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2012-08-07WINTERMUTE: Optimize blitting (Do opaque blits for opaque images, and do ↵Einar Johan Trøan Sømåen
fill with memcpy)
2012-08-07WINTERMUTE: Change PixelFormat to ARGB (same as Sword25)Einar Johan Trøan Sømåen
Mainly a workaround for the OpenGL-backend.
2012-08-07WINTERMUTE: Move dcscript.h into the proper folder.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Remove g_wintermute.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Save the random-seed as well.Einar Johan Trøan Sømåen
2012-08-07SCI: Add missing QFG1 detection entries from bug #3554611.D G Turner
2012-08-07SCI: Add missing QFG2 detection entry from bug #3554614.D G Turner
2012-08-06TINSEL: Fixed portability issue with earlier savegamesPaul Gilbert
2012-08-05CGE: Keep Soltys' position when savingStrangerke
2012-08-05KYRA: Add source of detection entires for LoL French floppy.Johannes Schickel
2012-08-05GOB: Add a Spanish/Italian DOS version of GeishaSven Hesse
As supplied by einstein95 in bug report #3544449.
2012-08-04CGE: Fix bug #3547274 - missing travel buttons after saveStrangerke
2012-08-04AUDIO: Correct ADPCM Fixes to ensure internal buffers are drained.D G Turner
This also adds an omitted _decodedSampleCount initialization in Oki ADPCM decoder.
2012-08-04AUDIO: Fix Oki ADPCM to work with Mono streams using odd sized buffers.D G Turner
2012-08-04AUDIO: Fix DVI ADPCM to work with Mono streams using odd sized buffers.D G Turner
2012-08-02TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent".D G Turner
This could occur on other platforms too and was a race hazard between mixer thread startup and music being valid i.e. If the music doesn't already exist, when the mixer callback is done, this deletes the channel as idle. Reordered the calls to fix this. Also, removed unecessary music->start() as this is done by setMusic(n) on successful load anyway.
2012-08-02SCI: Add a workaround for a script bug in QFG4Filippos Karapetis
Thanks to Charles for testing
2012-08-01LASTEXPRESS: Fix typo preventing playing NIS animations from the debuggerLittleboy
2012-08-01LASTEXPRESS: Remove unused code and move functor definition to only file ↵Littleboy
using it
2012-08-01LASTEXPRESS: Remove use of skip from savegame functions when loadingLittleboy
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
2012-08-01LASTEXPRESS: Implement savegame read compressionLittleboy
2012-08-01KYRA: update kyra.dat to match the last commit (added support for French LOL ↵athrxx
floppy)
2012-07-31KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown)athrxx
2012-07-31GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE).David-John Willis
* This is needed on the hacked SDL on the GP2X after any call to SDL_SetVideoMode. It does not impact other GPH devices.
2012-07-31GPH: Move the legecy GP2X joystick code into the switch case to make it ↵David-John Willis
easier to follow.
2012-07-31LASTEXPRESS: Implement savegame write compressionLittleboy
2012-07-31WINTERMUTE: Add a readme.txt for the engine.Einar Johan Trøan Sømåen
2012-07-30LASTEXPRESS: Switch savegame reading to use new read methodLittleboy
- Disable savegame compression
2012-07-31WINTERMUTE: Clean out some unused code.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement GMM-saving.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement load from GMM.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Fix a few memory-leaksEinar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Fix a memory leak in BaseScriptHolderEinar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Redraw ONLY the indicator when saving/loading.Einar Johan Trøan Sømåen
2012-07-29LASTEXPRESS: Fix regression with Logic::resetState()Littleboy
2012-07-29LASTEXPRESS: Replace REDRAW_CURSOR macro by functionLittleboy
2012-07-29LASTEXPRESS: Reorganize savegame code to prepare for compressed savegames ↵Littleboy
support
2012-07-30Merge branch 'pregob' (WIP Once Upon A Time)Sven Hesse
This is some in-progress work for supporting the mostly hard-coded Once Upon A Time titles Abracadabra and Baba Yaga.
2012-07-30GOB: Implement the parents section in Once Upon A TimeSven Hesse
The text lines are not drawn completely correct yet, because apparently, GCTFile needs to wrap long lines.
2012-07-30GOB: Reorder a few thingsSven Hesse
2012-07-30GOB: Use Sound::sampleLoad in PreGobSven Hesse
2012-07-30GOB: Don't leak in sampleLoad() when loading failsSven Hesse
2012-07-30GOB: Implement the proper Once Upon A Time title sequenceSven Hesse
2012-07-30GOB: Add a class handling simple SEQ filesSven Hesse
2012-07-30GOB: Name the Once Upon A Time frame a bit moreSven Hesse
2012-07-30GOB: Allow spaces in the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add the sounds in the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add PreGob::beep()Sven Hesse
2012-07-30GOB: Add the walking child in the character generatorSven Hesse
2012-07-30GOB: Add CMPFile::recolor() and ANIFile::recolor()Sven Hesse