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2014-12-02SCUMM: Maniac V0: Remove workaround for bug #2971126 (this issue no longer ↵Robert Crossfield
occurs as walking is handled the same as the original)
2014-12-02SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables ↵Robert Crossfield
to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions
2014-11-29SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. ↵Robert Crossfield
Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions
2014-11-28SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim ↵Robert Crossfield
glitches), fix opcode to use _moving correctly (as V0 is different)
2014-11-28Merge pull request #526 from eriktorbjorn/agos-midiloopKirben
AGOS: Give each MIDI track its own loop flag (bug #6665)
2014-11-28Merge pull request #533 from segrax/masterKirben
SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle
2014-11-23COMMON: Remove executable bitWillem Jan Palenstijn
2014-11-23Merge pull request #534 from skristiansson/pr/loadstreamFilippos Karapetis
COMMON: make XMLParser::loadStream() fail when stream is null
2014-11-23DOCS: Add CONTRIBUTING.mdWillem Jan Palenstijn
This will be displayed on github as "guidelines for contributing".
2014-11-23Merge pull request #535 from segrax/FixDemoDavid Turner
SCUMM: MANIAC V1 Demo: GF_DEMO was not being set
2014-11-23SCUMM: MANIAC V1 Demo: GF_DEMO was not being setRobert Crossfield
2014-11-23SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green TentacleRobert Crossfield
2014-11-22COMMON: make XMLParser::loadStream() fail when stream is nullStefan Kristiansson
Some users of this method relies on it to fail when an invalid stream is passed to it (E.g. VirtualKeyboard::openPack).
2014-11-19AGOS: Fix invisibility in Amiga CD32 Simon the Sorcerer 1 demoTorbjörn Andersson
This probably affects the full version as well, but I haven't verified that. Either way, the old code was obviously wrong while the new makes it look right to me.
2014-11-19AGOS: Added detection for Simon the Sorcerer 1 CD32 demoTorbjörn Andersson
I have verified that the demo is completable, though it doesn't actually seems to end. You're just told that there is nothing more for you to do.
2014-11-16CREDITS: Add Tobia TesanWillem Jan Palenstijn
2014-11-15ANDROID: Delay deleting a local ref until it's no longer usedMatthew Hoops
Should fix bug #6741
2014-11-09PRINCE: Double animation of bird after 'throw a rock' mini-game fixlukaslw
2014-11-09SCI: Phantasmagoria actually outputs 630x450 nowMartin Kiewitz
clipping of video output was required
2014-11-09SCI: some more work on 480x300 mac supportMartin Kiewitz
2014-11-09PRINCE: playSample() - split to sound and speech types to correct volume ↵lukaslw
settings
2014-11-09PRINCE: canLoadGameStateCurrently() - to check if loading is allowedlukaslw
Also block saving during dialogbox and inventory drawing
2014-11-09PRINCE: canSaveGameStateCurrently() - check conditions when you can't save ↵lukaslw
the game state
2014-11-09PRINCE: Add loading during startup and syncSoundSettings featureslukaslw
2014-11-09PRINCE: Allow RTL engine featurelukaslw
2014-11-09PRINCE: Allow to skip intro animation with LMBlukaslw
2014-11-08PRINCE: showLogo() - allow to skip logo animation or quit game during itlukaslw
2014-11-08PRINCE: Silence last comparison warning in gcclukaslw
2014-11-08PRINCE: Silence signed and unsigned comparison warnings in gcclukaslw
2014-11-08PRINCE: Fix double loading of variaTxt.dat file in init()lukaslw
2014-11-08PRINCE: Reduce pause() and pause2() to one function and rename it to ↵lukaslw
pausePrinceEngine()
2014-11-08PRINCE: Implement pauseEngineIntern() - pause and resume music in GMMlukaslw
2014-11-07GROOVIE: Do not play audio in V2 games when only one frame is shownFilippos Karapetis
2014-11-06SCI: hopefully Japanese text wrapping is fine nowMartin Kiewitz
also removed duplicate entries in punctuation table thanks to wjp
2014-11-05Merge pull request #437 from tobiatesan/wme_subtitlesEinar Johan Trøan Sømåen
WME Subtitles
2014-11-05WINTERMUTE: Fix formatting in video_subtitler.hTobia Tesan
2014-11-05WINTERMUTE: Move var declarations inside loop in loadSubtitlesTobia Tesan
2014-11-05WINTERMUTE: Remove redundant explicit call to Common::String constructorTobia Tesan
2014-11-05WINTERMUTE: Declare vars inside appropriate block in loadSubtitlesTobia Tesan
2014-11-05WINTERMUTE: Keep _[show|current]Subtitle private in video_subtitler.hTobia Tesan
2014-11-04SCI: fix Japanese Space Quest 4 (intro + buttons)Martin Kiewitz
At least SQ4 uses #j text prefix as signal for the interpreter to not use the PC9801 hires font, but to use the internal low res font instead
2014-11-04SCI: kStrCat does language-splitting for QfG1 tooMartin Kiewitz
2014-11-04WINTERMUTE: Add VK-translations for F1-F12 and HOMEEinar Johan Trøan Sømåen
2014-11-04WINTERMUTE: Add detection for Bickadoodle 1.2 (Fixes bug 6735)Einar Johan Trøan Sømåen
2014-11-04WINTERMUTE: Use macros to simplify detection_tables.hEinar Johan Trøan Sømåen
2014-11-04WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6Tobia Tesan
This fixes #6647
2014-11-04WINTERMUTE: Introduce WMEGameDescriptionTobia Tesan
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h
2014-11-04GROOVIE: Handle transparency in Gamepad videos in the 11th HourFilippos Karapetis
2014-11-04GROOVIE: More bugfixes for V2 puzzle overlay videosFilippos Karapetis
2014-11-04GROOVIE: Handle flag 2 for V2 games (show a whole overlay video)Filippos Karapetis