Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-16 | Add GF_LANG_MULT game flag, for detecting differences between the two Amiga ↵ | Travis Howell | |
versions. svn-id: r27441 | |||
2007-06-16 | Rewrote the cutaway initialization part | Filippos Karapetis | |
svn-id: r27440 | |||
2007-06-16 | Fixed chained cutaways in IHNM. Ben's chapter is completable now | Filippos Karapetis | |
svn-id: r27439 | |||
2007-06-16 | IHNM: Added a temporary workaround for the nightfall scene in Ben's chapter | Filippos Karapetis | |
svn-id: r27438 | |||
2007-06-15 | All known versions of Nippon Safes are now enabled with all features except ↵ | Nicola Mettifogo | |
for half-brite effects. Please keep an eye out for regression. svn-id: r27437 | |||
2007-06-15 | Fix for bug #1690813: BASS: Crash when changing scalers during intro | Max Horn | |
svn-id: r27435 | |||
2007-06-15 | Fixed wrong file included | Chris Apers | |
svn-id: r27433 | |||
2007-06-15 | Typo | Max Horn | |
svn-id: r27431 | |||
2007-06-15 | add game data files to rpm package | Willem Jan Palenstijn | |
svn-id: r27430 | |||
2007-06-15 | Clear the forced text flag if it's set when a speech with forced text ↵ | Filippos Karapetis | |
finishes. Now, ScummVM won't wait forever when talking to an actor after using the computer screen in the elder's screen at Ben's chapter in IHNM svn-id: r27428 | |||
2007-06-15 | Made Engine_SCUMM_gameIDList use the convenient GameList(PlainGameDescriptor ↵ | Max Horn | |
*) constructor svn-id: r27427 | |||
2007-06-15 | Changed SCUMM engine to use findDescriptionFromGameID, ↵ | Max Horn | |
Common::ADObsoleteGameID and Common::AdvancedDetector::findGameID svn-id: r27426 | |||
2007-06-15 | Added a FIXME comment to the adv. detector code regarding (not) using ↵ | Max Horn | |
FSNode/FSList svn-id: r27425 | |||
2007-06-15 | ADV detector: Refactored findGameID() a bit, making it possible to use it ↵ | Max Horn | |
outside the AdvancedDetector framework; also made it generate somewhat more user friendly desc for obsolete game IDs svn-id: r27424 | |||
2007-06-15 | BASE code: renamed detectMain to detectPlugin and updated some comments for ↵ | Max Horn | |
clarity; added some TODO/FIXME comments; added a dialog that's shown if the user tries to start a game for which no plugin feels responsible svn-id: r27423 | |||
2007-06-15 | Added some doxygen comments to (Plain)GameDescriptor, and added a ↵ | Max Horn | |
findPlainGameDescriptor convenience function svn-id: r27422 | |||
2007-06-15 | If we failed to compute any description for a game target, create a dummy ↵ | Max Horn | |
description (this ensures that the entry is at least displayed) svn-id: r27419 | |||
2007-06-15 | IHNM no longer crashes during character selection if the mouse cursor is ↵ | Filippos Karapetis | |
over a character before AM finishes his speech svn-id: r27418 | |||
2007-06-15 | More adjustments for Amiga version. | Travis Howell | |
svn-id: r27417 | |||
2007-06-15 | More adjustments for Amiga version. | Travis Howell | |
svn-id: r27416 | |||
2007-06-15 | DS : | Bertrand Augereau | |
* grabRawScreen should work with the scaler enabled * the address given to DC_FlushRange in grabRawScreen was mixing a u16 base address and a u8 stride, skipping every odd line and buffer-overrunning (if I'm not mistaken :) ) svn-id: r27415 | |||
2007-06-15 | When selecting language, ignore request for language that doesn't exist. | Travis Howell | |
svn-id: r27414 | |||
2007-06-15 | Another adjustment for Amiga version. | Travis Howell | |
svn-id: r27413 | |||
2007-06-15 | Enable language screen in Amiga version. | Travis Howell | |
svn-id: r27412 | |||
