Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-16 | GUI: show/hide virtual keyboard when the EditTextWidget gains/loses the focus | Thierry Crozat | |
2019-02-16 | BLADERUNNER: Fixed typo in pathfinding code | Peter Kohaut | |
More locations should work | |||
2019-02-16 | BLADERUNNER: More pathfinding code | Peter Kohaut | |
Pathfinding is almost working, but there are still isues in few locations, so I'm keeping it disabled. | |||
2019-02-16 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-16 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-16 | I18N: Update translation (Danish) | scootergrisen | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-16 | I18N: Update translation (Finnish) | jepael | |
Currently translated at 100.0% (1061 of 1061 strings) | |||
2019-02-14 | GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games. | Torbjörn Andersson | |
2019-02-14 | AUDIO: Fix compilation with Clang | Torbjörn Andersson | |
Reported by angstsmurf. | |||
2019-02-13 | GLK: FROTZ: Have zRGB properly convert to screen format | Paul Gilbert | |
2019-02-13 | SCI32: Fix QFG4 guild secret passage | Vhati | |
Fixes the walkable polygon not changing when it's revealed, bug #9894 | |||
2019-02-13 | SCI: Fix ECO1 column puzzle, bug #10885 | sluicebox | |
Works around a script bug that prevents the game from being completed | |||
2019-02-13 | SCI: Fix FPFP Mac easter egg, bug #7065 | sluicebox | |
Works around a script bug that locks up the game | |||
2019-02-13 | DINGUX: Fix dinguxsdl graphics backend | gameblabla | |
2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |
2019-02-11 | GLK: ALAN2: Fix incorrect string duplication | Paul Gilbert | |
2019-02-12 | SCI: Fix ECO1CD Mosaic puzzle crash, bug #10884 | sluicebox | |
Fixes a bug in the original that crashes the interpreter | |||
2019-02-11 | BLADERUNNER: Added original logic for speech skipping | Peter Kohaut | |
And some small cleanup of unnecessary comments. | |||
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
2019-02-11 | BLADERUNNER: Cleanup of audio code | Peter Kohaut | |
Separated audio cache. Fixed bug in the audio cache where still used sound might get freed. Fixes crashes when engine is unloading which were caused by a race condition between the timer code and engine teardown code. | |||
2019-02-10 | GLK: ALAN2: Fix a bunch of comparison warnings | Paul Gilbert | |
2019-02-10 | BLADERUNNER: Added shorty mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | GLK: FROTZ: Fixes for saving and restoring in V6 games | Paul Gilbert | |
2019-02-10 | BLADERUNNER: Added sitcom mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | GUI: Revert of accidental change | Peter Kohaut | |
Revert of a change which I accidentaly commited during bladerunner development. | |||
2019-02-10 | BLADERUNNER: Added auto save feature | Peter Kohaut | |
Also fixed a bug in KIA save screen, where not selecting a save slot can lead to overwriting other save game. | |||
2019-02-10 | BLADERUNNER: Use ScummVM functionality for audio volume management | Peter Kohaut | |
2019-02-10 | ZVISION: Move code to determine amplification to its own function | Torbjörn Andersson | |
As suggested by bluegr. | |||
2019-02-10 | AUDIO: Simplify _audioGain calculation | Torbjörn Andersson | |
No need to explicitly set it to 1.0. (There may have been in an earlier version, to avoid any possible rounding error. But if so, that reason is long gone.) | |||
2019-02-10 | ZVISION: Boost volume for MPEG cutscenes | Torbjörn Andersson | |
The high-resolution videos play back at much lower volume than the original ones. This adds hard-coded values for how much to amplify each cutscene. It's all done by ear, and it does introduce some clipping, but I think it should be acceptable. Of course, it could also be a problem with the audio decoder, so this may be the wrong approach entirely. | |||
2019-02-10 | SCI: Fix ECO1CD prophecy scroll, bug #10883 | sluicebox | |
Fixes a script bug that breaks messages | |||
2019-02-10 | BLADERUNNER: Fixed Gordo animation change | Peter Kohaut | |
He will stop properly after running | |||
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut | |
2019-02-08 | SCI: Fix QFG3 combat speed throttling patch | Vhati | |
Replaces an earlier patch that had a bad byte. Original instruction: 0x80, 0xd2, // lsg global[D2h]. The op byte does not match the expected length or opcode comment. 0x80 would be: lag uint16. 0x89 is: lsg byte. This new patch also does not disturb the logic of a nearby IF block. | |||
2019-02-08 | SCI: Fix out of bounds issue in getFrameSize | Jean-Christophe Rona | |
If there is no item at all, returns a (0,0,0,0) Rect. | |||
2019-02-07 | BLADERUNNER: Cleanup for drive away endings scripts | Peter Kohaut | |
All ending are achievable | |||
2019-02-07 | BLADERUNNER: Cleanup of Mutants scripts | Peter Kohaut | |
2019-02-07 | BLADERUNNER: Cleanup of Clovis scripts for chapter 5 | Peter Kohaut | |
2019-02-07 | GIT: Add a .gitattributes file | Cameron Cawley | |
2019-02-06 | GLK: FROTZ: Fix drawing position of pillars in Zork Zero | Paul Gilbert | |
2019-02-06 | I18N: Update translations templates | Thierry Crozat | |
2019-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-06 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2019-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-06 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2019-02-06 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 98.2% (1040 of 1059 strings) | |||
2019-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-06 | I18N: Update translation (Greek) | Antoniou Athanasios | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2019-02-06 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 99.6% (1055 of 1059 strings) |