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AgeCommit message (Expand)Author
2010-10-09KYRA: fix regression in Screen_v2::generateOverlay()Florian Kagerer
2010-10-09TOON: Fix black spots in title picture.Torbjörn Andersson
2010-10-09TOON: Removed unnecessary "break"s (right after "return"s)Torbjörn Andersson
2010-10-09TOON: Constify some more tables.Johannes Schickel
2010-10-09TOON: Ran astyle over the toon engine (+ some manual corrections).Johannes Schickel
2010-10-09TOON: More semi-colon cleanup.Torbjörn Andersson
2010-10-09TOON: Semicolon cleanupOri Avtalion
2010-10-09SCUMM/FM-TOWNS: cleanup sfx codeFlorian Kagerer
2010-10-09TOON: Merge toondemo game id into toonMatthew Hoops
2010-10-09TOON: String fixes for motoezx buildSylvain Dupont
2010-10-09TOON: Make some static data tables const.Johannes Schickel
2010-10-09VIDEO: Remove useless references in handleAudioTrack functionSylvain Dupont
2010-10-08TOON: Normalized include pathsEugene Sandulenko
2010-10-08TOON: Fixed guard definesEugene Sandulenko
2010-10-08TOON: Merged Toon engine to ScummVM trunkEugene Sandulenko
2010-10-08VIDEO: Factor out handleAudioTrack() to be used by Toons engineEugene Sandulenko
2010-10-08NEWS: set 1.2.0 release dateEugene Sandulenko
2010-10-08SCI: Support kGetTime modes 2 and 3 in SCI 0_LATEWillem Jan Palenstijn
2010-10-08DISTS/REDHAT: Don't package dxa script in toolsWillem Jan Palenstijn
2010-10-08SCUMM/FM-TOWNS: fixed threading issue in sfx codeFlorian Kagerer
2010-10-08SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx codeFlorian Kagerer
2010-10-08SCI: Added a check for magnifier cursor multipliersFilippos Karapetis
2010-10-08SCI: fixing mag cursor as far as possibleMartin Kiewitz
2010-10-08SCI: add global scaling again to kAddToPicMartin Kiewitz
2010-10-08TOOLS: Add RELEASE_BUILD to autogenerated MSVC project files.Johannes Schickel
2010-10-07SCUMM/FM-TOWNS: minor change in sfx codeFlorian Kagerer
2010-10-07SCI: Fix for bug #3083151 - "QFG3: Long pause while loading specific savegame"Filippos Karapetis
2010-10-07SCI: Add one more workaround for end of QfG3 AwariWillem Jan Palenstijn
2010-10-07SCUMM: Silenced signed/unsigned warnings, removed unused variableFilippos Karapetis
2010-10-07SCI: bugfix for magnifier cursorsFilippos Karapetis
2010-10-07SCUMM/FM-TOWNS: cleanupFlorian Kagerer
2010-10-07SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2Florian Kagerer
2010-10-07CONFIGURE: add REDUCE_MEMORY_USAGE to N64 and Dingux portsFabio Battaglia
2010-10-07SCI: Added a define to disable room transitionsFilippos Karapetis
2010-10-07SCI: Still show warning for uninit. reads in release modeWillem Jan Palenstijn
2010-10-07SCI: unknown valgrind cases->fake 0 when officialMartin Kiewitz
2010-10-07SCI: fixing kBaseSetter on scaled viewsMartin Kiewitz
2010-10-07GOB: Fix object videos with more than 255 framesSven Hesse
2010-10-06PSP: rewrote input code and added an input modeYotam Barnoy
2010-10-06LURE: Fix for #3062794 - Diermot cannot leave room 7Paul Gilbert
2010-10-05GOB: Try to also open VMD files in Gob3 WinSven Hesse
2010-10-05GOB: Silence compiler warningsSven Hesse
2010-10-05DRASCULA: Add MD5 for improved French version of the gameThierry Crozat
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-05GOB: Fix text display in Gob3 Windows/ADISven Hesse
2010-10-05PC98 AUDIO: cleanup as suggested by sev (see devel)Florian Kagerer
2010-10-05LURE: Bugfix for #3008511 - Goewin stuck at counterPaul Gilbert
2010-10-05SCI: Some fixes for zoom cursorsFilippos Karapetis
2010-10-05LURE: Bugfix for #3060480 - Ratpouch alternating between roomsPaul Gilbert
2010-10-04FM-TOWNS AUDIO: minor fixFlorian Kagerer