Age | Commit message (Collapse) | Author |
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The sound buffer used in decompressSound() is now stored so that
it can be re-used in the next call of decompressSound, specifically
in chunk type 1.
This caused some clicking/static in the intro of Return to Zork.
Thanks to eriktorbjorn for noticing the glitch and writing most of the patch.
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How such string constants are compiled into code depends on the encoding
used for the source file, which easily is changed by accident (e.g.
between UTF-8 and Latin-1 encoding). Better to explicitly encode the
character codes, as is already done for various other text messages.
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Also remove the unused AdLib::_rate member variable.
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Only the DOS version of ITE uses the Miles audio driver
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