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2013-12-23FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10Eugene Sandulenko
2013-12-23FULLPIPE: Implement several scene10 methodsEugene Sandulenko
2013-12-23FULLPIPE: Finish renames in scene08. This completes the sceneEugene Sandulenko
2013-12-23FULLPIPE: Renames in scene08Eugene Sandulenko
2013-12-23FULLPIPE: Implement scene08_setupMusic()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_pushCallback()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_startArcade()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_airMoves()Eugene Sandulenko
2013-12-23FULLPIPE: Fix regression with absent background graphics.Eugene Sandulenko
2013-12-22SCI: readded kq6 stepmother patch for dual modeMartin Kiewitz
2013-12-22SCI: LB2CD patch: remove audio mode reset codeMartin Kiewitz
2013-12-22SCI: improved lb2+kq6 patches (new speech state)Martin Kiewitz
2013-12-22TSAGE: R2R - more refactoring in scene group 1Strangerke
2013-12-22TSAGE: R2R - Fix a bug after check on _gameBoardSide[0]._delayCard._cardId, s...Strangerke
2013-12-22AVALANCHE: Add a default value in Nim::checkInput()Strangerke
2013-12-22TSAGE: R2R - Remove dead code in scene 1100 and 1850Strangerke
2013-12-22TSAGE: R2R - Scene 1337 - optimize game logic based on board behaviorStrangerke
2013-12-22TSAGE: R2R - Some refactoring in scene 1337Strangerke
2013-12-22FULPIPE: Implement sceneHandler08_calcFlight()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_jumpOff() and sceneHandler08_jumpLogic()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_enterUp()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_checkEndArcade()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_badLuck()Eugene Sandulenko
2013-12-22WINTERMUTE: Fix new detection entriesEugene Sandulenko
2013-12-22WINTERMUTE: Fix build issues in previous commit.Einar Johan Trøan Sømåen
2013-12-21Merge pull request #412 from JenniBee/md5sEinar Johan Trøan Sømåen
2013-12-21WINTERMUTE: Adding detection for more games.JenniBee
2013-12-22FULLPIPE: Implement BigPicture::draw()Eugene Sandulenko
2013-12-22FULLPIPE: Implement scene10_updateCursor() and enable scene10Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_sitDown()Eugene Sandulenko
2013-12-22FULLPIPE: More code to scene08Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_arcadeNow()Eugene Sandulenko
2013-12-22FULLPIPE: Implement scene08_updateCursor()Eugene Sandulenko
2013-12-21SCI: improved one of the kq6 audio+text patchesMartin Kiewitz
2013-12-21FULLPIPE: Do not memcpy non-POD objects.Eugene Sandulenko
2013-12-21AVALANCHE: Move freeing of the used surfaces in Nim to a better place.uruk
2013-12-21AVALANCHE: Rename graphic functions connected to Nim.uruk
2013-12-21TSAGE: Add some workarounds to avoid card game freezesStrangerke
2013-12-21FULLPIPE: Plug scene10 inEugene Sandulenko
2013-12-21FULLPIPE: More renamesEugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-21FULLPIPE: Plug scene08 inEugene Sandulenko
2013-12-21FULLPIPE: Implement sceneHandler08()Eugene Sandulenko
2013-12-21TSAGE: R2R - Fix discard behavior for player 2 in scene 1337Strangerke
2013-12-20FULLPIPE: Implement sceneHandler10()Eugene Sandulenko
2013-12-20FULLPIPE: Implement scene10_initScene()Eugene Sandulenko
2013-12-20SCI: final script patcher cleanupMartin Kiewitz
2013-12-20SCI: another kq6 patch for text+audioMartin Kiewitz
2013-12-20AVALANCHE: Add keyboard support to Nim.uruk
2013-12-20AVALANCHE: Fix drawing of the gameboard in Nim.uruk