTo() errors out when the destination format is not 2 or 4 Bpp. But in the case of the cloud icon we can recover from it. So just print a warning and don't close the application. | |||
2016-09-05 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-09-05 | I18N: Update French translation | Thierry Crozat | |
2016-09-05 | OPENGL: Implement getOSDFormat and copyRectToOSD | Thierry Crozat | |
2016-09-05 | OPENGL: Add missing USE_OSD defined checks around OSD code | Thierry Crozat | |
2016-09-05 | MACVENTURE: Implement opcode $cb (Get Current Day) | Torbjörn Andersson | |
In Deja Vu, Pete's All Nite Gun Palace is closed if you play the game on a Sunday. I'm guessing that's the only place where this opcode is used | |||
2016-09-05 | MACVENTURE: Clear the exits window before drawing the buttons | Torbjörn Andersson | |
This was a regression from adding background patterns. | |||
2016-09-05 | MACVENTURE: Make opcode $ca return current time, not played time | Torbjörn Andersson | |
This is used by some games to determine the appropriate greeting, e.g. "Good evening" if you play the game in the evening. | |||
2016-09-05 | FULLPIPE: Further work on scene09 | Eugene Sandulenko | |
2016-09-05 | FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex | Eugene Sandulenko | |
2016-09-05 | GRAPHICS: Handle Windows and Mac line breaks when word-wrapping text | Torbjörn Andersson | |
This seems like the right place to do it. Hopefully it's also the right way. It fixes line breaks in the MacVenture engine, where the text apparently uses Mac line breaks. | |||
2016-09-05 | GUI: Fix indentation to silence GCC 6 warning | Torbjörn Andersson | |
2016-09-05 | TITANIC: Convert some dynamic_casts back to static_cast as appropriate | Paul Gilbert | |
2016-09-05 | I18N: Regenerate translations.dat | Lothar Serra Mari | |
2016-09-05 | I18N: Update German gui translation | Lothar Serra Mari | |
2016-09-05 | I18N: Update translations template | Lothar Serra Mari | |
2016-09-05 | GUI: Enable translation for download speed string in cloud feature | Lothar Serra Mari | |
2016-09-05 | I18N: Regenerate translations.dat | Lothar Serra Mari | |
2016-09-05 | I18N: Update German Cloud translation | Lothar Serra Mari | |
2016-09-05 | DEVTOOLS: Fix another warning | Eugene Sandulenko | |
2016-09-05 | DEVTOOLS: Fix warnings | Eugene Sandulenko | |
2016-09-05 | DIRECTOR: Make PC types uniform | Eugene Sandulenko | |
2016-09-05 | TESTS: Fix warning | Eugene Sandulenko | |
2016-09-05 | GUI: Fix warnings | Eugene Sandulenko | |
2016-09-05 | WAGE: Fix warning | Eugene Sandulenko | |
2016-09-05 | DIRECTOR: Fix warnings | Eugene Sandulenko | |