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2013-11-02TSAGE: Renaming for R2R Rocko/Jocko cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for R2R captain/private cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for R2R guard cutscenePaul Gilbert
2013-11-02TSAGE: Renaming for R2R autopsy roomPaul Gilbert
2013-11-02TSAGE: Renamings for R2R Miranda's cellPaul Gilbert
2013-11-02TSAGE: Renaming for R2R ghoul dormitoryPaul Gilbert
2013-11-02COMMON: SEEK_END offsets are negativeFilippos Karapetis
This was taken directly from the old code, which either used different semantics, or had a genuine bug
2013-11-02TSAGE: R2R - Renaming in Scene 300Strangerke
2013-11-02COMMON: Reenable SEEK_END seeking in GZipReadStream()Filippos Karapetis
This is needed by the "Mirage" Wintermute game. Vorbis can do backward seeking, thus we need to enable this for ZIP streams. Since this can be a potentially slow operation, we throw a warning (once per stream) when it occurs. Originally, SEEK_END seeks in GZipReadStream were disabled by commit 9138128f. Refer to patch #2050337 for more information.
2013-11-02TSAGE: Renaming for R2R ARM hanger basePaul Gilbert
2013-11-02TSAGE: Set R2R dialogs to restore the palette after closingPaul Gilbert
2013-11-02TSAGE: Fix for R2R intro screen Escape showing help dialogPaul Gilbert
2013-11-02TSAGE: Ringworld - Remove one useless variable. Savegame compatibility ↵Strangerke
preserved.
2013-11-02TSAGE: Implement F8 credits key for R2RPaul Gilbert
2013-11-02TSAGE: BF - Remove a couple of useless variables. Savegame compatibility ↵Strangerke
preserved.
2013-11-02NEVERHOOD: Move some Klaymen animations specific to scene 1002Filippos Karapetis
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-11-02NEVERHOOD: Really stop the radio music during the radio tower cutsceneFilippos Karapetis
2013-11-02TSAGE: BF - Remove a couple of useless variables. Savegame compatibility ↵Strangerke
preserved.
2013-11-02TSAGE: Increase savegame version in order to properly skip the useless variablesStrangerke
2013-11-02TSAGE: Remove more useless global variables. Savegames compatibility preserved.Strangerke
2013-11-02TSAGE: Remove some useless variables in Blue Force, fix compilation broken ↵Strangerke
in last commit
2013-11-02TSAGE: R2R - Remove useless variable. That breaks savegames compatibilityStrangerke
2013-11-02TSAGE: Remove 2 useless variables from scene 180, rename a variable. This ↵Strangerke
breaks the savegames
2013-11-01TSAGE: Renaming for R2R bedroom consolePaul Gilbert
2013-11-01TSAGE: Bugfixes and renaming for R2R bridge consolePaul Gilbert
2013-11-02TSAGE: More renaming in scene 100Strangerke
2013-11-01SCI: added workaround for Black Cauldron remakeMartin Kiewitz
(happens only when using original save dialog)
2013-11-01SCUMM: More renaming for playersFilippos Karapetis
Rename "player" directory to "players", and reintroduce the "player_" file prefix. This has been done after sev's request. "players/player_foo.*" is more descriptive, and avoids potential name clashes in libraries
2013-11-01HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0Strangerke
2013-11-01SCI: improved patcher, inventory patch for kq6/macMartin Kiewitz
Also added new debug flag for script patcher
2013-11-01ZVISION: Fix compilationTorbjörn Andersson
2013-11-01ZVISION: Move StateFlags inside ScriptManager class and fix build errorsRichieSams
2013-11-01ZVISION: Update includes to use the new file structureRichieSams
2013-11-01ZVISION: Create a folder structure for ZVision source filesRichieSams
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.
2013-11-01SCUMM: Move all players to a separate "player" directoryFilippos Karapetis
There are 34 player .cpp/.h player files, so they have been placed in their own directory, to logically separate them from the rest of the engine
2013-10-31ZVISION: Update timer logicRichieSams
Also account ZNem and ZGI using different timer scales
2013-10-31ZVISION: Move Puzzle flags to a ScriptManager HashMapRichieSams
This can be used to enable/disable Controls as well. Also, enabling/disabling should be somewhat faster now as well as checking for enabled/disabled.
2013-10-31TSAGE: #if 0 out the uninitialised variable switch blockPaul Gilbert
2013-10-31TSAGE: Cleanup and saving fixes for R2R star-field credits scenePaul Gilbert
2013-10-31TSAGE: Fixes for saving on R2R credits screenPaul Gilbert
2013-10-31TSAGE: Improved comments about uninitialised variable in original codePaul Gilbert
2013-10-31TSAGE: Remove unneeded unk macro definePaul Gilbert
2013-10-31TSAGE: In progress work implementing R2R unused spaceport scenePaul Gilbert
2013-10-31HUGO: Fix CID 1003560, 1002882Strangerke
2013-10-31HUGO: Fix CID 1003199-1003200, better fix of CID 1003197-1003198Strangerke
2013-10-31HUGO: Fix CID 1063173, 1002888, 1002886Strangerke
2013-10-31HOPKINS: Fix CID 10868875-1086887Strangerke
2013-10-31NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play"Filippos Karapetis
2013-10-31NEVERHOOD: Add an option to skip the Hall of Records storyboard scenesFilippos Karapetis
Quoting from the Neverhood wiki: "The Hall of Records is considered to be one of the longest and most tedious elements of the Neverhood, and takes approximately nine to ten minutes to walk through". This option allows the player to just skip past all of these tedious storyboard scenes
2013-10-31SCI: Update ScummVM's game audio options for SCI1.1 CD gamesFilippos Karapetis
This ensures that ScummVM's game audio options for speech and subtitles get updated when they are changed in the game GUI