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AgeCommit message (Expand)Author
2014-02-23FULLPIPE: Started renaming in scene09Eugene Sandulenko
2014-02-23PEGASUS: Force the inventory drawers closed when loading a gameMatthew Hoops
2014-02-23MADS: Fixes for the display of dialogsPaul Gilbert
2014-02-23R2R: Add a little hack to get the correct sentence order after scanning ARM (...Strangerke
2014-02-23BBVS: remove useless check in updateIndicator()Strangerke
2014-02-22MADS: Copy protection dialog is starting to be displayedPaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-22FULLPIPE: Implement sceneHandler09_ballExplode()Eugene Sandulenko
2014-02-22MADS: Removed M4-specific code. Keeping engine MADS-specific for nowPaul Gilbert
2014-02-22ANDROID: Slight formatting fix.Johannes Schickel
2014-02-22BBVS: Move some code out of bbvs.cppFilippos Karapetis
2014-02-22BBVS: Silent some CppCheck warningsStrangerke
2014-02-22MADS: Further cursor/event initialisationPaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert
2014-02-22AVALANCHE: Repair ShootEmUp::updateTime().uruk
2014-02-22MADS: Beginnings of dialog class hierarchyPaul Gilbert
2014-02-22MADS: Implemented constructor for copy protection dialog, and support methodsPaul Gilbert
2014-02-21MADS: Fixes for reading in HOGANUS entriesPaul Gilbert
2014-02-21MADS: Fixes for the HagArchive reading resourcesPaul Gilbert
2014-02-21MADS: Added remaining commands from the asound.001 playerPaul Gilbert
2014-02-21FULLPIPE: Implement sceneHandler09_checkHangerCollide()Eugene Sandulenko
2014-02-21README: add game-specific options for Soltys and Hopkins FBIStrangerke
2014-02-21Merge pull request #435 from johndoe123/bbvsEugene Sandulenko
2014-02-21VOYEUR: reduce the scope of a variableStrangerke
2014-02-21VOYEUR: Fix some more shadowed variables and functionsStrangerke
2014-02-21ANDROID: Fix runtime failure on earlier versions of Android.D G Turner
2014-02-21WINTERMUTE: Use the correct field for dpi when loading FreeSans from scummmod...Einar Johan Trøan Sømåen
2014-02-21AVALANCHE: Repair ShootEmUp::plotThem().uruk
2014-02-21AVALANCHE: Repair define() and defineCameo() in ShootEmUp.uruk
2014-02-21AVALANCHE: Repair ShootEmUp::setup().uruk
2014-02-21VOYEUR: Fix some shadowed variables in VoyeurEngineStrangerke
2014-02-21VOYEUR: Fix some shadowed variables in GraphicsManagerStrangerke
2014-02-20MADS: Implemented resource manager using ScummVM Archive interfacePaul Gilbert
2014-02-21AVALANCHE: Repair ShootEmUp::setup().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::updateTime().uruk
2014-02-20VOYEUR: Fix some shadowed variables and functions in file handlersStrangerke
2014-02-20VOYEUR: Fix comment related to iForcedDeathStrangerke
2014-02-20AVALANCHE: Repair ShootEmUp::gain().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo().uruk
2014-02-20AVALANCHE: Repair ShootEmUp::plotThem().uruk
2014-02-20AVALANCHE: Put a necessary delay into ShootEmUp's main loop.uruk
2014-02-20AVALANCHE: Implement ShootEmUp::defineCameo().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::check321().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::updateTime().uruk
2014-02-20VOYEUR: Fix crash introduced in 4065c795277bbb4cb2db6dbd8fef145b6c5c6c7fStrangerke
2014-02-20VOYEUR: Add iForcedDeath as a boot parameterStrangerke
2014-02-20FULLPIPE: Implement sceneHandler09_eatBall()Eugene Sandulenko
2014-02-20AVALANCHE: Implement ShootEmUp::collisionCheck().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::escapeCheck().uruk
2014-02-20AVALANCHE: Implement ShootEmUp::animate() and connected functions.uruk