Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-12 | Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix" | Eugene Sandulenko | |
svn-id: r17570 | |||
2005-04-12 | Patch #1180882 "GM/GS Percussion Remapping" | Eugene Sandulenko | |
svn-id: r17569 | |||
2005-04-12 | Add missing segment | Travis Howell | |
svn-id: r17568 | |||
2005-04-12 | Not all polygons should be cleared in startScene(). | Travis Howell | |
A few minor corrections. svn-id: r17567 | |||
2005-04-12 | Add comments on CD-specific opcodes | Eugene Sandulenko | |
svn-id: r17566 | |||
2005-04-12 | Removed unnecessary semi-colon. | Torbjörn Andersson | |
svn-id: r17565 | |||
2005-04-12 | Cleanup | Travis Howell | |
svn-id: r17564 | |||
2005-04-12 | Add angle change. | Travis Howell | |
svn-id: r17563 | |||
2005-04-12 | Use paletteNum. | Travis Howell | |
svn-id: r17562 | |||
2005-04-12 | Sync. | Travis Howell | |
svn-id: r17561 | |||
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell | |
Cleanup. svn-id: r17560 | |||
2005-04-12 | Remove reference to resource.h | Eugene Sandulenko | |
svn-id: r17559 | |||
2005-04-12 | Remove unneeded files. | Eugene Sandulenko | |
svn-id: r17558 | |||
2005-04-11 | add comment explaining this struct contains LE values | Joost Peters | |
svn-id: r17557 | |||
2005-04-11 | endian-convert pieces value when read, instead of when they are loaded ↵ | Joost Peters | |
(since I don't know how to tell how many picts there) svn-id: r17556 | |||
2005-04-11 | Patch from wjp. Support for CD and EGA versions. | Eugene Sandulenko | |
svn-id: r17555 | |||
2005-04-11 | no, we only check for the value being 0, so no endian conversion is needed ;-) | Max Horn | |
svn-id: r17554 | |||
2005-04-11 | cleanup | Max Horn | |
svn-id: r17553 | |||
2005-04-11 | Endian fixes, getting past the 'Please wait...' loading screen now | Max Horn | |
svn-id: r17552 | |||
2005-04-11 | MIN() on two different datatypes not allowed... | Marcus Comstedt | |
svn-id: r17551 | |||
2005-04-11 | cleanup | Max Horn | |
svn-id: r17550 | |||
2005-04-11 | Endian fixes | Max Horn | |
svn-id: r17549 | |||
2005-04-11 | Stub out some opcodes, to get the CD version go a bit further (thanks Willem) | Max Horn | |
svn-id: r17548 | |||
2005-04-11 | Typo | Max Horn | |
svn-id: r17547 | |||
2005-04-11 | minor change, to be consistent with rest of Wiz code | Gregory Montoir | |
svn-id: r17546 | |||
2005-04-11 | added processWizImage mode 10 | Gregory Montoir | |
svn-id: r17545 | |||
2005-04-11 | Slightly more informative error message. (I get this if I try to speak to | Torbjörn Andersson | |
one of the faire animals. I believe it's the one the original source code calls "FaireRam - 65", but I haven't verified that.) svn-id: r17544 | |||
2005-04-11 | Already working. | Travis Howell | |
svn-id: r17543 | |||
2005-04-11 | Update comment | Travis Howell | |
svn-id: r17542 | |||
2005-04-11 | Update debug message. | Travis Howell | |
svn-id: r17541 | |||
2005-04-11 | Enable 2x overlay in MM NES | Eugene Sandulenko | |
svn-id: r17540 | |||
2005-04-11 | cleanup | Joost Peters | |
svn-id: r17539 | |||
2005-04-11 | more struct conversion | Joost Peters | |
svn-id: r17538 | |||
2005-04-11 | convert some struct members - unfortunately we can't currently allocate ↵ | Joost Peters | |
memory and read the struct in "the proper way", as the engine still addresses data beyond it svn-id: r17537 | |||
2005-04-11 | Add a few extra sprite correction and functions, based off HE100. | Travis Howell | |
svn-id: r17536 | |||
2005-04-11 | Initialization fix. | Torbjörn Andersson | |
svn-id: r17535 | |||
2005-04-11 | RNAM block is different in HE games. | Travis Howell | |
svn-id: r17534 | |||
2005-04-11 | Ooops | Travis Howell | |
svn-id: r17533 | |||
2005-04-11 | Sort alternative file list again and remove duplicate. | Travis Howell | |
svn-id: r17532 | |||
2005-04-11 | Re-order md5s for multiple version games. | Travis Howell | |
Easier to read and update. svn-id: r17531 | |||
2005-04-11 | Add md5s for NES maniac | Travis Howell | |
Remove duplicate monkey/monkey1, since we check for both. Change monkey1 target default, to monkey, since we check for both. svn-id: r17530 | |||
2005-04-10 | Fix regression in MM NES which disabled scrolling and lead to weird crashes | Eugene Sandulenko | |
svn-id: r17529 | |||
2005-04-10 | Gobliiins tweaks | Nicolas Bacca | |
svn-id: r17528 | |||
2005-04-10 | Add autodetection for WinCE (to be modified) | Nicolas Bacca | |
svn-id: r17527 | |||
2005-04-10 | Get rid of posixism | Nicolas Bacca | |
svn-id: r17526 | |||
2005-04-10 | cleanup | Max Horn | |
svn-id: r17525 | |||
2005-04-10 | Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the ↵ | Max Horn | |
substResFileNameTable table) svn-id: r17524 | |||
2005-04-10 | Some inter_variables cleanup. | Joost Peters | |
Now it should store all variables in the native endianness, instead of storing half in LE and the other half in the native endianness. Addresses and assignments can be tracked by modifying the macros if necessary. Also, meaningful constants can now be assigned to script variable numbers (if one were so inclined) svn-id: r17523 | |||
2005-04-10 | oops | Max Horn | |
svn-id: r17522 | |||
2005-04-10 | Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we ↵ | Max Horn | |
still set _version=4 for them, because it is convenient svn-id: r17521 |