index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2014-02-23
FULLPIPE: Started renaming in scene09
Eugene Sandulenko
2014-02-23
PEGASUS: Force the inventory drawers closed when loading a game
Matthew Hoops
2014-02-23
MADS: Fixes for the display of dialogs
Paul Gilbert
2014-02-23
R2R: Add a little hack to get the correct sentence order after scanning ARM (...
Strangerke
2014-02-23
BBVS: remove useless check in updateIndicator()
Strangerke
2014-02-22
MADS: Copy protection dialog is starting to be displayed
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
FULLPIPE: Implement sceneHandler09_ballExplode()
Eugene Sandulenko
2014-02-22
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
Paul Gilbert
2014-02-22
ANDROID: Slight formatting fix.
Johannes Schickel
2014-02-22
BBVS: Move some code out of bbvs.cpp
Filippos Karapetis
2014-02-22
BBVS: Silent some CppCheck warnings
Strangerke
2014-02-22
MADS: Further cursor/event initialisation
Paul Gilbert
2014-02-22
MADS: Beginnings of cursor initialization
Paul Gilbert
2014-02-22
AVALANCHE: Repair ShootEmUp::updateTime().
uruk
2014-02-22
MADS: Beginnings of dialog class hierarchy
Paul Gilbert
2014-02-22
MADS: Implemented constructor for copy protection dialog, and support methods
Paul Gilbert
2014-02-21
MADS: Fixes for reading in HOGANUS entries
Paul Gilbert
2014-02-21
MADS: Fixes for the HagArchive reading resources
Paul Gilbert
2014-02-21
MADS: Added remaining commands from the asound.001 player
Paul Gilbert
2014-02-21
FULLPIPE: Implement sceneHandler09_checkHangerCollide()
Eugene Sandulenko
2014-02-21
README: add game-specific options for Soltys and Hopkins FBI
Strangerke
2014-02-21
Merge pull request #435 from johndoe123/bbvs
Eugene Sandulenko
2014-02-21
VOYEUR: reduce the scope of a variable
Strangerke
2014-02-21
VOYEUR: Fix some more shadowed variables and functions
Strangerke
2014-02-21
ANDROID: Fix runtime failure on earlier versions of Android.
D G Turner
2014-02-21
WINTERMUTE: Use the correct field for dpi when loading FreeSans from scummmod...
Einar Johan Trøan Sømåen
2014-02-21
AVALANCHE: Repair ShootEmUp::plotThem().
uruk
2014-02-21
AVALANCHE: Repair define() and defineCameo() in ShootEmUp.
uruk
2014-02-21
AVALANCHE: Repair ShootEmUp::setup().
uruk
2014-02-21
VOYEUR: Fix some shadowed variables in VoyeurEngine
Strangerke
2014-02-21
VOYEUR: Fix some shadowed variables in GraphicsManager
Strangerke
2014-02-20
MADS: Implemented resource manager using ScummVM Archive interface
Paul Gilbert
2014-02-21
AVALANCHE: Repair ShootEmUp::setup().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::updateTime().
uruk
2014-02-20
VOYEUR: Fix some shadowed variables and functions in file handlers
Strangerke
2014-02-20
VOYEUR: Fix comment related to iForcedDeath
Strangerke
2014-02-20
AVALANCHE: Repair ShootEmUp::gain().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::plotThem().
uruk
2014-02-20
AVALANCHE: Put a necessary delay into ShootEmUp's main loop.
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::defineCameo().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::check321().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::updateTime().
uruk
2014-02-20
VOYEUR: Fix crash introduced in 4065c795277bbb4cb2db6dbd8fef145b6c5c6c7f
Strangerke
2014-02-20
VOYEUR: Add iForcedDeath as a boot parameter
Strangerke
2014-02-20
FULLPIPE: Implement sceneHandler09_eatBall()
Eugene Sandulenko
2014-02-20
AVALANCHE: Implement ShootEmUp::collisionCheck().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::escapeCheck().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::animate() and connected functions.
uruk
[prev]
[next]