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2016-12-17I18N: Update translations templatesThierry Crozat
2016-12-17MT32: Prevent Munt from including <fstream>Eugene Sandulenko
2016-12-17ADL: Only warn about (and skip) sectors with invalid NIB checksums.Alyssa Milburn
2016-12-17TITANIC: Revert incorrect change to category check in processEntriesPaul Gilbert
2016-12-17ADL: Seek to start before re-reading item pics (v4).Alyssa Milburn
2016-12-17NEWS: Munt has been updated to 2.0.1preEugene Sandulenko
2016-12-17I18N: Update translations templatesThierry Crozat
2016-12-17Merge pull request #863 from csnover/munt-2.0.0Eugene Sandulenko
MT32: Update Munt to 2.0.0
2016-12-17I18N: Update translations templatesThierry Crozat
2016-12-17Merge pull request #866 from BenCastricum/editingEugene Sandulenko
ALL: Unify messages concerning engine data files
2016-12-17I18N: Update translation (Norwegian Bokmål)Eugene Sandulenko
Currently translated at 90.0% (836 of 928 strings)
2016-12-16TITANIC: Fix entering & exiting first class suitesPaul Gilbert
2016-12-16TITANIC: Fix getting 1st class suite from DeskbotPaul Gilbert
2016-12-16TITANIC: Fix remapping conversation log colors when changing classPaul Gilbert
2016-12-16TITANIC: Fix null pointer crash talking to DeskbotPaul Gilbert
2016-12-16I18N: Update translation (French)Gilles
Currently translated at 100.0% (928 of 928 strings)
2016-12-16MT32: Fix driver to be thread-safeColin Snover
2016-12-16MT32: Update Munt to 2.0.1-preColin Snover
This update uses upstream commit f88ef828a600ce66d1f730c8fb2a7f580f6f6165. This update switches to use the new Munt C++ interface, which will allow ScummVM to link to an external Munt library instead of requiring it to be built-in in the future. For the moment, the emulator is still built-in, since it is not available from most package repositories. The Munt driver in ScummVM now uses writeSysex instead of the (now-private) playSysexWithoutFraming, per recommendation from the Munt team <https://github.com/munt/munt/pull/30>. This changeset also removes direct modifications that used to be made to Munt code, to ease future updates. To update Munt code in the future: 1. Replace all source files in the `softsynth/mt32` directory with new files from the upstream `mt32emu/src` directory; 2. Update `config.h` with the correct version number for the new version of Munt; 3. Update `module.mk` to add any new source files that need to be built.
2016-12-16GRAPHICS: Added stubs for pasting text to MacTextEugene Sandulenko
2016-12-16ADL: Add item region checksWalter van Niftrik
2016-12-16ADL: Partially implement hires5 opcodesWalter van Niftrik
2016-12-15TITANIC: Fix saving and loading of NPC dial valuesPaul Gilbert
2016-12-15TITANIC: Extra initialization of TTconcept fieldsPaul Gilbert
2016-12-15TITANIC: Fixes and cleanup for conversation dials movementPaul Gilbert
2016-12-15GRAPHICS: Implemented blitting code for MacTextEugene Sandulenko
2016-12-15GRAPHICS: Restrinct MacText to designated widthEugene Sandulenko
2016-12-14GRAPHICS: Implemented basic rendering for MacTextEugene Sandulenko
2016-12-14GRAPHICS: Further work on MacText classEugene Sandulenko
2016-12-14GRAPHICS: Added stub for MacText classEugene Sandulenko
2016-12-14I18N: Update translation (Portuguese (Portugal))Fernando Sarmento
Currently translated at 19.3% (180 of 928 strings)
2016-12-14WAGE: Update games statusEugene Sandulenko
2016-12-13I18N: Update translation (Hungarian)George Kormendi
Currently translated at 99.0% (919 of 928 strings)
2016-12-13I18N: Update translation (Hungarian)Eugene Sandulenko
Currently translated at 99.0% (919 of 928 strings)
2016-12-13I18N: Update translation (Italian)Eugene Sandulenko
Currently translated at 84.0% (780 of 928 strings)
2016-12-13I18N: Update translation (Portuguese (Portugal))Fernando Sarmento
Currently translated at 10.7% (100 of 928 strings)
2016-12-13I18N: Update translation (Portuguese (Portugal))Fernando Sarmento
Currently translated at 7.8% (73 of 928 strings)
2016-12-13FULLPIPE: Revert memory leak fixing as that introduced tons of regressionsEugene Sandulenko
2016-12-12FULLPIPE: Fix colors in intro videoPaul Gilbert
2016-12-12FULLPIPE: Fix warningEugene Sandulenko
2016-12-12FULLPIPE: Avoid double free on memory cleanupEugene Sandulenko
2016-12-12FULLPIPE: Fix warningEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Fix memory leak in bitmap codeEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug another leakEugene Sandulenko
2016-12-12SCI32: Adjust transition timingsColin Snover
Transition timings were originally chosen largely by feel in SQ6, as there was little other evidence to determine the correct speed. As additional games started being playable in ScummVM, it became apparent that these speeds were not quite right. Additional adjustments may be needed in the future, but these new timings seem to be somewhat closer to expectations than before.
2016-12-12SCI32: Add workaround for hearts game in Hoyle5Colin Snover
2016-12-12SCI: Ensure bytecode/BWT for "file" op is also printedColin Snover
Learning the bytecode for file op is necessary when creating workaround signatures, as the signature-finding mechanism does not currently ignore line/file instructions.
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug several memory leaksEugene Sandulenko