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2007-05-09Fix compilation with MSVC8Filippos Karapetis
svn-id: r26793
2007-05-09Imrproved support for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26792
2007-05-09speedup SAGA::Actor::pathLine & SAGA::Actor::scanPathLine calculationAndrew Kurushin
svn-id: r26791
2007-05-08Fixed bug #1715284: Roger sometimes disappearsFilippos Karapetis
svn-id: r26790
2007-05-08Moved functions getDoorState, setDoorState, getBGMaskType and ↵Filippos Karapetis
validBGMaskPoint to scene.h and disabled some sanity checks to improve the speed of the pathfinding algorithm, after discussing with h00ligan svn-id: r26789
2007-05-08small pathfind speedup: validate coords only with debug definitionAndrew Kurushin
svn-id: r26788
2007-05-08Fix masking issues in Amiga versions of Simon the Sorcerer 1.Travis Howell
svn-id: r26787
2007-05-08Fixed WSA playing regression, introduced while cleaning up. (should fix ↵Johannes Schickel
Floppy and Amiga version) svn-id: r26786
2007-05-08Fix compilation with MSVC8Filippos Karapetis
svn-id: r26784
2007-05-08Add palette difference when drawing images in Elvira 1.Travis Howell
svn-id: r26783
2007-05-07Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding rogerFilippos Karapetis
svn-id: r26782
2007-05-07Don't attempt to decode unknown icon data formats.Travis Howell
svn-id: r26781
2007-05-07The Palette difference in inventory arrows, applies to AGA version of Simon ↵Travis Howell
the Sorcerer 1 too. svn-id: r26780
2007-05-07Fixes for conversation response in Waxworks.Travis Howell
svn-id: r26779
2007-05-07Added code responsible for transforming the player back from SelenaPaul Gilbert
svn-id: r26778
2007-05-07Reworked the pathfinder to directly return a pathfinding result, and added ↵Paul Gilbert
code to save the pathfinding state to a save game when it's in progress svn-id: r26777
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
svn-id: r26776
2007-05-07Fix inventory palette glitches in Elvira 2.Travis Howell
svn-id: r26775
2007-05-07Fix bug #1714096 - DIMP: Unable to start (regression).Travis Howell
svn-id: r26774
2007-05-07Fix inventory movement in Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26773
2007-05-07Simplify cursor events management.Eugene Sandulenko
svn-id: r26772
2007-05-07Fixed some commentsFilippos Karapetis
svn-id: r26771
2007-05-07Set exact variable sizes for VC10 state, to avoid more regressions.Travis Howell
svn-id: r26770
2007-05-07Cleanup.Travis Howell
svn-id: r26769
2007-05-06The cursor in IHNM changes to an hourglass now while loading scenes, like in ↵Filippos Karapetis
the original interpreter svn-id: r26768
2007-05-06Added (non-functional) save and load buttons in the options panel of IHNMFilippos Karapetis
svn-id: r26767
2007-05-06Changed a workaround made for Space Trek to apply to all AGI fanmade games. ↵Filippos Karapetis
The original workaround was inactive for Space Trek in ScummVM, but was activated for some older AGI games, which was not its original purpose. If this causes regressions with other fanmade games, it'd be best to limit it to Space Trek only svn-id: r26766
2007-05-06Fixed sketch glitches in the introduction.Nicola Mettifogo
svn-id: r26765
2007-05-06Added a game ID field for all Sierra AGI games. Removed many types which are ↵Filippos Karapetis
now obsolete from the game features field svn-id: r26764
2007-05-06Removed several goto statementsFilippos Karapetis
svn-id: r26763
2007-05-06Fixed compilation.Torbjörn Andersson
svn-id: r26762
2007-05-06Updated MSVC8 parallaction project file for commit #26755Filippos Karapetis
svn-id: r26761
2007-05-06Menu handling simplification.Nicola Mettifogo
svn-id: r26760
2007-05-06Cleanup.Travis Howell
svn-id: r26759
2007-05-06Fix regression due to sign issue, which could cause crashes.Travis Howell
svn-id: r26758
2007-05-06Some cheap cleanup.Nicola Mettifogo
svn-id: r26757
2007-05-06Fix regression that caused input to fail, after load or save error occurs.Travis Howell
svn-id: r26756
2007-05-06Added embryonic debugger, and some adjustments to make basic commands work.Nicola Mettifogo
svn-id: r26755
2007-05-05Fixed bug #1658643: AGI: SQ1 (2.2 DOS ENG) Graphic error, ego leaves behind copyFilippos Karapetis
Also, removed one of the two workarounds for the KQ4 intro, as it's not needed svn-id: r26754
2007-05-05Fix bug #1712585Filippos Karapetis
svn-id: r26753
2007-05-05Update MSVC8 kyra project file for commit #26749Filippos Karapetis
svn-id: r26752
2007-05-05Fixed bug 1711393.Marcus Comstedt
svn-id: r26750
2007-05-05- started to move v1 specific functions to KyraEngine_v1 (just opcodes yet)Johannes Schickel
- reworked script opcode handling svn-id: r26749
2007-05-05some more verbose error reportingKostas Nakos
svn-id: r26748
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid ↵Paul Gilbert
walkable areas of a room svn-id: r26747
2007-05-04Adding myself to the AGI section as wellFilippos Karapetis
svn-id: r26746
2007-05-04Slight optimizationFilippos Karapetis
svn-id: r26745
2007-05-04Bugfix to prevent characters stopped by a right-hand non-walkable area then ↵Paul Gilbert
being able to walk through it svn-id: r26744
2007-05-04AGI: Changed a nasty workaround regarding views to only apply to a specific ↵Filippos Karapetis
view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354 svn-id: r26743
2007-05-03added a TODO for the german charset data and renamed some static arrays/dataGregory Montoir
svn-id: r26742