Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-25 | I didn't know that our credits are sorted alphabetically. Move Andrew up. | Eugene Sandulenko | |
svn-id: r16319 | |||
2004-12-25 | Get rid of g_debugLevel (this fixes bug #1091142) | Max Horn | |
svn-id: r16318 | |||
2004-12-25 | Make loading the config file explicit | Max Horn | |
svn-id: r16317 | |||
2004-12-25 | Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵ | Max Horn | |
things, this fixes bug #1083058 svn-id: r16316 | |||
2004-12-25 | etc is an abbreviation, so a trailing period is required | Max Horn | |
svn-id: r16315 | |||
2004-12-25 | Removing this dead code for now, it only leads to confusion | Max Horn | |
svn-id: r16314 | |||
2004-12-25 | o Merge game detection and game probing in one function | Eugene Sandulenko | |
o Print out message about unknown MD5s svn-id: r16313 | |||
2004-12-25 | Update devs with SAGA and HE engines | Eugene Sandulenko | |
Check Text::Wrap version svn-id: r16312 | |||
2004-12-25 | Update devs with SAGA and HE engines | Eugene Sandulenko | |
svn-id: r16311 | |||
2004-12-25 | Done | Max Horn | |
svn-id: r16310 | |||
2004-12-25 | There is no 'max' function on some of our targets | Max Horn | |
svn-id: r16309 | |||
2004-12-25 | - some "actors walk" work progression | Andrew Kurushin | |
svn-id: r16308 | |||
2004-12-25 | There appeared to be different DOS CD version. Also fixed DOS demo detection | Eugene Sandulenko | |
svn-id: r16307 | |||
2004-12-25 | Simplified building of the tools -> should fix compilation problems on Windows | Max Horn | |
svn-id: r16306 | |||
2004-12-24 | new target fixes | Eugene Sandulenko | |
svn-id: r16305 | |||
2004-12-24 | Added targets md5scumm and md5simon for generating headers and web md5.inc file | Eugene Sandulenko | |
svn-id: r16304 | |||
2004-12-24 | The script I use to build source tarballs | Max Horn | |
svn-id: r16303 | |||
2004-12-24 | fix credits target | Max Horn | |
svn-id: r16302 | |||
2004-12-24 | Disabled example rules on how the md5 headesr could be rebuilt automatically ↵ | Max Horn | |
(but I actually think that's not such a useful idea) svn-id: r16301 | |||
2004-12-24 | - compile error fix | Andrew Kurushin | |
svn-id: r16300 | |||
2004-12-24 | - SAGA scetion update | Andrew Kurushin | |
svn-id: r16299 | |||
2004-12-24 | - remove old stuff | Andrew Kurushin | |
- work on "walking" in progress svn-id: r16298 | |||
2004-12-24 | - fixed actors state after end of speech | Andrew Kurushin | |
svn-id: r16297 | |||
2004-12-24 | - resolved protagonist swapping problem | Andrew Kurushin | |
svn-id: r16296 | |||
2004-12-24 | -fixing second speech line cut | Andrew Kurushin | |
svn-id: r16295 | |||
2004-12-24 | Rearrange SAGA items and add couple new items | Eugene Sandulenko | |
svn-id: r16294 | |||
2004-12-24 | Add FIXME to newly added actor animation code | Eugene Sandulenko | |
svn-id: r16293 | |||
2004-12-24 | Implement proper game autodetection | Eugene Sandulenko | |
svn-id: r16292 | |||
2004-12-24 | Hrm, nobody added the MT-32 emu to the NEWS :-/. And we should agree whether ↵ | Max Horn | |
to end NEWS entries with a period or not... svn-id: r16291 | |||
2004-12-24 | - aninamation cycle now approach to original | Andrew Kurushin | |
svn-id: r16290 | |||
2004-12-24 | - opCCall* on debuglevel==9 shows script function name | Andrew Kurushin | |
svn-id: r16289 | |||
2004-12-24 | - fix of 8 to 4 direction conversion | Andrew Kurushin | |
- added sfSetActorState function svn-id: r16288 | |||
2004-12-24 | Moving convbdf and md5table into scummvm/tools/ | Max Horn | |
svn-id: r16287 | |||
2004-12-24 | Started to rename our tools to be more consistent | Max Horn | |
svn-id: r16286 | |||
2004-12-24 | This hack is used to create AUTHORS, credits.h, credits.inc, credits.xml | Max Horn | |
svn-id: r16285 | |||
2004-12-24 | errno is defined in errno.h, not sys/errno.h (says POSIX) | Max Horn | |
svn-id: r16284 | |||
2004-12-23 | Done. | Chris Apers | |
svn-id: r16283 | |||
2004-12-23 | Fix LaTeX code | Max Horn | |
svn-id: r16277 | |||
2004-12-23 | Add GPL blurb to the about dialog | Max Horn | |
svn-id: r16276 | |||
2004-12-23 | o Lowercased all filenames for better readability | Eugene Sandulenko | |
o Merged in windows demos files lists o Added Linux CD target. Someone (erik?) please provide md5 of first 5000 bytes of that file svn-id: r16273 | |||
2004-12-23 | songs > 1000 are special commands which shouldn't be ignored. fixes a rather ↵ | Joost Peters | |
nasty regression in fotaq. svn-id: r16272 | |||
2004-12-23 | devtools related TODOs | Max Horn | |
svn-id: r16270 | |||
2004-12-23 | Release is schedulde for the 24th... | Max Horn | |
svn-id: r16269 | |||
2004-12-23 | Add Zone key support for Smartphones. Last commit for today | Nicolas Bacca | |
svn-id: r16266 | |||
2004-12-22 | sdata.cpp not needed anymore | Eugene Sandulenko | |
svn-id: r16264 | |||
2004-12-22 | - rewriten actors action handling (now uses all original flags etc) | Andrew Kurushin | |
- added some script functions (swapactors...) - many things were renamed according scummvm covention - resource id definintions should begin with "RID_" prefix - intro temporary broken - work in progress todo: - walking hanling also should be rewriten - timings for speech and actor cycling should be more accurate svn-id: r16263 | |||
2004-12-22 | o Fix regression with Mac versions | Eugene Sandulenko | |
o Normalize GIDs and GTypes o Introduce MD5-based game detection. Now only 2 games should be ordered. Linux demo should go before Win32 newer demo o Fix sound in Mac versions svn-id: r16262 | |||
2004-12-22 | G*oe*ffringmann; word case fix | Max Horn | |
svn-id: r16261 | |||
2004-12-22 | Now it is possible to count MD5 only for specified amount of bytes from file. | Eugene Sandulenko | |
It is useful for MD5'ing hunge files. svn-id: r16259 | |||
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko | |
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258 |