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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-07-19
Changed order of initialisation in BaseAnimationState::BaseAnimationState() t...
Bertrand Augereau
2004-07-19
removed not needed code and moved pause mixer after pause imuse
Paweł Kołodziejski
2004-07-19
Changed order of initialisation in XORReadStream::XORReadStream() to match or...
Bertrand Augereau
2004-07-19
removed not needed call for pause imuse and non used variable
Paweł Kołodziejski
2004-07-19
Rename object fields
Travis Howell
2004-07-18
Hack to work around bug #775097 - probably wrong, probably will cause regress...
Max Horn
2004-07-18
Too many newlines
Max Horn
2004-07-18
Move g_timer destruction to proper place
Max Horn
2004-07-18
Adapted Fingolfin's BS1 code for better error messages when save/restore
Torbjörn Andersson
2004-07-18
Let displayMessage() restore the mouse pointer to the standard BS1 arrow
Torbjörn Andersson
2004-07-18
Simplified fopenNoCase (and reduced the code redundancy)
Max Horn
2004-07-18
Tiny cleanup ;-)
Max Horn
2004-07-18
Use the same John and Steve credits as in 0.6.1
Torbjörn Andersson
2004-07-18
Fix Digital Imuse deadlocks for CE platforms. Other platforms using event-bas...
Nicolas Bacca
2004-07-18
update from wjp
Jonathan Gray
2004-07-18
FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
Travis Howell
2004-07-18
Remove out dated comment.
Travis Howell
2004-07-18
Revert small part of scumm/saveload.cpp revision 1.129.
Travis Howell
2004-07-18
Only change actor.frame if actor's frame is actually updated.
Travis Howell
2004-07-17
Allowing both music streams to share the same rate converter only worked
Torbjörn Andersson
2004-07-17
Minor cleanup
Travis Howell
2004-07-17
Don't remap arrow keys in later games.
Travis Howell
2004-07-17
Alter check, since later games set VAR elsewhere.
Travis Howell
2004-07-17
Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250)
Travis Howell
2004-07-16
With Kirben's latest changes, Wally's hook does not mysteriously reappear
Torbjörn Andersson
2004-07-16
Set new VARS for older save games.
Travis Howell
2004-07-16
Added missing part of my previous commit of patch #957544.
Torbjörn Andersson
2004-07-16
Applied patch #957544 to make output sample rate configurable at runtime.
Torbjörn Andersson
2004-07-16
Remove old hack and comment
Travis Howell
2004-07-16
Only show gfx mode change messages in the OSD if the change was initiated by ...
Max Horn
2004-07-16
Open the control panel on both F5 and ESC, like the original did.
Torbjörn Andersson
2004-07-16
Fix bugs:
Travis Howell
2004-07-15
Use VAR_DEFAULT_TALK_DELAY
Travis Howell
2004-07-15
Added .desktop file; updated RPM .spec (thanks to wjp)
Max Horn
2004-07-15
Actually use actor talkScript when required.
Travis Howell
2004-07-15
Case only used in HE 6.0 games after all.
Travis Howell
2004-07-15
Fix music volume regression in HE games.
Travis Howell
2004-07-14
Update comment
Travis Howell
2004-07-14
HE 7.0 games set fade effects to 1 but don't actually use any fade effects.
Travis Howell
2004-07-14
Remove old FT hacks, no longer needed.
Travis Howell
2004-07-14
Ooops
Travis Howell
2004-07-14
Add support for sound offsets in HE games.
Travis Howell
2004-07-14
Ooops
Travis Howell
2004-07-14
Fix speech in HE games.
Travis Howell
2004-07-14
Update He issues
Travis Howell
2004-07-13
Plug memory leak
Eugene Sandulenko
2004-07-13
Update HE issues.
Travis Howell
2004-07-13
Simpler method from _sev
Travis Howell
2004-07-13
More palette changes needed for HE 7.0 games.
Travis Howell
2004-07-13
Add correct sample rate for DOS HE 6.0 games.
Travis Howell
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