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2004-08-15Changed the way NewFonts are instantiated (will make it easier to add ↵Max Horn
multiple fonts) svn-id: r14625
2004-08-15Allow char drawing with a custom fontMax Horn
svn-id: r14624
2004-08-15Removed some obsolete stuff; made switching to the alt font less intrusive ↵Max Horn
(you only have to recompile a single file now); foundation for future run-time font switching... svn-id: r14623
2004-08-15Correct valueTravis Howell
svn-id: r14622
2004-08-15Add missing codeTravis Howell
Not sure where they are used though. svn-id: r14621
2004-08-15Add patch for:Travis Howell
#1009417 - scummvm crashes in first dialogue at sophia's flat Verified via disasm. of original games. svn-id: r14619
2004-08-15Fix Dig regression, small part of code was lost.Travis Howell
svn-id: r14617
2004-08-14minor cleanpGregory Montoir
svn-id: r14616
2004-08-14Updated from current md5.txtMax Horn
svn-id: r14615
2004-08-14Remove obsolete commentMax Horn
svn-id: r14614
2004-08-14Fix MI2 intro text colorsMax Horn
svn-id: r14613
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-08-14Fix regression in The Dig (object desc shadows had wrong color)Max Horn
svn-id: r14611
2004-08-14sync with READMEMax Horn
svn-id: r14610
2004-08-14cleanupMax Horn
svn-id: r14609
2004-08-14Get rid of _screenLeftMax Horn
svn-id: r14608
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
svn-id: r14607
2004-08-14Wrong orderTravis Howell
svn-id: r14606
2004-08-14Fix loadCharset failures for computer terminals in FT.Travis Howell
Later games use slightly different code. svn-id: r14605
2004-08-14Fix verbs on computer terminals in FTTravis Howell
svn-id: r14604
2004-08-14fixed warningsPaweł Kołodziejski
svn-id: r14603
2004-08-14updatedPaweł Kołodziejski
svn-id: r14602
2004-08-14updatedPaweł Kołodziejski
svn-id: r14601
2004-08-14whitespaceMax Horn
svn-id: r14600
2004-08-14Update HE issuesTravis Howell
svn-id: r14595
2004-08-14Shorter checkTravis Howell
svn-id: r14592
2004-08-14Check no longer requiredTravis Howell
Move palette function define back to correct place svn-id: r14590
2004-08-14Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properlyTravis Howell
svn-id: r14589
2004-08-14FIXME comment regarding blitAlso charset rendering mode (which i believe is ↵Max Horn
broken right now) svn-id: r14588
2004-08-14Fix for bug #1008621 and #1008622Max Horn
svn-id: r14587
2004-08-13Apply Max suggestion :)Nicolas Bacca
svn-id: r14585
2004-08-13Alignment fix for WinCE (fix bug #934343)Nicolas Bacca
svn-id: r14575
2004-08-13OoosTravis Howell
svn-id: r14569
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
svn-id: r14568
2004-08-12Fix bug in FixedStack.pop(). Returned wrong value.Eugene Sandulenko
svn-id: r14567
2004-08-12Drop SSTACK_ in favor of common/stack.h implementation.Eugene Sandulenko
svn-id: r14566
2004-08-12Fix compilation of remove_at() in array.h. It was never tested before.Eugene Sandulenko
Make stacks' pop() return top value, not just move stack pointer. svn-id: r14565
2004-08-12Fix FOA regression I caused.Travis Howell
svn-id: r14562
2004-08-12Launch scene start script.Eugene Sandulenko
svn-id: r14561
2004-08-11Move ITE_* and IHNM_* to Scene class.Eugene Sandulenko
svn-id: r14560
2004-08-11Start animations too.Eugene Sandulenko
svn-id: r14559
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
Introduce immediate events. svn-id: r14558
2004-08-11Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵Max Horn
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
svn-id: r14556
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko
svn-id: r14555
2004-08-11A few correctionsTravis Howell
svn-id: r14554
2004-08-11Add part of suggested cleanup to remove extra variable.Travis Howell
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553
2004-08-11Move CF_ commands to class and call them from wrappers. This will let usEugene Sandulenko
remove global _vm later. svn-id: r14552
2004-08-11Correct ESC key behaviour.Eugene Sandulenko
svn-id: r14551
2004-08-10Close some SAGA items. (Note: reinherit never ran fairy scene)Eugene Sandulenko
svn-id: r14550