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2005-01-24*** empty log message ***Travis Howell
svn-id: r16630
2005-01-24Correct sound offset sizeTravis Howell
svn-id: r16628
2005-01-23Update SAGA items. Now we have several things implemented :).Eugene Sandulenko
svn-id: r16627
2005-01-23Picky indentation. Main reason is to make version 1.100 :P.Eugene Sandulenko
svn-id: r16626
2005-01-23Another spot of kReplyOnce usage. Thanks to proper memory addressing nowEugene Sandulenko
it is possible to implement. svn-id: r16625
2005-01-23updatePaweł Kołodziejski
svn-id: r16624
2005-01-23Reenable stub for latter demos in sfScriptGotoScene()Eugene Sandulenko
svn-id: r16623
2005-01-23Fix warningsMax Horn
svn-id: r16622
2005-01-23Fix compilation when vorbis is disabled and mpeg2 is enabled.Jonathan Gray
Pointed out by Michael Sterrett on irc. svn-id: r16620
2005-01-22implemented sfWaitWalk scriptFunctionAndrew Kurushin
svn-id: r16619
2005-01-22- removed returning value from scriptFunctionsAndrew Kurushin
- implement some scriptFunctions svn-id: r16618
2005-01-22all opcodes revisitedAndrew Kurushin
all ITE opcodes supported (now we should go through scriptFunctions) svn-id: r16617
2005-01-22another 19 opcodesAndrew Kurushin
svn-id: r16616
2005-01-22rewritten 15 opcodesAndrew Kurushin
svn-id: r16615
2005-01-22Whitespace and indentation.Torbjörn Andersson
svn-id: r16614
2005-01-22Fixed warning.Torbjörn Andersson
svn-id: r16613
2005-01-22Set SFX volume correctlyTravis Howell
svn-id: r16612
2005-01-22Set SFX volume correctly.Travis Howell
svn-id: r16611
2005-01-22Fix regression, bug #1107125Travis Howell
svn-id: r16610
2005-01-21some opcode fixes:Andrew Kurushin
opReturnV svn-id: r16609
2005-01-21Fix portabilityEugene Sandulenko
svn-id: r16608
2005-01-21now you can try to:Andrew Kurushin
- talk to someone - look at something svn-id: r16607
2005-01-21Fix cursor shape.Eugene Sandulenko
svn-id: r16606
2005-01-21Fix compilationEugene Sandulenko
svn-id: r16605
2005-01-21problems solved:Andrew Kurushin
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604
2005-01-20Use the kITEColor constants for the ITE mouse cursor. Ironically, this isTorbjörn Andersson
one case where the original didn't use its own colour constants, so I had to add a new one, kITEColorLightGrey, for colour 4. svn-id: r16603
2005-01-20Check for negative sound offset.Travis Howell
svn-id: r16602
2005-01-20Fixed bug that I must have introduced during one of my cleanups. TheTorbjörn Andersson
original code read "LLogic.Logic_up( (*params*65536)+2);". I don't know where this opcode is actually used, though. svn-id: r16600
2005-01-19Fix type with BrightWhite colorEugene Sandulenko
svn-id: r16599
2005-01-19o Made ITEColors enum public in interface.h. Please use them. These colorsEugene Sandulenko
stay in each scene except intro and fade-in/fade-outs. o Implemented status text coloring during work of auxiliary scripts. svn-id: r16598
2005-01-19fixed default verb issueAndrew Kurushin
svn-id: r16597
2005-01-18implemented Sprite::hitTestAndrew Kurushin
Actors & Objects can be hited svn-id: r16596
2005-01-18partly implemented game objectsAndrew Kurushin
svn-id: r16595
2005-01-18another step in verb implementation:Andrew Kurushin
- objectMap responds to mouse move (but respond script not run well ?) loadStrings add some special count check - so all other LUT based resource should implement this technique svn-id: r16594
2005-01-18- remove ActionMap.h & ActionMap.cppAndrew Kurushin
svn-id: r16593
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
- remove ActionMap.h & ActionMap.cpp - ObjectMap names move to Scene::_sceneStrings as in original engine - fix wrong StringsTable::stringsCount calculation svn-id: r16592
2005-01-18Initialize converse properly.Eugene Sandulenko
svn-id: r16591
2005-01-17Update SAGA converse itemsEugene Sandulenko
svn-id: r16590
2005-01-17Now it is possible to lead a conversation with use of keys (1-4).Eugene Sandulenko
Things which are missing: (a) mouse support due to incomplete interface implementation (b) arrows do not pop up by same reason mentioned above (c) scrolling does not work (d) kReplyOnce flag is missing due to wrong threads memory implementation svn-id: r16589
2005-01-17First batch of converse implementation in scripts. To see it typeEugene Sandulenko
'scene_change 33' in debugger. svn-id: r16588
2005-01-17Add another SAGA itemEugene Sandulenko
svn-id: r16587
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
difference o Fix regression in Mac titles where scene LUT wasn't conversed o Fix sound types in many games. Old Win demo is still wrong. svn-id: r16586
2005-01-17Whitespace changesTorbjörn Andersson
svn-id: r16585
2005-01-17Updated SAGA items.Torbjörn Andersson
svn-id: r16584
2005-01-17If the game tries to start a piece of music that happens to be playingTorbjörn Andersson
already, let it continue playing rather than restarting it. (I've been meaning to make this change for some time, but now it appeared on the TODO list as well. :-) svn-id: r16583
2005-01-17Add new SAGA issues.Eugene Sandulenko
svn-id: r16582
2005-01-17Updated Broken Sword 2 items.Torbjörn Andersson
svn-id: r16581
2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
svn-id: r16580
2005-01-17Initialize a few variables to fix Valgrind warnings. (I'm hoping they wereTorbjörn Andersson
the reason the ITE intro crashed for me.) I still get read warnings in Sprite::decodeRLEBuffer() though. Also added a couple of hacks to keep the IHNM intro alive. Once we support IHNM actors, we'll be able to remove them. svn-id: r16579
2005-01-16PocketPC issues were fixed on the 0.7.x branch, but which... ?Max Horn
svn-id: r16578