Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-02 | TSAGE: Renaming for R2R Rocko/Jocko cutscene | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for R2R captain/private cutscene | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for R2R guard cutscene | Paul Gilbert | |
2013-11-02 | TSAGE: Renaming for R2R autopsy room | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for R2R Miranda's cell | Paul Gilbert | |
2013-11-02 | TSAGE: Renaming for R2R ghoul dormitory | Paul Gilbert | |
2013-11-02 | COMMON: SEEK_END offsets are negative | Filippos Karapetis | |
This was taken directly from the old code, which either used different semantics, or had a genuine bug | |||
2013-11-02 | TSAGE: R2R - Renaming in Scene 300 | Strangerke | |
2013-11-02 | COMMON: Reenable SEEK_END seeking in GZipReadStream() | Filippos Karapetis | |
This is needed by the "Mirage" Wintermute game. Vorbis can do backward seeking, thus we need to enable this for ZIP streams. Since this can be a potentially slow operation, we throw a warning (once per stream) when it occurs. Originally, SEEK_END seeks in GZipReadStream were disabled by commit 9138128f. Refer to patch #2050337 for more information. | |||
2013-11-02 | TSAGE: Renaming for R2R ARM hanger base | Paul Gilbert | |
2013-11-02 | TSAGE: Set R2R dialogs to restore the palette after closing | Paul Gilbert | |
2013-11-02 | TSAGE: Fix for R2R intro screen Escape showing help dialog | Paul Gilbert | |
2013-11-02 | TSAGE: Ringworld - Remove one useless variable. Savegame compatibility ↵ | Strangerke | |
preserved. | |||
2013-11-02 | TSAGE: Implement F8 credits key for R2R | Paul Gilbert | |
2013-11-02 | TSAGE: BF - Remove a couple of useless variables. Savegame compatibility ↵ | Strangerke | |
preserved. | |||
2013-11-02 | NEVERHOOD: Move some Klaymen animations specific to scene 1002 | Filippos Karapetis | |
Also, reorganize some of the functions in modules/module1000_sprites.cpp | |||
2013-11-02 | NEVERHOOD: Really stop the radio music during the radio tower cutscene | Filippos Karapetis | |
2013-11-02 | TSAGE: BF - Remove a couple of useless variables. Savegame compatibility ↵ | Strangerke | |
preserved. | |||
2013-11-02 | TSAGE: Increase savegame version in order to properly skip the useless variables | Strangerke | |
2013-11-02 | TSAGE: Remove more useless global variables. Savegames compatibility preserved. | Strangerke | |
2013-11-02 | TSAGE: Remove some useless variables in Blue Force, fix compilation broken ↵ | Strangerke | |
in last commit | |||
2013-11-02 | TSAGE: R2R - Remove useless variable. That breaks savegames compatibility | Strangerke | |
2013-11-02 | TSAGE: Remove 2 useless variables from scene 180, rename a variable. This ↵ | Strangerke | |
breaks the savegames | |||
2013-11-01 | TSAGE: Renaming for R2R bedroom console | Paul Gilbert | |
2013-11-01 | TSAGE: Bugfixes and renaming for R2R bridge console | Paul Gilbert | |
2013-11-02 | TSAGE: More renaming in scene 100 | Strangerke | |
2013-11-01 | SCI: added workaround for Black Cauldron remake | Martin Kiewitz | |
(happens only when using original save dialog) | |||
2013-11-01 | SCUMM: More renaming for players | Filippos Karapetis | |
Rename "player" directory to "players", and reintroduce the "player_" file prefix. This has been done after sev's request. "players/player_foo.*" is more descriptive, and avoids potential name clashes in libraries | |||
2013-11-01 | HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0 | Strangerke | |
2013-11-01 | SCI: improved patcher, inventory patch for kq6/mac | Martin Kiewitz | |
Also added new debug flag for script patcher | |||
2013-11-01 | ZVISION: Fix compilation | Torbjörn Andersson | |
2013-11-01 | ZVISION: Move StateFlags inside ScriptManager class and fix build errors | RichieSams | |
2013-11-01 | ZVISION: Update includes to use the new file structure | RichieSams | |
2013-11-01 | ZVISION: Create a folder structure for ZVision source files | RichieSams | |
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice. | |||
2013-11-01 | SCUMM: Move all players to a separate "player" directory | Filippos Karapetis | |
There are 34 player .cpp/.h player files, so they have been placed in their own directory, to logically separate them from the rest of the engine | |||
2013-10-31 | ZVISION: Update timer logic | RichieSams | |
Also account ZNem and ZGI using different timer scales | |||
2013-10-31 | ZVISION: Move Puzzle flags to a ScriptManager HashMap | RichieSams | |
This can be used to enable/disable Controls as well. Also, enabling/disabling should be somewhat faster now as well as checking for enabled/disabled. | |||
2013-10-31 | TSAGE: #if 0 out the uninitialised variable switch block | Paul Gilbert | |
2013-10-31 | TSAGE: Cleanup and saving fixes for R2R star-field credits scene | Paul Gilbert | |
2013-10-31 | TSAGE: Fixes for saving on R2R credits screen | Paul Gilbert | |
2013-10-31 | TSAGE: Improved comments about uninitialised variable in original code | Paul Gilbert | |
2013-10-31 | TSAGE: Remove unneeded unk macro define | Paul Gilbert | |
2013-10-31 | TSAGE: In progress work implementing R2R unused spaceport scene | Paul Gilbert | |
2013-10-31 | HUGO: Fix CID 1003560, 1002882 | Strangerke | |
2013-10-31 | HUGO: Fix CID 1003199-1003200, better fix of CID 1003197-1003198 | Strangerke | |
2013-10-31 | HUGO: Fix CID 1063173, 1002888, 1002886 | Strangerke | |
2013-10-31 | HOPKINS: Fix CID 10868875-1086887 | Strangerke | |
2013-10-31 | NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play" | Filippos Karapetis | |
2013-10-31 | NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes | Filippos Karapetis | |
Quoting from the Neverhood wiki: "The Hall of Records is considered to be one of the longest and most tedious elements of the Neverhood, and takes approximately nine to ten minutes to walk through". This option allows the player to just skip past all of these tedious storyboard scenes | |||
2013-10-31 | SCI: Update ScummVM's game audio options for SCI1.1 CD games | Filippos Karapetis | |
This ensures that ScummVM's game audio options for speech and subtitles get updated when they are changed in the game GUI |