2007-06-15 | Add basic support for Amiga version. | Travis Howell | |
svn-id: r27411 | |||
2007-06-15 | Forced text is now handled correctly. It's now possible to interact with the ↵ | Filippos Karapetis | |
video screen in the elder's cave svn-id: r27410 | |||
2007-06-15 | The frame count should be updated when the background frame is shown in a ↵ | Filippos Karapetis | |
cutaway svn-id: r27409 | |||
2007-06-15 | It's normal for cutaways to only have 1 frame | Filippos Karapetis | |
svn-id: r27408 | |||
2007-06-15 | Microsoft VC 8.0 project files update | Filippos Karapetis | |
svn-id: r27407 | |||
2007-06-15 | Microsoft VC 7.1 project files update from Quietust. | Travis Howell | |
svn-id: r27406 | |||
2007-06-14 | Added another console command for IHNM | Filippos Karapetis | |
svn-id: r27405 | |||
2007-06-14 | Added several console commands for SAGA. Also, fixed a regression in the ↵ | Filippos Karapetis | |
IHNM introduction caused by commit #27357. Finally, animation IDs are checked for validity now, so ScummVM won't try to play invalid animations svn-id: r27404 | |||
2007-06-14 | Fixed warning about signedness issues | Max Horn | |
svn-id: r27402 | |||
2007-06-14 | Patch #1735773: "WAG file parsing patch to AGI's fallback detector". | Eugene Sandulenko | |
Slightly modified, split into separate files. svn-id: r27401 | |||
2007-06-14 | oops wrong platform. | Nicola Mettifogo | |
svn-id: r27398 | |||
2007-06-14 | SAGA: Added sanity checks for speech box coordinates, like the original. ↵ | Filippos Karapetis | |
Now, there won't be missing subtitles in certain scenes svn-id: r27397 | |||
2007-06-13 | IHNM: Button texts are read from the game data files, instead of the ↵ | Filippos Karapetis | |
hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup svn-id: r27396 | |||
2007-06-13 | Removed redundant code | Max Horn | |
svn-id: r27393 | |||
2007-06-13 | Updated the about dialog (2006->2007, and added a header similar to our new ↵ | Max Horn | |
source code legal header; also moved the GPL header after the engines list (it seems wrong to list it at the *very end* of the about dialog scroller, after all it is our license) svn-id: r27391 | |||
2007-06-13 | Moved a check for game type after engine initialization | Filippos Karapetis | |
svn-id: r27390 | |||
2007-06-13 | Added full version of Nippon Safes for Amiga (EN/FR/DE) to detector. | Nicola Mettifogo | |
svn-id: r27389 | |||
2007-06-13 | IHNM: Button textures are loaded correctly now for buttons in the option and ↵ | Filippos Karapetis | |
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388 | |||
2007-06-13 | Fix the quit panel in IHNM | Filippos Karapetis | |
svn-id: r27387 | |||
2007-06-13 | Some cleanup to the pred.dic AGI code | Max Horn | |
svn-id: r27386 | |||
2007-06-13 | IHNM: Fixed sfSetSpeechBox, now the dialog of Nimdok and Mengele will show ↵ | Filippos Karapetis | |
up correctly. Also, done some preliminary work on sfScriptGotoScene and changeScene to return to the character selection screen, but it's not right yet svn-id: r27385 | |||
2007-06-13 | implement predictive dictionary using ascii based operations, replacing the ↵ | Kostas Nakos | |
10ary tree svn-id: r27383 | |||
2007-06-12 | Fixed several colors and fonts in IHNM | Filippos Karapetis | |
svn-id: r27382 | |||
2007-06-12 | add DATA_PATH to directory search list when starting game | Willem Jan Palenstijn | |
svn-id: r27381 | |||
2007-06-12 | Corrected actor walk speed when exiting from zones in IHNM | Filippos Karapetis | |
svn-id: r27379 | |||
2007-06-12 | Make keys 5-9 work during dialogs in IHNM | Filippos Karapetis | |
svn-id: r27378 |