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2003-09-06Update commentTravis Howell
2003-09-06zak256 partial sfx loops are working fine.Travis Howell
2003-09-06Search header of Amiga V2 games for rate and volume.Travis Howell
2003-09-06Remove sound looping hack for v2 amiga games.Travis Howell
2003-09-06Don't let Amiga and Platform options cancel each other out for Amiga support.Travis Howell
2003-09-05optimized channel volume/pan handlingMax Horn
2003-09-05rearranged GameFeatures constants a bitMax Horn
2003-09-05added whitespace, added FIXME commentMax Horn
2003-09-05some paranoid cleanupMax Horn
2003-09-05init value of _amiga to falseMax Horn
2003-09-05moved the sound ID param in playRaw before volume/panMax Horn
2003-09-05added TODOMax Horn
2003-09-05oopsMax Horn
2003-09-05any reasons for playing bundle sounds at 50% volume?Max Horn
2003-09-05added default volume/pan valuesMax Horn
2003-09-05cleaned up sound/mixer.h a bit; renamed some mixer methods for consistencyMax Horn
2003-09-05made default case outputs a bit more consistentMax Horn
2003-09-05removed duplicate checkMax Horn
2003-09-05removed outdated commentsMax Horn
2003-09-05updated commented out to work againMax Horn
2003-09-05fixed a warning from the IBM C++ compilerMax Horn
2003-09-05Add to config as int for now.Travis Howell
2003-09-05Fix platform command line and add to readmeTravis Howell
2003-09-05Added FIXME comment about DipMusic().Torbjörn Andersson
2003-09-05Cleanup.Torbjörn Andersson
2003-09-05OopsTravis Howell
2003-09-05This fixes another music-related crash for me. I guess it's ourTorbjörn Andersson
2003-09-05*** empty log message ***Travis Howell
2003-09-05Add mac check.Travis Howell
2003-09-05Removed unused function, StartMusicFadeDown().Torbjörn Andersson
2003-09-05Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. WeTorbjörn Andersson
2003-09-05Use --platform option, instead of system specific options.Travis Howell
2003-09-05Update docs for new flagsTravis Howell
2003-09-05Remove warningTravis Howell
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-09-05fixes for uninitialized pan and volumePaweł Kołodziejski
2003-09-05Changeing warning to debug, since we know functions purpuse and it seems to b...Travis Howell
2003-09-05Correction from Hibernatus, is used in fm towns games too.Travis Howell
2003-09-05comment unused labelJonathan Gray
2003-09-05Corrections for Amiga V2/V3 games from unused.Travis Howell
2003-09-04Leave SPK resources in monkey1 disabled too.Travis Howell
2003-09-04monkey has no native midi resources and SPK isn't support yet.Travis Howell
2003-09-04Gave the "monkey" target the same sound flags as the "monkey1" target. AtTorbjörn Andersson
2003-09-04Added locking to the music code. I'm not really the right person to do thisTorbjörn Andersson
2003-09-03Added FIXME comment about how we probably need locking for FxServer() andTorbjörn Andersson
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
2003-09-03add a bunch of known targets for some of the newer humongous games, maybe we ...Jonathan Gray
2003-09-03prepare for larger target namesJonathan Gray
2003-09-03add some stub cases for later humongous games, queue loading and a decodePars...Jonathan Gray
2003-09-03Removed fxLooped[], fxCached[] and musCounter[]. They were written to, butTorbjörn Andersson