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2016-07-24TITANIC: In progress adding TTbarbotScript process methodPaul Gilbert
2016-07-24WINTERMUTE: Another fix for c++11 compilationEugene Sandulenko
2016-07-24WINTERMUTE: Fix compilationEugene Sandulenko
2016-07-24Merge pull request #687 from tobiatesan/wme_debugger_rewriteEugene Sandulenko
WME: Debugger for WME, 2016 rewrite
2016-07-24I18N: Update Hungarian translation (patch #1652)Thierry Crozat
2016-07-24TITANIC: Added 16bit requirement to configure.enginePaul Gilbert
2016-07-24SCI32: Fix Video32 breaking when quitting during video playbackColin Snover
2016-07-24SCI32: Fix bad VMD palettes in GK2Colin Snover
2016-07-24SCI: Fix memory leaks in ResourceManagerColin Snover
2016-07-24SCI32: Improve behaviour of screen transitionsColin Snover
1. Use the same throttling speed as normal frameouts. The old throttling speed seemed a bit too slow. 2. Exit the event loop immediately if the engine is supposed to quit, instead of forcing the user to wait until the transition has finished before quitting.
2016-07-24SCI32: Fix KQ7 uninitialized readColin Snover
2016-07-24CREATE_PROJECT: Fix MSVC compilationBastien Bouclet
Fixes #7173.
2016-07-24MOHAWK: Make sure the cursor is visible after loading in MystBastien Bouclet
Fixes #7164.
2016-07-24TITANIC: Fleshed out various methodsPaul Gilbert
2016-07-24CREATE_PROJECT: Fix MSVC project filesEugene Sandulenko
2016-07-24CREATE_PROJECT: Hopewfully fix MSVC compilationEugene Sandulenko
2016-07-23TITANIC: Added CCreditText loadingPaul Gilbert
2016-07-23TITANIC: Further timers cleanupPaul Gilbert
2016-07-23TITANIC: Cleanup of CTimeEventInfo classPaul Gilbert
2016-07-23TITANIC: Fixes for movie notification, computer game logic cleanupPaul Gilbert
2016-07-23TITANIC: Fix for movie play ranges that end at the AVI file endPaul Gilbert
2016-07-23TITANIC: Clarification and fixes for movie reverse and repeat flagsPaul Gilbert
2016-07-23TITANIC: Fix exit crash when a movie is activePaul Gilbert
2016-07-23TITANIC: Finish CLinkItem classPaul Gilbert
2016-07-23TITANIC: Fix some warningsPaul Gilbert
2016-07-23TITANIC: Clarify MODE_2 as MODE_FOCUSEDPaul Gilbert
2016-07-23TITANIC: Fixes and simplification of AVISurfacePaul Gilbert
2016-07-23TITANIC: gcc compilation fixPaul Gilbert
2016-07-23TITANIC: Add Continue Save dialog slots rendering and selectionPaul Gilbert
2016-07-23TITANIC: Fix redrawing CPetText after line colors are changedPaul Gilbert
2016-07-22TITANIC: Setting up Continue Save dialog slot names listPaul Gilbert
2016-07-22TITANIC: Add button handling and evil twin to Continue Save dialogPaul Gilbert
2016-07-22TITANIC: Beginnings of Continue Save dialogPaul Gilbert
2016-07-22DEVTOOLS: Save create_titanic bitmap resources with correct bitmap headersPaul Gilbert
2016-07-22TITANIC: Add support for arbitrary window event targetsPaul Gilbert
Also moved all standard game event methods to CMainGameWindow. This will allow for the Continue Save dialog to be added in and get events instead of the game window
2016-07-23FULLPIPE: Renames in MovGraphEugene Sandulenko
2016-07-22FULLPIPE: Renames in Behavior codeEugene Sandulenko
2016-07-22TITANIC: Workaround for original using destroyed objects after save loadPaul Gilbert
The original loads savegames by loading a new project hierarchy and then deleting and replacing the existing one. This means that objects in the original project, such as the PET control, are destroyed, leaving the remainder of the PET code that called load operating on destroyed objects. This workaround instead flags for a load to be done, and adds new code in the game manager to take care of it. This way, the remainder of the PET event handling can finish first, and it will be then safe to destroy the original game project (including PET) and load the new savegame.
2016-07-22TITANIC: Fleshing out PET RealLife Load functionalityPaul Gilbert
2016-07-22GUI: Fix regression in multicolumn PopUp widgetEugene Sandulenko
2016-07-22NEWS: Mention BASS fixes for the Officer Blunt bugLothar Serra Mari
2016-07-21Verified the sky.cpt file that digitall provided in ↵lavosspawn
https://sourceforge.net/p/scummvm/bugs/2687/ The contained data corresponds to Revolution's original assembly sources, scummvm's initial file contained one incorrect reference. This will stop Officer Blunt from swimming in the lake without any further sideeffects.
2016-07-21Modified compact implementation to work around buglavosspawn
https://sourceforge.net/p/scummvm/bugs/2687/ when playing Beneath a Steel Sky with our (slightly broken) sky.cpt
2016-07-21Fix for bug #2687: BASS: Officer blunt wrong animationlavosspawn
This is the corresponding source change to create a fixed sky.cpt binary. The binary is exactly the same as the manually patched one attached to the bug ticket. In order to fix the bug while beint least invasive, I suggest replacing the binaries (the one from the ticket should be the new, official binary) and we will put a workaround in the code anyways to deal correctly with potentially outdated binaries floating around the web and linux distributions. The error was initially introduced with the long term conversion of Revolution's assembly sources to C++ sources, then to textual resource data and then a precompiled binary.
2016-07-21NEWS: Mention GOB1EGA fixes by DrMcCoyLothar Serra Mari
2016-07-20TITANIC: Display first 5 savegame slots in PET RealLife tabPaul Gilbert
2016-07-20TITANIC: Fixes for saving & loading savegamesPaul Gilbert
2016-07-20TITANIC: Fixes for saving/loading savegame headersPaul Gilbert
2016-07-20MADS: Fix incorrect indentationPaul Gilbert
2016-07-20TITANIC: Fix destroying previous game project when loading savegamePaul Gilbert