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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-12-23
FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement several scene10 methods
Eugene Sandulenko
2013-12-23
FULLPIPE: Finish renames in scene08. This completes the scene
Eugene Sandulenko
2013-12-23
FULLPIPE: Renames in scene08
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement scene08_setupMusic()
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement sceneHandler08_pushCallback()
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement sceneHandler08_startArcade()
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement sceneHandler08_airMoves()
Eugene Sandulenko
2013-12-23
FULLPIPE: Fix regression with absent background graphics.
Eugene Sandulenko
2013-12-22
SCI: readded kq6 stepmother patch for dual mode
Martin Kiewitz
2013-12-22
SCI: LB2CD patch: remove audio mode reset code
Martin Kiewitz
2013-12-22
SCI: improved lb2+kq6 patches (new speech state)
Martin Kiewitz
2013-12-22
TSAGE: R2R - more refactoring in scene group 1
Strangerke
2013-12-22
TSAGE: R2R - Fix a bug after check on _gameBoardSide[0]._delayCard._cardId, s...
Strangerke
2013-12-22
AVALANCHE: Add a default value in Nim::checkInput()
Strangerke
2013-12-22
TSAGE: R2R - Remove dead code in scene 1100 and 1850
Strangerke
2013-12-22
TSAGE: R2R - Scene 1337 - optimize game logic based on board behavior
Strangerke
2013-12-22
TSAGE: R2R - Some refactoring in scene 1337
Strangerke
2013-12-22
FULPIPE: Implement sceneHandler08_calcFlight()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_jumpOff() and sceneHandler08_jumpLogic()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_enterUp()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_checkEndArcade()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_badLuck()
Eugene Sandulenko
2013-12-22
WINTERMUTE: Fix new detection entries
Eugene Sandulenko
2013-12-22
WINTERMUTE: Fix build issues in previous commit.
Einar Johan Trøan Sømåen
2013-12-21
Merge pull request #412 from JenniBee/md5s
Einar Johan Trøan Sømåen
2013-12-21
WINTERMUTE: Adding detection for more games.
JenniBee
2013-12-22
FULLPIPE: Implement BigPicture::draw()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement scene10_updateCursor() and enable scene10
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_sitDown()
Eugene Sandulenko
2013-12-22
FULLPIPE: More code to scene08
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_arcadeNow()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement scene08_updateCursor()
Eugene Sandulenko
2013-12-21
SCI: improved one of the kq6 audio+text patches
Martin Kiewitz
2013-12-21
FULLPIPE: Do not memcpy non-POD objects.
Eugene Sandulenko
2013-12-21
AVALANCHE: Move freeing of the used surfaces in Nim to a better place.
uruk
2013-12-21
AVALANCHE: Rename graphic functions connected to Nim.
uruk
2013-12-21
TSAGE: Add some workarounds to avoid card game freezes
Strangerke
2013-12-21
FULLPIPE: Plug scene10 in
Eugene Sandulenko
2013-12-21
FULLPIPE: More renames
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-21
FULLPIPE: Plug scene08 in
Eugene Sandulenko
2013-12-21
FULLPIPE: Implement sceneHandler08()
Eugene Sandulenko
2013-12-21
TSAGE: R2R - Fix discard behavior for player 2 in scene 1337
Strangerke
2013-12-20
FULLPIPE: Implement sceneHandler10()
Eugene Sandulenko
2013-12-20
FULLPIPE: Implement scene10_initScene()
Eugene Sandulenko
2013-12-20
SCI: final script patcher cleanup
Martin Kiewitz
2013-12-20
SCI: another kq6 patch for text+audio
Martin Kiewitz
2013-12-20
AVALANCHE: Add keyboard support to Nim.
uruk
2013-12-20
AVALANCHE: Fix drawing of the gameboard in Nim.
uruk
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