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2009-11-24fix building via MakefileJoost Peters
2009-11-24revert psp.spec mutilation tooJoost Peters
2009-11-24fix psp port buildingJoost Peters
2009-11-24PSP: Replaced virtual keyboard and cleaned up makefiles in the process.Yotam Barnoy
2009-11-24Exclude PCE sound player, from non-16bit color build.Travis Howell
2009-11-23SCI: Reduce header interdependencyMax Horn
2009-11-23DRACI: Reduce header interdependencyMax Horn
2009-11-23GROOVIE: Reduce header interdependencyMax Horn
2009-11-23PS2: Further tweak PS2FileStream; fix potential leak in ps2_fopenMax Horn
2009-11-23Update credits.Travis Howell
2009-11-23Add PCE version of Loom.Travis Howell
2009-11-23PS2: Add new PS2FileStream class for std I/O.Max Horn
2009-11-23Add patch #2898231 - LOOM: Sound player for PC-Engine.Travis Howell
2009-11-23Remove unnecessary #include errno.hMax Horn
2009-11-23COMMON: Remove various variants of the md5_file / md5_file_string funcs; turn...Max Horn
2009-11-23PS2 & NDS: Remove ps2_fprintf and some useless typedefs and #defines; use fpu...Max Horn
2009-11-23Fix bug #2901669: AMIGAOS4: Compiler errorMax Horn
2009-11-23PS2: cleanupMax Horn
2009-11-23Remove obsolete OSX & NDS specific stuff from StdioStream codeMax Horn
2009-11-23Remove SCUMMVM_USE_LONG_INTMax Horn
2009-11-23Optimized object property access speedBenjamin Haisch
2009-11-23Fixed breaking long lines instead of using smaller font (which is sometimes n...Robert Špalek
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's pre...Matthew Hoops
2009-11-22Move setIsReloaded(false) in enterNewRoom() to the right place.Robert Špalek
2009-11-22Remove obsolete and unneeded logic bypassing reloading a location.Robert Špalek
2009-11-22Further cleaned up the hack with removing old animations.Robert Špalek
2009-11-22Make sure hands are empty after loading the gameRobert Špalek
2009-11-22Clearing object animations in a cleaner wayRobert Špalek
2009-11-22Fixed assert() on already loaded animationRobert Špalek
2009-11-22Slight simplification.Johannes Schickel
2009-11-22Remove dead code.Johannes Schickel
2009-11-22- Store ID map for static resources in kyra.dat instead of hardcoding it in t...Johannes Schickel
2009-11-22Little cleanup.Johannes Schickel
2009-11-22Added a codesigning step to the iphonebundle make targetOystein Eftevaag
2009-11-22Added a sanity check to the setCursor detectionFilippos Karapetis
2009-11-22Check which DoSound method is actually invoked from Sound::play, to remove a ...Filippos Karapetis
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
2009-11-22Add mapping of TM and (C) characters in PCE version of Loom, based on informa...Travis Howell
2009-11-22Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with mino...Travis Howell
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-11-22Removed the incorrect line in CharsetRendererPCE::drawBits1().Travis Howell
2009-11-22Fixes to the NEWS file:Jordi Vilalta Prat
2009-11-22Virtualise drawBits1().Travis Howell
2009-11-22Better make sure that cursorPCE[] has 16 elements, like some of the otherTorbjörn Andersson
2009-11-22Added hard-coded cursor, and adjusted the colours slightly, for the PC-EngineTorbjörn Andersson
2009-11-22Update game details for Japanese PCE version of Loom.Travis Howell
2009-11-22Update.Travis Howell
2009-11-22Updated an urgent TODO to make the game playableRobert Špalek
2009-11-22Update game details for English PCE version of Loom.Travis Howell