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2013-06-27AVALANCHE: Change constant into initialized variable according to the Pascal ↵uruk
sources.
2013-06-27AVALANCHE: Add Trippancy.uruk
2013-06-27AVALANCHE: Add a little self-warning.uruk
2013-06-27AVALANCHE: Gyro: Change constants to variables with initial values to be ↵uruk
equal to the Pascal code.
2013-06-27AVALANCHE: Add Timeout.uruk
2013-06-27AVALANCHE: Add Pingo.uruk
2013-06-27AVALANCHE: Add Enid.uruk
2013-06-26AVALANCHE: Add Sequence.uruk
2013-06-26AVALANCHE: Add Celer.uruk
2013-06-26AVALANCHE: Add Visa.uruk
2013-06-25AVALANCHE: Repair compilation.uruk
2013-06-25AVALANCHE: Add Lucerna.uruk
2013-06-25AVALANCHE: Add Enhanced.uruk
2013-06-24AVALANCHE: Add Logger.uruk
2013-06-24AVALANCHE: Relocate used sources. (Should have happened sooner.)uruk
2013-06-24AVALANCHE: Add Scrolls2. Logger is needed to proceed.uruk
2013-06-23AVALANCHE: Start continuously adding parts to Avalot as I proceed with the ↵uruk
conversion of the necessary Pascal units.
2013-06-21AVALANCHE: Add some detail in debug stringsStrangerke
2013-06-21AVALANCHE: Stub gyro2.cpp. Fix readmes.uruk
2013-06-21AVALANCHE: Reorganise source files.uruk
2013-06-21AVALANCHE: Add color.h to replace the color constants from the CRT unit of ↵uruk
Pascal.
2013-06-21AVALANCHE: Implement ROOMNUMS.INC.uruk
2013-06-21AVALANCHE: Getting GYRO to compile.uruk
2013-06-20AVALANCHE: Add class Avalot. Cosmetic modifications.uruk
2013-06-20AVALANCHE: Keep the functions connected to command line arguments and the ↵uruk
main menu for later. Minimal cosmetic modifications in the order of the functions.
2013-06-20AVALANCHE: Partially implement run_avalot().uruk
2013-06-20AVALANCHE: Fix detection.uruk
2013-06-20AVALANCHE: Remove some functions from detection.uruk
2013-06-20AVALANCHE: Messing around with GameDescription.uruk
2013-06-19AVALANCHE: Fix compilationStrangerke
2013-06-19AVALANCHE: Start stubbing with bootstrp.cpp.uruk
2013-06-18AVALANCHE: Add detection. Some fix in console.h.uruk
2013-06-18AVALANCHE: Add skeleton.uruk
2013-06-18AVALANCHE: Hook the engine into ScummVM.uruk
2013-06-18AVALANCHE: Remove empty lines with only ";" characters in them.uruk
2013-06-18AVALANCHE: Use Artistic Style.uruk
2013-06-17AVALANCHE: Add namespace.uruk
2013-06-17AVALANCHE: Add standard header. (Now the right one...)uruk
2013-06-17Revert "AVALANCHE: Add standard header."uruk
This reverts commit b87de38cc8dc270c272b681b8581decc602ae984.
2013-06-17AVALANCHE: Add standard header.uruk
2013-06-17AVALANCHE: Remove #include "ptoc.h" lines from the beginning every .cpp files.uruk
2013-06-17AVALANCHE: Initial PtoC output.uruk
2013-06-08LURE: Fix bad operator in "hotspot" debug command, CID 1004147Torbjörn Andersson
2013-06-08COMMON: Add basic documentation for RDFTWillem Jan Palenstijn
2013-06-08COMMON: Improve comment in CosineTable::CosineTable.Johannes Schickel
This commit changes the comment to use the same variable names as we do in the code. Furthermore, it also makes the comment a bit easier to grasp.
2013-06-08COMMON: Try to document the SineTable/CosineTable table entries.Johannes Schickel
2013-06-08COMMON: Save memory by allocating only required entries in Cosine-/SineTable.Johannes Schickel
The tables only contain (2^bitPrecision)/2 entries. The code allocated twice as many entries previously.
2013-06-08COMMON: Fix regression in SineTable creation.Johannes Schickel
This is a regression from f4ba8a6485b097a8ef1e2004d1af127243f379f1. The commit replaced the static cosine and sine tables with dynamically created ones. In the process of that a copy&paste error happened which made the sine table use the layout of the cosine table. This commit now changes the dynamically created sine tables to conform to the layout of the previous static tables.
2013-06-08Merge pull request #336 from madmoose/smacker-8-bit-audio-fixJohannes Schickel
VIDEO: Wrap 8-bit smacker audio properly
2013-06-06WINTERMUTE: Prevent warning about duplicate files when autodetecting.Tobia Tesan
Removed a call to BaseFileManager::registerPackages() in WintermuteEngine::getGameInfo(), as the constructor for BaseFileManager already calls registerPackages() once; another call should thus be superfluous.