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2015-11-09AUDIO: (FM-TOWNS) - cleanup euphony codeathrxx
(rework parts of the code + improve naming of variables/functions)
2015-11-09Merge pull request #625 from digitall/rate-hackEugene Sandulenko
AUDIO: Add support for sample rates >65kHz.
2015-11-08WINTERMUTE: Add detection for Oknytt v.1.13Einar Johan Trøan Sømåen
Beware that the language-overriding breaks if english.dcp still exists in the same folder as d_sounds.dcp
2015-11-08WINTERMUTE: Adjust detection of Five Magical AmuletsEinar Johan Trøan Sømåen
This should add proper detection of the Czech/English/Polish versions of Five Magical Amulets
2015-11-07Merge pull request #563 from BenCastricum/detection_fixesEugene Sandulenko
SCUMM: language fixes for HE games
2015-11-07WINTERMUTE: C++'ify codeEugene Sandulenko
2015-11-07SHERLOCK: Remove non-ascii characterEugene Sandulenko
2015-11-07TESTBED: Added detection file to repositoryEugene Sandulenko
2015-11-07GUI: Removed 64k limit on built-in theme XML sizeEugene Sandulenko
2015-11-07NEWS: Announce BBVS supportEugene Sandulenko
2015-11-07NEWS: Update SCUMM sectionEugene Sandulenko
2015-11-07I18N: Update Ukrainian translationsEugene Sandulenko
2015-11-07I18N: Update Russian translationsEugene Sandulenko
2015-11-07I18N: Add filebrowser-dialog.cpp to POTFILESEugene Sandulenko
2015-11-07BBVS: Implement file chooser for Air Guitar minigameEugene Sandulenko
2015-11-07GUI: Make disabled EditTextWidget not allowing to edit the stringEugene Sandulenko
2015-11-04WINTERMUTE: Fix mismatched free/delete Valgrind warningTorbjörn Andersson
The memory stream class uses free() to free memory, so we have to use malloc(), not new, to allocate it.
2015-10-24MADS: Don't show protection dialog when resuming game from in-game menuPaul Gilbert
2015-10-24WINTERMUTE: Remove unused functionWillem Jan Palenstijn
It calls itself, and is declared pure virtual. Thanks salty-horse.
2015-10-24MADS: Fix crash at end of copy protection failure cutscenePaul Gilbert
2015-10-24TINSEL: DW1: Improve timbre file error messageMartin Kiewitz
it now mentions all the possible file names.
2015-10-22Merge pull request #621 from eriktorbjorn/neverhood-carFilippos Karapetis
NEVERHOOD: Possible fix for bad car behaviour
2015-10-22Merge pull request #620 from salty-horse/neverhood_saveFilippos Karapetis
NEVERHOOD: Don't crash when loading savegames with a high slot ID
2015-10-22Merge pull request #616 from eriktorbjorn/fw-splashFilippos Karapetis
CINE: Show splash screen in CD version of Future Wars
2015-10-20I18N: Update translations data fileThierry Crozat
2015-10-20I18N: updating German language filerootfather
This updates the German language file to address the changes introduced in commit 19db601
2015-10-18SHERLOCK: RT: Fix color of darts game power barPaul Gilbert
2015-10-19SHERLOCK: RT: add Spanish text fixes bug #6936Martin Kiewitz
Previously created Spanish saved games are broken though, need to restart the game
2015-10-18NEVERHOOD: Pass NPoint as position instead of X in two more casesTorbjörn Andersson
According to johndoe it's correct to pass the entire coordinate, rather than just X, to the car in these cases as well. I can't tell any difference at all in the behavior, but I guess it doesn't hurt either. After all, we can easily zero the Y coordinate, if we ever want to.
2015-10-17SHERLOCK: RT: Fix Diogenes fire music slightly too long in introPaul Gilbert
2015-10-17SHERLOCK: RT: Fix incorrect music file after intro endsPaul Gilbert
2015-10-17SHERLOCK: RT: Fix setting new scene's music filename when music is offPaul Gilbert
2015-10-17SHERLOCK: RT: Increase darts hand/power speed, computer text fixPaul Gilbert
2015-10-17FULLPIPE: More renamesEugene Sandulenko
2015-10-17FULLPIPE: More renamesEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2015-10-17SCUMM: Add Japanese Windows Freddi md5Eugene Sandulenko
2015-10-16SHERLOCK: Don't clear events after a non-interruptable delayPaul Gilbert
2015-10-16SHERLOCK: RT: Fix drawing of darts game dart throwsPaul Gilbert
2015-10-16SHERLOCK: RT: Fix darts info display and hide cursorPaul Gilbert
2015-10-16SHERLOCK: RT: Fix crash showing folder to WatsonPaul Gilbert
2015-10-16SHERLOCK: RT: Fix crash skipping intro when anim is activePaul Gilbert
2015-10-16SCI: Remove non-ascii characterWillem Jan Palenstijn
2015-10-16SHERLOCK: RT: Fix crash closing text dialogs with the keyboardPaul Gilbert
2015-10-16SHERLOCK: RT: Fix corrupted savegame thumnailsPaul Gilbert
2015-10-15SHERLOCK: RT: Fix conversation options screwup after viewing journalPaul Gilbert
2015-10-15SHERLOCK: RT: Fix clouds appearing inside Dewar's labPaul Gilbert
2015-10-14SHERLOCK: RT: Hook up fast speed to the Ctrl+S togglePaul Gilbert
This reverts back to the original slower speed by default, but allows the Ctrl+S toggle from Scalpel to work in Rose Tattoo to increase the play speed
2015-10-13SHERLOCK: RT: Refactor out incorrectly working _loadingSavedGamePaul Gilbert
This likely fixes just about every remaining outstanding bug report. The variable, for a savegame being loaded, was only reset when a previously loaded scene was freed. But if you loaded a game directly from the launcher, there was no previous scene to free, and the variable remained set. Which meant that you could do things in the scene and then either leave the scene or make another save without the _sceneStats update method being called to reflect the changes made in the change in the global flags.
2015-10-13Merge pull request #617 from dreammaster/msvc_2015Paul Gilbert
CREATE_PROJECT: Add support for Visual Studio 2015