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2005-04-12Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix"Eugene Sandulenko
svn-id: r17570
2005-04-12Patch #1180882 "GM/GS Percussion Remapping"Eugene Sandulenko
svn-id: r17569
2005-04-12Add missing segmentTravis Howell
svn-id: r17568
2005-04-12Not all polygons should be cleared in startScene().Travis Howell
A few minor corrections. svn-id: r17567
2005-04-12Add comments on CD-specific opcodesEugene Sandulenko
svn-id: r17566
2005-04-12Removed unnecessary semi-colon.Torbjörn Andersson
svn-id: r17565
2005-04-12CleanupTravis Howell
svn-id: r17564
2005-04-12Add angle change.Travis Howell
svn-id: r17563
2005-04-12Use paletteNum.Travis Howell
svn-id: r17562
2005-04-12Sync.Travis Howell
svn-id: r17561
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
Cleanup. svn-id: r17560
2005-04-12Remove reference to resource.hEugene Sandulenko
svn-id: r17559
2005-04-12Remove unneeded files.Eugene Sandulenko
svn-id: r17558
2005-04-11add comment explaining this struct contains LE valuesJoost Peters
svn-id: r17557
2005-04-11endian-convert pieces value when read, instead of when they are loaded ↵Joost Peters
(since I don't know how to tell how many picts there) svn-id: r17556
2005-04-11Patch from wjp. Support for CD and EGA versions.Eugene Sandulenko
svn-id: r17555
2005-04-11no, we only check for the value being 0, so no endian conversion is needed ;-)Max Horn
svn-id: r17554
2005-04-11cleanupMax Horn
svn-id: r17553
2005-04-11Endian fixes, getting past the 'Please wait...' loading screen nowMax Horn
svn-id: r17552
2005-04-11MIN() on two different datatypes not allowed...Marcus Comstedt
svn-id: r17551
2005-04-11cleanupMax Horn
svn-id: r17550
2005-04-11Endian fixesMax Horn
svn-id: r17549
2005-04-11Stub out some opcodes, to get the CD version go a bit further (thanks Willem)Max Horn
svn-id: r17548
2005-04-11TypoMax Horn
svn-id: r17547
2005-04-11minor change, to be consistent with rest of Wiz codeGregory Montoir
svn-id: r17546
2005-04-11added processWizImage mode 10Gregory Montoir
svn-id: r17545
2005-04-11Slightly more informative error message. (I get this if I try to speak toTorbjörn Andersson
one of the faire animals. I believe it's the one the original source code calls "FaireRam - 65", but I haven't verified that.) svn-id: r17544
2005-04-11Already working.Travis Howell
svn-id: r17543
2005-04-11Update commentTravis Howell
svn-id: r17542
2005-04-11Update debug message.Travis Howell
svn-id: r17541
2005-04-11Enable 2x overlay in MM NESEugene Sandulenko
svn-id: r17540
2005-04-11cleanupJoost Peters
svn-id: r17539
2005-04-11more struct conversionJoost Peters
svn-id: r17538
2005-04-11convert some struct members - unfortunately we can't currently allocate ↵Joost Peters
memory and read the struct in "the proper way", as the engine still addresses data beyond it svn-id: r17537
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-11Initialization fix.Torbjörn Andersson
svn-id: r17535
2005-04-11RNAM block is different in HE games.Travis Howell
svn-id: r17534
2005-04-11OoopsTravis Howell
svn-id: r17533
2005-04-11Sort alternative file list again and remove duplicate.Travis Howell
svn-id: r17532
2005-04-11Re-order md5s for multiple version games.Travis Howell
Easier to read and update. svn-id: r17531
2005-04-11Add md5s for NES maniacTravis Howell
Remove duplicate monkey/monkey1, since we check for both. Change monkey1 target default, to monkey, since we check for both. svn-id: r17530
2005-04-10Fix regression in MM NES which disabled scrolling and lead to weird crashesEugene Sandulenko
svn-id: r17529
2005-04-10Gobliiins tweaksNicolas Bacca
svn-id: r17528
2005-04-10Add autodetection for WinCE (to be modified)Nicolas Bacca
svn-id: r17527
2005-04-10Get rid of posixismNicolas Bacca
svn-id: r17526
2005-04-10cleanupMax Horn
svn-id: r17525
2005-04-10Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the ↵Max Horn
substResFileNameTable table) svn-id: r17524
2005-04-10Some inter_variables cleanup.Joost Peters
Now it should store all variables in the native endianness, instead of storing half in LE and the other half in the native endianness. Addresses and assignments can be tracked by modifying the macros if necessary. Also, meaningful constants can now be assigned to script variable numbers (if one were so inclined) svn-id: r17523
2005-04-10oopsMax Horn
svn-id: r17522
2005-04-10Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we ↵Max Horn
still set _version=4 for them, because it is convenient svn-id: r17521