Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-09 | make scrolling smooth. | Robert Göffringmann | |
svn-id: r16005 | |||
2004-12-09 | Made SoftKbd more usable with a mouse. | Marcus Comstedt | |
svn-id: r16004 | |||
2004-12-09 | fix potential race condition | Robert Göffringmann | |
svn-id: r16003 | |||
2004-12-09 | Pass subdirectories to gamedetector functions | Robert Göffringmann | |
svn-id: r16002 | |||
2004-12-08 | moved the bootparam code out of sword1.cpp | Robert Göffringmann | |
svn-id: r16001 | |||
2004-12-08 | Use some disassembly-based values. | Eugene Sandulenko | |
svn-id: r16000 | |||
2004-12-08 | oops | Max Horn | |
svn-id: r15999 | |||
2004-12-06 | Only activate virtual keyboard when needed | Max Horn | |
svn-id: r15998 | |||
2004-12-06 | Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid ↵ | Max Horn | |
one unneccessary redraw svn-id: r15997 | |||
2004-12-06 | Cutaway code also handles some talking stuff... Updated this part too, to ↵ | Gregory Montoir | |
fix 'bug' #1034715 svn-id: r15996 | |||
2004-12-06 | Switch back from netcd to regular ronin. | Marcus Comstedt | |
svn-id: r15995 | |||
2004-12-06 | Use delete[] for dirs now that it contains objects. | Marcus Comstedt | |
svn-id: r15994 | |||
2004-12-06 | Updated instructions. | Marcus Comstedt | |
svn-id: r15993 | |||
2004-12-06 | update | Paweł Kołodziejski | |
svn-id: r15992 | |||
2004-12-05 | cleanup | Max Horn | |
svn-id: r15991 | |||
2004-12-05 | Clean up OSystem::Event | Max Horn | |
svn-id: r15990 | |||
2004-12-05 | Turn off 'launcher looping' for now | Max Horn | |
svn-id: r15989 | |||
2004-12-05 | - Added details about which ROMs are required for the MT-32 emulator. | Jerome Fisher | |
- Small grammatical fixes to MT-32 section. svn-id: r15988 | |||
2004-12-05 | this is just how watcom handles signed division | Gregory Montoir | |
svn-id: r15987 | |||
2004-12-05 | forgot to remove this. | Robert Göffringmann | |
svn-id: r15986 | |||
2004-12-05 | Warning fix from LavosSpawn | Travis Howell | |
svn-id: r15985 | |||
2004-12-05 | Remove stray ; | Travis Howell | |
Add new object svn-id: r15984 | |||
2004-12-05 | added support for an international BS1 cutscene pack (which we didn't ↵ | Robert Göffringmann | |
release yet) svn-id: r15983 | |||
2004-12-04 | getFeatureState should only be allowed when we are *not* in a GFX ↵ | Max Horn | |
transaction (and not vice versa) svn-id: r15982 | |||
2004-12-04 | clear scroll offsets... not sure if this is actually necessary, but it ↵ | Robert Göffringmann | |
*could* be related to bug #1077394 svn-id: r15981 | |||
2004-12-03 | don't assert if no mouse buffer hasn't been setup | Gregory Montoir | |
svn-id: r15980 | |||
2004-12-03 | Minor cleanup, one more time. | Gregory Montoir | |
Fixed a crash when returning to the launcher at the end of the game. I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above). svn-id: r15979 | |||
2004-12-03 | Oops, I forgot to make this change before making the last commit. | Torbjörn Andersson | |
svn-id: r15978 | |||
2004-12-03 | This is mostly done, except for bugfixing. | Torbjörn Andersson | |
svn-id: r15977 | |||
2004-12-03 | First pass at migrating from the old Reinherit console to the ScummVM | Torbjörn Andersson | |
