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2003-06-19added initial form of v1 costume codec (NOT WORKING, i think)Paweł Kołodziejski
svn-id: r8551
2003-06-19PalmOS changesChris Apers
svn-id: r8550
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn
svn-id: r8549
2003-06-19added italian & english V2 fontMax Horn
svn-id: r8548
2003-06-19spellingMax Horn
svn-id: r8547
2003-06-18Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quitJamieson Christian
and bug [755176] SIMON2: Hanging notes More cleanup of the thread issues associated with iMuse and MidiParser shutdown. Untested. svn-id: r8546
2003-06-18Fix for bug [756559] ALL: 'multi_midi=true' in scummvm.ini does not work.Jamieson Christian
Fix properly propogates previously encountered value of multi_midi and native_mt32 so follow-on config domains that don't include multi_midi or native_mt32 won't reset the settings. svn-id: r8545
2003-06-18Fixed MSVC warningsJamieson Christian
svn-id: r8544
2003-06-18Moved include of stdafx.h to top.Marcus Comstedt
svn-id: r8543
2003-06-18Added casts to EventCode.Marcus Comstedt
svn-id: r8542
2003-06-18Use stdafx.h instead of manually including system headers.Marcus Comstedt
svn-id: r8541
2003-06-18Added some missing methods and a constructor.Marcus Comstedt
svn-id: r8540
2003-06-18cleanup; tiny bug fix (file was opened, then opened again - not good)Max Horn
svn-id: r8539
2003-06-18fix for o5_walkActorToActor; this seems to be more like what V3 games expect ↵Max Horn
(and fixes bug #755113); but I don't know for sure about V5 games (and I have to wonder if the corresponding code for V6 isn't maybe wrong, too...?) svn-id: r8538
2003-06-17OpenGL working right nowTravis Howell
svn-id: r8537
2003-06-17Missed oneTravis Howell
svn-id: r8536
2003-06-17Update backend with recent changes, hope this is right.Travis Howell
svn-id: r8535
2003-06-17temporary & nasty workaround for crash-on-exit in OS X + SDL/GL backendMax Horn
svn-id: r8534
2003-06-17Cleanup.Torbjörn Andersson
svn-id: r8533
2003-06-17Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't makeTorbjörn Andersson
much difference visually, but this way I understand where the colours come from. (Except for colour 6 which seems to be some sort of exception.) svn-id: r8532
2003-06-17Revert Amiga specific changes to EGA palette.Travis Howell
An option for C64 and Amiga palette should be added in future svn-id: r8531
2003-06-17removed send(0) command.Robert Göffringmann
svn-id: r8530
2003-06-17fixed grid position calculationRobert Göffringmann
svn-id: r8529
2003-06-17don't restart music if the same track is already playingRobert Göffringmann
svn-id: r8528
2003-06-17AdlibChris Apers
svn-id: r8527
2003-06-17I will add a wrapper for that (currently NULL driver)Chris Apers
svn-id: r8526
2003-06-17tweak ega palette a bit moreJonathan Gray
svn-id: r8525
2003-06-17ega palette changes, correct colour used for sentence line and use amiga ↵Jonathan Gray
colour for colour normally used for skin colours, sarien does something similiar... svn-id: r8524
2003-06-17Make the mouse-over hilight work again on the inventory arrows in V2 games.Torbjörn Andersson
svn-id: r8523
2003-06-17Use OpenGL backend by default for mingw buildsTravis Howell
svn-id: r8522
2003-06-17Make OpenGL specific scaler use other keys so all normal scaler canbe made ↵Travis Howell
available. svn-id: r8521
2003-06-17give man page much needed updatingJonathan Gray
svn-id: r8520
2003-06-16Comitted the partial (but seemintly good enough) actorHit implementationTorbjörn Andersson
from patch #754895. Ship-to-ship combat is still rather glitchy, but there are probably other reasons for that. svn-id: r8519
2003-06-16Added section on copy protection, and why we bypass it for some games. FeelTorbjörn Andersson
free to rewrite this in a better way, but I think we should say *something* about it at least. svn-id: r8518
2003-06-16Bypass the Maniac Mansion copy protection by making the security door stayTorbjörn Andersson
open at all times, like some original versions did. This still leaves the player the option of blowing the mansion up by entering the wrong code. I still don't know if it has any unforseen side-effects. svn-id: r8517
2003-06-16V2 inventory arrow tweaks - closes cosmetic bug #751659James Brown
svn-id: r8516
2003-06-16After some consideration, I've reverted to the old Loom bypassing schemeTorbjörn Andersson
since I now believe that the variable is used to indicate that the game is running in "demo" mode. This way, old savegames will still work. The new bypassing scheme is still in the file, but commented out. If this works, we can remove it completely later. svn-id: r8515
2003-06-16misc.Travis Howell
svn-id: r8514
2003-06-16The code to bypass the EGA Loom copy protection (which is necessary sinceTorbjörn Andersson
LucasArts have been selling cracked copies themselves) turned out to be interfering with the ability to learn the fourth note under certain conditions. I've deviced an alternative bypass which should be a great deal safer, though it won't do anything to salvage older savegames. Ironically, Endy told me recently that he didn't like the idea of basing the copy protection bypasses on the value of _currentRoom, but in this case I really don't have any better idea. svn-id: r8513
2003-06-15Parentheses didn't compile on WIN32Bertrand Augereau
svn-id: r8512
2003-06-15Made CharsetRendererNut::printChar() take the shadow into considerationTorbjörn Andersson
when calculating the dimensions of a printed message and when deciding which parts of the screen to dirty. I imagine this will fix most of the minor text-drawing glitches that have been plaguing CoMI. Unfortunately, it fixes none of the major ones. svn-id: r8511
2003-06-15Change GF_AMIGAS back to GF_AMIGATravis Howell
svn-id: r8510
2003-06-15cleanupMax Horn
svn-id: r8509
2003-06-15renamed Sound -> BaseSound to avoid conflicts with the scumm class of the ↵Max Horn
same name (we really should start to put all the Scumm/Simon/Sky code into namespaces svn-id: r8508
2003-06-15cleanupMax Horn
svn-id: r8507
2003-06-15small reorg (keep private classes out of header files, if possible -> ↵Max Horn
decreases compile times a bit); fixed a small memory leak for Simon2mac; don't delete _file twice in Sound subclasses svn-id: r8506
2003-06-15fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X ↵Max Horn
(Cmd-Q is the one and only true way to quit here :-) svn-id: r8505
2003-06-15Stop simon1win crashing on loading of save gameTravis Howell
svn-id: r8504
2003-06-15fix for simon2Oliver Kiehl
svn-id: r8503
2003-06-15cleanupOliver Kiehl
svn-id: r8502