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2012-02-22COMMON: Slight formatting fixes in array.h.Johannes Schickel
2012-02-22COMMON: Add a size_type to Array and take advantage of it.Johannes Schickel
2012-02-22KEYMAPPER: Change HardwareKey id to Common::StringTarek Soliman
2012-02-22KEYMAPPER: Initialize Event::customTypeTarek Soliman
2012-02-22DEVTOOLS: Copy scumm_stricmp implementation to create_kyradat.Johannes Schickel
2012-02-22IPHONE: Very minor cleanup.Johannes Schickel
2012-02-22IPHONE: Use #include instead of #import.Johannes Schickel
2012-02-22IPHONE: Silence some warnings.Johannes Schickel
2012-02-22IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm).Johannes Schickel
2012-02-22IPHONE: Implement setShakeOffset.Johannes Schickel
2012-02-21ENGINES: Add error handling for GMM Gamestate Load/Save Usage.D G Turner
2012-02-21KYRA: (EOB) - make detection entries for EOB I more unique (bug #3488973)athrxx
2012-02-21KYRA: (EOB) - implement EGA mode (hi res dithering) for EOB IIathrxx
2012-02-21KYRA: (EOB) - fix minor sprite drawing glitch in EOB1athrxx
2012-02-21KYRA: (EOB) - fix minor text displayer glitchathrxx
2012-02-21KYRA: (EOB) - implement EGA graphics mode for EOB1athrxx
2012-02-21KYRA: (EOB) - fix EOB1 door clippingathrxx
2012-02-21KYRA: (EOB) - complete CGA graphics mode implementationathrxx
2012-02-21KYRA: (EOB) - start work on CGA and EGA graphics modesathrxx
2012-02-21KYRA: (EOB) - fix minor glitch in hp and food bar graphsathrxx
2012-02-21KYRA: (EOB) - fix character hand iconsathrxx
2012-02-21KYRA: (EOB) - fix minor bug (wrongly initialized value) and some renamingathrxx
2012-02-21KYRA: add new rendering mode gui optionsathrxx
2012-02-21COMMON: add gui options for rendering modesathrxx
2012-02-21COMMON: remove unnecessary commasathrxx
2012-02-21KYRA: (EOB) - move EOB 1 intro code into separate classathrxx
2012-02-21KEYMAPPER: Clean up more dead codeTarek Soliman
2012-02-21Merge pull request #182 from fingolfin/forbid-ctypeWillem Jan Palenstijn
2012-02-21IPHONE: Rewrite video screen rotation.Johannes Schickel
2012-02-21IPHONE: Move _overlayPortraitRatio from global scope to local scope.Johannes Schickel
2012-02-21IPHONE: Add _overlayRect, which describes the overlay screen rect.Johannes Schickel
2012-02-21KEYMAPPER: Remove automapping dead codeTarek Soliman
2012-02-20GUI: Fix mingw-w64 build errorsWillem Jan Palenstijn
2012-02-20GUI: Implement AAed tabsWillem Jan Palenstijn
2012-02-20GUI: Add AA dialog corners on alpha overlaysWillem Jan Palenstijn
2012-02-20GUI: Minor cleanupWillem Jan Palenstijn
2012-02-20GUI: Speed up alpha blending with black for classic dialog backgroundsWillem Jan Palenstijn
2012-02-20OPENGL: Don't force alpha to 1Willem Jan Palenstijn
2012-02-20GUI: Keep dst alpha unchanged when blending coloursWillem Jan Palenstijn
2012-02-20GUI: Rewrite AA rounded square rendererWillem Jan Palenstijn
2012-02-20IPHONE: Default to portrait mode in case the orientation could not be determi...Johannes Schickel
2012-02-20IPHONE: Move OpenGL ES context generation to its own method.Johannes Schickel
2012-02-20IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.Johannes Schickel
2012-02-20KEYMAPPER: Add some commentsTarek Soliman
2012-02-20IPHONE: Use render buffer size instead of application frame size for video si...Johannes Schickel
2012-02-20IPHONE: Rename _screenRect to _gameScreenRect.Johannes Schickel
2012-02-20IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].Johannes Schickel
2012-02-20IPHONE: Don't overwrite orientation when the OpenGL ES context is created.Johannes Schickel
2012-02-20IPHONE: Refactor event code a bit.Johannes Schickel
2012-02-20IPHONE: Even more slight formatting fixes.Johannes Schickel