console. Some things are likely to have broken. For instance, I believe the old console was could be visible during gameplay, while ScummVM's is modal. So any place where we output something to the console during gameplay should probably be removed. Some things I've stubbed out. Basically any code that registers a variable. Most of the debugging commands are untested. Syntax may have changed because of different command-line parsing. (I never actually used the old console, so I don't know for sure. :-) Actually, I'm not that interested in reproducing the old console commands faithfully. What we should do now is to make the immediately useful console stuff work. Anything that remains unimplemented should probably be removed. svn-id: r15976 | |||
2004-12-03 | Stop sounds at the beginning of a scene. Two reasons: we already stop | Torbjörn Andersson | |
voices at the same time, and I didn't want the looping background sound in the IHNM intro to keep playing if escaping during the "hate speech". svn-id: r15975 | |||
2004-12-03 | Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and | Torbjörn Andersson | |
Monkey VGA) that was introduced by a recent "multi MIDI" change. The "old Adlib" property was set too late in the iMUSE player, so the Adlib driver would always think the game was new. I've removed this property from the iMUSE player, since it's only function appeared to be to pass it on to the Adlib player, and now set it in the Adlib player directly instead. Also removed some remaining "multi MIDI" traces from the iMUSE player that I believe were obsoleted by the aforementioned "multi MIDI" change. svn-id: r15974 | |||
2004-12-03 | Paranoia | Max Horn | |
svn-id: r15973 | |||
2004-12-02 | Synched with upstream (Munt 0.1.1). | Jerome Fisher | |
Memory timbres are now loaded into the correct location again, and reaching the end of a PCM sample has been improved. The latter change is probably the only one relevant to ScummVM, and even that is unlikely to be audible. svn-id: r15972 | |||
2004-12-02 | simplified palette handling | Gregory Montoir | |
svn-id: r15971 | |||
2004-12-02 | enabled autosave | Gregory Montoir | |
svn-id: r15970 | |||
2004-12-02 | Fix kyra compile | Travis Howell | |
svn-id: r15969 | |||
2004-12-02 | Moved MidiDriver creation code into the MidiDriver class (as static ↵ | Max Horn | |
methods), same for some other MIDI related stuff svn-id: r15968 | |||
2004-12-01 | renamed a few things to match our coding guidelines | Gregory Montoir | |
simplified OSystem_SDL destructor and move all the SDL uninitialization stuff to the quit() method made saveScreenshot() returning false on fail svn-id: r15967 | |||
2004-12-01 | I've been meaning to look at getting rid of the SAGA console in favour of | Torbjörn Andersson | |
the standard ScummVM one. svn-id: r15966 | |||
2004-11-30 | 'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :) | Gregory Montoir | |
svn-id: r15965 | |||
2004-11-30 | enabled savegame loading on startup | Gregory Montoir | |
svn-id: r15964 | |||
2004-11-29 | Allow the file browser to get back to the "pseudo root" under Windows. This | Torbjörn Andersson | |
fixes bug #1074919. svn-id: r15963 | |||
2004-11-29 | - Fixed uninitialised reverb level. This bug took embarrassingly long to find... | Jerome Fisher | |
svn-id: r15962 | |||
2004-11-29 | - Now actually read and write the 4 bytes of tuning frequency info in the ↵ | Jerome Fisher | |
header. svn-id: r15961 | |||
2004-11-29 | Fix music volume | Eugene Sandulenko | |
svn-id: r15960 | |||
2004-11-29 | Fix music volume | Eugene Sandulenko | |
svn-id: r15959 | |||
2004-11-29 | Go on safe side by getting music volume from config manager | Eugene Sandulenko | |
svn-id: r15958 | |||
2004-11-29 | Fix music volume. | Eugene Sandulenko | |
svn-id: r15957 | |||
2004-11-28 | Fingolfin, I see what you mean about the volume control mess :) | Jerome Fisher | |
This fixes Adlib playback, which was previously always mixed at volume 0. svn-id: r15956 |