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2015-03-06CONFIGURE: Always link against Cocoa on OS X, since SDL2 doesn't seem to ↵Einar Johan Trøan Sømåen
pick it up for us.
2015-03-06SDL: Fix compilation with SDL 2.0 under MSVCFilippos Karapetis
In SDL 2.0, intrin.h is now included in SDL_cpuinfo.h, which includes setjmp.h. SDL_cpuinfo.h is included from SDL.h and SDL_syswm.h. Thus, we remove the exceptions for setjmp and longjmp before these two includes.
2015-03-06DEVTOOLS: Add support for linking with SDL 2.0 in create_projectFilippos Karapetis
This is handled with the new command-line option, --sdl2
2015-03-05MADS: Bugfixes and cleanup for Herman conversationPaul Gilbert
2015-03-05SDL: Fake key events for unassociated TEXTINPUT events.Johannes Schickel
2015-03-05SDL: Remove TEXTINPUT events we associate with KEYDOWN.Johannes Schickel
2015-03-05MADS: Fix mismatched delete/free releasing screen surfacePaul Gilbert
2015-03-05MADS: Show a warning if sound code reads beyond end of sound data blocksPaul Gilbert
2015-03-05MADS: Fix crash after throwing both bones to dogPaul Gilbert
2015-03-05MACOSX: Fix compilationMatthew Hoops
Broken by 3f22c12
2015-03-05MADS: Fix timer initialization in two scenesPaul Gilbert
2015-03-05MADS: Fix screwed up death animation when getting eaten in village streamPaul Gilbert
2015-03-05ZVISION: Fix GCC signed/unsigned warningTorbjörn Andersson
2015-03-04MADS: Fix animations for opening car door at various car locationsPaul Gilbert
2015-03-04MADS: Fix gender scanning animation in carPaul Gilbert
2015-03-04MADS: Fix assert when there are more than 5 talk options availablePaul Gilbert
2015-03-04MADS: Fix Herman animating too quicklyPaul Gilbert
2015-03-05BUILD: Output working command line for git commit in ideprojects target.Johannes Schickel
2015-03-05BUILD: Update ideprojects target to generate MSVC12 project files.Johannes Schickel
2015-03-05DEVTOOLS: Update codeblocks readme.txt to "new" dir structure.Johannes Schickel
2015-03-05IPHONE: Remove readme file about XCode project generation.Johannes Schickel
This is not supported right now and thus confusing to users.
2015-03-05IPHONE: Remove out-dated XCode project files.Johannes Schickel
2015-03-05Merge pull request #572 from lordhoto/sdl2-supportJohannes Schickel
SDL: Add experimental support for SDL2
2015-03-05CREDITS: Mention skristiansson for his initial SDL2 support work.Johannes Schickel
2015-03-04MADS: Fix crash throwing bones to dogPaul Gilbert
2015-03-04Merge pull request #589 from norbertbajko/drascula_crashFilippos Karapetis
DRASCULA: fix crash/graphic glitch at castle towers
2015-03-02GRAPHICS: Fix GCC signed/unsigned warnings.Torbjörn Andersson
2015-03-01MADS: Fix animation of hand typing code in teleporterPaul Gilbert
2015-03-01MADS: Fix display of teleporter values with leading zeroesPaul Gilbert
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
Explain #5903 DRASCULA-IT bug fix
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
Explain #5903 DRASCULA-IT bug fix
2015-03-01DRASCULA: comment "actors.cpp"norbertbajko
Explain #5903 DRASCULA-IT bug fix
2015-03-01SDL: Call setupIcon for each window creation with SDL2.Johannes Schickel
This should make sure that the logo is properly set on Win32 with SDL2.
2015-03-01DRASCULA: fix crash/graphic glitch at castle towersNorbert Bajkó
Fix bug #5903 DRASCULA-IT: Crash/graphic glitch at castle towers
2015-02-24Merge pull request #587 from jammm/scummvm_localEinar Johan Trøan Sømåen
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes
2015-02-24WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodesjammm
Fix bug #6654 (white chamber - some keys don't work) Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping, whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial set of mappings are added and the debug room is now loading properly, when HOME is pressed (Rest of the keys need to be tested in-game)
2015-02-24Merge pull request #586 from jammm/masterEinar Johan Trøan Sømåen
WINTERMUTE: Fixed parentFolder name check, Fix bug #6655 (Dead City - hotspot text issue)
2015-02-22BASE: Fix infinite loop upon trying to play a game and not finding the engineMatthew Hoops
A regression from f74ba29753de23bad9a07f531fc4c03ea3375594
2015-02-22MADS: Allow text to scroll off screen before removing itTorbjörn Andersson
For example in the credits scroll. Clipping was already done elsewhere, so this really is just a change in how soon the line is removed from the list of text to display.
2015-02-21MADS: Fix animations of spider and vulture in witch doctor's hut scenePaul Gilbert
2015-02-21MADS: Implement scroll wheel support for scrolling inventoryPaul Gilbert
2015-02-21MADS: Fix depth for seaweed in scene 104Paul Gilbert
2015-02-22WINTERMUTE: Fixed parentFolder name check when testing for ↵jammm
"language"/"languages", Fix bug #6655 (Dead City - hotspot text issue) Fixed Wintermute incorretly parsing folder names with trailing \ (Windows-only issue) It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\').
2015-02-21MADS: Fix crash when trapping bouncy native in pitPaul Gilbert
2015-02-21MADS: Fix player animation when getting blown up by minePaul Gilbert
2015-02-18SCI: Fix digital audioWillem Jan Palenstijn
Regression from 5028487038fd, where I assumed all songs were MIDI.
2015-02-18WINCE: Fix compilation.Johannes Schickel
2015-02-17SCI: Add alternative version of QfG3 "Woo" dialog patchWillem Jan Palenstijn
The GOG version of QfG3 is shipped with a patch to script 440 that broke our existing internal script patch for this script bug. See bug #6806.
2015-02-17ZVISION: Fix script bug #6803 (tuning fork box state)Filippos Karapetis
2015-02-16ZVISION: Fix script bug #6793 in Zork NemesisFilippos Karapetis