Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-24 | TITANIC: In progress adding TTbarbotScript process method | Paul Gilbert | |
2016-07-24 | WINTERMUTE: Another fix for c++11 compilation | Eugene Sandulenko | |
2016-07-24 | WINTERMUTE: Fix compilation | Eugene Sandulenko | |
2016-07-24 | Merge pull request #687 from tobiatesan/wme_debugger_rewrite | Eugene Sandulenko | |
WME: Debugger for WME, 2016 rewrite | |||
2016-07-24 | I18N: Update Hungarian translation (patch #1652) | Thierry Crozat | |
2016-07-24 | TITANIC: Added 16bit requirement to configure.engine | Paul Gilbert | |
2016-07-24 | SCI32: Fix Video32 breaking when quitting during video playback | Colin Snover | |
2016-07-24 | SCI32: Fix bad VMD palettes in GK2 | Colin Snover | |
2016-07-24 | SCI: Fix memory leaks in ResourceManager | Colin Snover | |
2016-07-24 | SCI32: Improve behaviour of screen transitions | Colin Snover | |
1. Use the same throttling speed as normal frameouts. The old throttling speed seemed a bit too slow. 2. Exit the event loop immediately if the engine is supposed to quit, instead of forcing the user to wait until the transition has finished before quitting. | |||
2016-07-24 | SCI32: Fix KQ7 uninitialized read | Colin Snover | |
2016-07-24 | CREATE_PROJECT: Fix MSVC compilation | Bastien Bouclet | |
Fixes #7173. | |||
2016-07-24 | MOHAWK: Make sure the cursor is visible after loading in Myst | Bastien Bouclet | |
Fixes #7164. | |||
2016-07-24 | TITANIC: Fleshed out various methods | Paul Gilbert | |
2016-07-24 | CREATE_PROJECT: Fix MSVC project files | Eugene Sandulenko | |
2016-07-24 | CREATE_PROJECT: Hopewfully fix MSVC compilation | Eugene Sandulenko | |
2016-07-23 | TITANIC: Added CCreditText loading | Paul Gilbert | |
2016-07-23 | TITANIC: Further timers cleanup | Paul Gilbert | |
2016-07-23 | TITANIC: Cleanup of CTimeEventInfo class | Paul Gilbert | |
2016-07-23 | TITANIC: Fixes for movie notification, computer game logic cleanup | Paul Gilbert | |
2016-07-23 | TITANIC: Fix for movie play ranges that end at the AVI file end | Paul Gilbert | |
2016-07-23 | TITANIC: Clarification and fixes for movie reverse and repeat flags | Paul Gilbert | |
2016-07-23 | TITANIC: Fix exit crash when a movie is active | Paul Gilbert | |
2016-07-23 | TITANIC: Finish CLinkItem class | Paul Gilbert | |
2016-07-23 | TITANIC: Fix some warnings | Paul Gilbert | |
2016-07-23 | TITANIC: Clarify MODE_2 as MODE_FOCUSED | Paul Gilbert | |
2016-07-23 | TITANIC: Fixes and simplification of AVISurface | Paul Gilbert | |
2016-07-23 | TITANIC: gcc compilation fix | Paul Gilbert | |
2016-07-23 | TITANIC: Add Continue Save dialog slots rendering and selection | Paul Gilbert | |
2016-07-23 | TITANIC: Fix redrawing CPetText after line colors are changed | Paul Gilbert | |
2016-07-22 | TITANIC: Setting up Continue Save dialog slot names list | Paul Gilbert | |
2016-07-22 | TITANIC: Add button handling and evil twin to Continue Save dialog | Paul Gilbert | |
2016-07-22 | TITANIC: Beginnings of Continue Save dialog | Paul Gilbert | |
2016-07-22 | DEVTOOLS: Save create_titanic bitmap resources with correct bitmap headers | Paul Gilbert | |
2016-07-22 | TITANIC: Add support for arbitrary window event targets | Paul Gilbert | |
Also moved all standard game event methods to CMainGameWindow. This will allow for the Continue Save dialog to be added in and get events instead of the game window | |||
2016-07-23 | FULLPIPE: Renames in MovGraph | Eugene Sandulenko | |
2016-07-22 | FULLPIPE: Renames in Behavior code | Eugene Sandulenko | |
2016-07-22 | TITANIC: Workaround for original using destroyed objects after save load | Paul Gilbert | |
The original loads savegames by loading a new project hierarchy and then deleting and replacing the existing one. This means that objects in the original project, such as the PET control, are destroyed, leaving the remainder of the PET code that called load operating on destroyed objects. This workaround instead flags for a load to be done, and adds new code in the game manager to take care of it. This way, the remainder of the PET event handling can finish first, and it will be then safe to destroy the original game project (including PET) and load the new savegame. | |||
2016-07-22 | TITANIC: Fleshing out PET RealLife Load functionality | Paul Gilbert | |
2016-07-22 | GUI: Fix regression in multicolumn PopUp widget | Eugene Sandulenko | |
2016-07-22 | NEWS: Mention BASS fixes for the Officer Blunt bug | Lothar Serra Mari | |
2016-07-21 | Verified the sky.cpt file that digitall provided in ↵ | lavosspawn | |
https://sourceforge.net/p/scummvm/bugs/2687/ The contained data corresponds to Revolution's original assembly sources, scummvm's initial file contained one incorrect reference. This will stop Officer Blunt from swimming in the lake without any further sideeffects. | |||
2016-07-21 | Modified compact implementation to work around bug | lavosspawn | |
https://sourceforge.net/p/scummvm/bugs/2687/ when playing Beneath a Steel Sky with our (slightly broken) sky.cpt | |||
2016-07-21 | Fix for bug #2687: BASS: Officer blunt wrong animation | lavosspawn | |
This is the corresponding source change to create a fixed sky.cpt binary. The binary is exactly the same as the manually patched one attached to the bug ticket. In order to fix the bug while beint least invasive, I suggest replacing the binaries (the one from the ticket should be the new, official binary) and we will put a workaround in the code anyways to deal correctly with potentially outdated binaries floating around the web and linux distributions. The error was initially introduced with the long term conversion of Revolution's assembly sources to C++ sources, then to textual resource data and then a precompiled binary. | |||
2016-07-21 | NEWS: Mention GOB1EGA fixes by DrMcCoy | Lothar Serra Mari | |
2016-07-20 | TITANIC: Display first 5 savegame slots in PET RealLife tab | Paul Gilbert | |
2016-07-20 | TITANIC: Fixes for saving & loading savegames | Paul Gilbert | |
2016-07-20 | TITANIC: Fixes for saving/loading savegame headers | Paul Gilbert | |
2016-07-20 | MADS: Fix incorrect indentation | Paul Gilbert | |
2016-07-20 | TITANIC: Fix destroying previous game project when loading savegame | Paul Gilbert | |