Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-01-17 | NEWS: Fix order of games/engines | Matthew Hoops | |
2014-01-17 | NEWS: Mention HE save changes | Matthew Hoops | |
2014-01-17 | Merge pull request #366 from clone2727/he-saves-target-name | clone2727 | |
RFC: Make HE games use the target name in all save files | |||
2014-01-17 | MORTEVIELLE: Some refactoring in Action | Strangerke | |
2014-01-17 | MORTEVIELLE: rename a variable | Strangerke | |
2014-01-17 | FULLPIPE: Enable scene35 | Eugene Sandulenko | |
2014-01-17 | FULLPIPE: Renames in scene35. This completes the scene | Eugene Sandulenko | |
2014-01-17 | FULLPIPE: Implement sceneHandler35_genFlies() | Eugene Sandulenko | |
2014-01-17 | MORTEVIELLE: Remove unused structure and an obsolete comment | Strangerke | |
2014-01-17 | CGE: Further alignment fixes to Bitmap class. | D G Turner | |
This fixes bug #6476 - "DC: Soltys (CGE) crashes at start up". | |||
2014-01-16 | TONY: Cleanup (don't compare pointer with false). | Johannes Schickel | |
2014-01-16 | KYRA: Slight cleanup. | Johannes Schickel | |
2014-01-16 | AUDIO: Cleanup MT-32 code a bit. | Johannes Schickel | |
This removes overwrites in ReportHandlerScummVM which are simply the default implementation anyway. A side effect is that this silences/fixes a warning about the former onProgramChanged to hide an virtual method due to parameter differences. | |||
2014-01-16 | FULLPIPE: Implement sceneHandler35_startFlow() | Eugene Sandulenko | |
2014-01-16 | FULLPIPE: Implement sceneHandler35_stopFlow() and _shrink() | Eugene Sandulenko | |
2014-01-16 | FULLPIPE: Implement sceneHandler35() | Eugene Sandulenko | |
2014-01-16 | AUDIO: Register EAS sound driver as plain sound type. | Johannes Schickel | |
MIDI code will control volume via MIDI events thus the generated audio should not be affected by mixer sound volumes. The initial commit 0e6cdfd67580f75e912c5e92abb26821d032f74b added it as music sound type. Might be copied from the (also) incorrect FluidSynth code. | |||
2014-01-16 | AUDIO: Register FluidSynth driver as plain sound type. | Johannes Schickel | |
MIDI code will control volume via MIDI events thus the generated audio should not be affected by mixer sound volumes. The initial commit(s) in d4d045b1174b4a48659f39f026ade42684b679bf / 13dc149ded691e718905049990dd0220230c500e added it as music sound type. So, this seems to be a long standing issue. | |||
2014-01-16 | AUDIO: Register MT-32 emulator as plain sound type. | Johannes Schickel | |
Formerly the audio stream was registered as sfx. This is incorrect behavior since the client code will control music volume with MIDI events on its own. It seems 67b311713d8f4cfcd460a9649e0075f24278a048 introduced this very long ago. This should fix unintended coupling of sfx volume and music volume in BASS. | |||
2014-01-16 | FULLPIPE: Plug scene35 in | Eugene Sandulenko | |
2014-01-16 | FULLPIPE: Initial code for scene35 | Eugene Sandulenko | |
2014-01-15 | AVALANCHE: Move Clock to dedicated files. | uruk | |
2014-01-15 | AVALANCHE: Fix another bug regarding speaking. | uruk | |
This prevents the player from giving commands to Avalot when the character is tied up to a tree, so it's impossible to break the game's consistency that way. | |||
2014-01-15 | AVALANCHE: Repair bug regarding speaking in bed. | uruk | |
2014-01-15 | AVALANCHE: Implement wobble, move it to Animation. | uruk | |
2014-01-15 | AVALANCHE: Implement, rename, move zonk() and connected functions. | uruk | |
Implementations: zonk(), zl(). Renames: zonk() -> thunder(), zl() -> drawLightning(). Moved: the 2 above from Pingo to Animation. Addition: GraphicManager::drawLine(). | |||
2014-01-15 | AVALANCHE: Implement setBackgroundColor(). | uruk | |
2014-01-15 | MORTEVIELLE: Split resetVariables in two, reuse it in engine constructor | Strangerke | |
2014-01-15 | Merge branch 'master' of https://github.com/scummvm/scummvm | uruk | |
2014-01-15 | AVALANCHE: Repair rest of the credits. | uruk | |
2014-01-15 | FULLPIPE: Implement ModalMap::getScenePicture() | Eugene Sandulenko | |
2014-01-15 | FULLPIPE: Implement ModalMap::initMap() | Eugene Sandulenko | |
2014-01-15 | FULLPIPE: Implement ModalMap::init() | Eugene Sandulenko | |
2014-01-15 | FULLPIPE: Implement ModalMap::handleMessage() | Eugene Sandulenko | |
2014-01-15 | FULLPIPE: More code to ModalMap | Eugene Sandulenko | |
2014-01-15 | FULLPIPE: Implement FullpipeEngine::openMap() and stub ModalMap class | Eugene Sandulenko | |
2014-01-15 | WINTERMUTE: Stop any playing FMV when loading a savegame. | Einar Johan Trøan Sømåen | |
2014-01-15 | AVALANCHE: Repair credits.pl | uruk | |
2014-01-15 | MORTEVIELLE: Add some missing variable initializations | Strangerke | |
2014-01-15 | ALL: Remove optimization unstable code on checking for null after new. | D G Turner | |
These issues were identified by the STACK tool. By default, the C++ new operator will throw an exception on allocation failure, rather than returning a null pointer. The result is that testing the returned pointer for null is redundant and _may_ be removed by the compiler. This is thus optimization unstable and may result in incorrect behaviour at runtime. However, we do not use exceptions as they are not supported by all compilers and may be disabled. To make this stable without removing the null check, you could qualify the new operator call with std::nothrow to indicate that this should return a null, rather than throwing an exception. However, using (std::nothrow) was not desirable due to the Symbian toolchain lacking a <new> header. A global solution to this was also not easy by redefining "new" as "new (std::nothrow)" due to custom constructors in NDS toolchain and various common classes. Also, this would then need explicit checks for OOM adding to all new usages as per C malloc which is untidy. For now to remove this optimisation unstable code is best as it is likely to not be present anyway, and OOM will cause a system library exception instead, even without exceptions enabled in the application code. | |||
2014-01-14 | TSAGE: Fix for R2R cursor closing dialogs on title screen | Paul Gilbert | |
2014-01-14 | NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene' | johndoe123 | |
2014-01-14 | NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud ↵ | johndoe123 | |
static (Wii)" | |||
2014-01-14 | FULLPIPE: Sort scenes in updateMap() | Eugene Sandulenko | |
2014-01-14 | FULLPIPE: Implement FullpipeEngine::updateMap() | Eugene Sandulenko | |
2014-01-14 | WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1]. | Einar Johan Trøan Sømåen | |
Also, store the panning state, so that the next playback starts with the same pan. | |||
2014-01-13 | FULLPIPE: Renames in scene34. This completes the scene | Eugene Sandulenko | |
2014-01-13 | FULLPIPE: Implement sceneHandler34_genFlies() | Eugene Sandulenko | |
2014-01-13 | FULLPIPE: Implement sceneHandler34_animateLeaveBoard() | Eugene Sandulenko | |
2014-01-13 | FULLPIPE: Implement sceneHandler34_animateAction() | Eugene Sandulenko | |