Age | Commit message (Collapse) | Author |
|
|
|
|
|
As supplied by einstein95 in bug report #3544449.
|
|
|
|
This also adds an omitted _decodedSampleCount initialization in Oki
ADPCM decoder.
|
|
|
|
|
|
This could occur on other platforms too and was a race hazard between
mixer thread startup and music being valid i.e. If the music doesn't
already exist, when the mixer callback is done, this deletes the channel
as idle. Reordered the calls to fix this.
Also, removed unecessary music->start() as this is done by setMusic(n)
on successful load anyway.
|
|
Thanks to Charles for testing
|
|
|
|
using it
|
|
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
|
|
|
|
floppy)
|
|
|
|
* This is needed on the hacked SDL on the GP2X after any
call to SDL_SetVideoMode. It does not impact other GPH devices.
|
|
easier to follow.
|
|
|
|
|
|
- Disable savegame compression
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
support
|
|
This is some in-progress work for supporting the mostly hard-coded
Once Upon A Time titles Abracadabra and Baba Yaga.
|
|
The text lines are not drawn completely correct yet, because
apparently, GCTFile needs to wrap long lines.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Still missing the little sprite bouncing around, though.
|
|
|
|
|
|
|
|
The end section is now complete.
|
|
The only thing missing in the stork section now is the character
creator.
|
|
|