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2004-07-19Changed order of initialisation in XORReadStream::XORReadStream() to match ↵Bertrand Augereau
order of declaration, to avoid a pedantic warning svn-id: r14273
2004-07-19removed not needed call for pause imuse and non used variablePaweł Kołodziejski
svn-id: r14271
2004-07-19Rename object fieldsTravis Howell
svn-id: r14270
2004-07-18Hack to work around bug #775097 - probably wrong, probably will cause ↵Max Horn
regressions, probably should be undone soon -- but it's an experiment ;-) svn-id: r14268
2004-07-18Too many newlinesMax Horn
svn-id: r14267
2004-07-18Move g_timer destruction to proper placeMax Horn
svn-id: r14262
2004-07-18Adapted Fingolfin's BS1 code for better error messages when save/restoreTorbjörn Andersson
fails. The downside to this is that while the error dialog is showing, the mouse cursor is drawn in dark greys, so it's almost invisible. svn-id: r14260
2004-07-18Let displayMessage() restore the mouse pointer to the standard BS1 arrowTorbjörn Andersson
once it's done. svn-id: r14258
2004-07-18Simplified fopenNoCase (and reduced the code redundancy)Max Horn
svn-id: r14252
2004-07-18Tiny cleanup ;-)Max Horn
svn-id: r14251
2004-07-18Use the same John and Steve credits as in 0.6.1Torbjörn Andersson
svn-id: r14250
2004-07-18Fix Digital Imuse deadlocks for CE platforms. Other platforms using ↵Nicolas Bacca
event-based timers may be interested in it, too svn-id: r14248
2004-07-18update from wjpJonathan Gray
svn-id: r14246
2004-07-18FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)Travis Howell
svn-id: r14243
2004-07-18Remove out dated comment.Travis Howell
svn-id: r14242
2004-07-18Revert small part of scumm/saveload.cpp revision 1.129.Travis Howell
Fixes bug #884171 - DOTT: Transition effect glitch (regression) svn-id: r14240
2004-07-18Only change actor.frame if actor's frame is actually updated.Travis Howell
svn-id: r14238
2004-07-17Allowing both music streams to share the same rate converter only workedTorbjörn Andersson
by accident, and could cause bad noises during music cross-fades. This wasn't a problem in 0.6.0 since all music is sampled at 22050 Hz, which is the most likely output sample rate for ScummVM, so the converter didn't actually have to do anything. Now, however, the output sample rate could be anything. I've given the music streams one converter each. In BS1, which uses similar music code, it was already necessary to do this since some of its music is sampled at 11025 Hz. svn-id: r14237
2004-07-17Minor cleanupTravis Howell
svn-id: r14236
2004-07-17Don't remap arrow keys in later games.Travis Howell
Allow arrows keys to work in lander game of Dig again. svn-id: r14232
2004-07-17Alter check, since later games set VAR elsewhere.Travis Howell
svn-id: r14230
2004-07-17Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250)Travis Howell
svn-id: r14229
2004-07-16With Kirben's latest changes, Wally's hook does not mysteriously reappearTorbjörn Andersson
on the ground, and his head stays firmly attached to his shoulders. svn-id: r14228
2004-07-16Set new VARS for older save games.Travis Howell
svn-id: r14227
2004-07-16Added missing part of my previous commit of patch #957544.Torbjörn Andersson
svn-id: r14226
2004-07-16Applied patch #957544 to make output sample rate configurable at runtime.Torbjörn Andersson
svn-id: r14225
2004-07-16Remove old hack and commentTravis Howell
svn-id: r14224
2004-07-16Only show gfx mode change messages in the OSD if the change was initiated by ↵Max Horn
the user; not if it was done automatically (e.g. because a 640x480 game was started and we auto-switch to 1x scaling) svn-id: r14223
2004-07-16Open the control panel on both F5 and ESC, like the original did.Torbjörn Andersson
svn-id: r14222
2004-07-16Fix bugs:Travis Howell
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221
2004-07-15Use VAR_DEFAULT_TALK_DELAYTravis Howell
svn-id: r14220
2004-07-15Added .desktop file; updated RPM .spec (thanks to wjp)Max Horn
svn-id: r14219
2004-07-15Actually use actor talkScript when required.Travis Howell
svn-id: r14217
2004-07-15Case only used in HE 6.0 games after all.Travis Howell
svn-id: r14216
2004-07-15Fix music volume regression in HE games.Travis Howell
svn-id: r14215
2004-07-14Update commentTravis Howell
svn-id: r14213
2004-07-14HE 7.0 games set fade effects to 1 but don't actually use any fade effects.Travis Howell
svn-id: r14212
2004-07-14Remove old FT hacks, no longer needed.Travis Howell
svn-id: r14211
2004-07-14OoopsTravis Howell
svn-id: r14210
2004-07-14Add support for sound offsets in HE games.Travis Howell
svn-id: r14209
2004-07-14OoopsTravis Howell
svn-id: r14208
2004-07-14Fix speech in HE games.Travis Howell
svn-id: r14207
2004-07-14Update He issuesTravis Howell
svn-id: r14206
2004-07-13Plug memory leakEugene Sandulenko
svn-id: r14205
2004-07-13Update HE issues.Travis Howell
svn-id: r14204
2004-07-13Simpler method from _sevTravis Howell
svn-id: r14203
2004-07-13More palette changes needed for HE 7.0 games.Travis Howell
svn-id: r14202
2004-07-13Add correct sample rate for DOS HE 6.0 games.Travis Howell
svn-id: r14201
2004-07-13Stop music when requested in HE games.Travis Howell
Fix sfx status for HE games. svn-id: r14200
2004-07-13Fix music in 3DO versions of HE games.Travis Howell
svn-id: r14199