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2009-06-07SCI: C++ified the song iterator code a little bit moreMax Horn
svn-id: r41360
2009-06-07SCI: Got rid of g_EngineStateMax Horn
svn-id: r41359
2009-06-07LOL: minor bug fixFlorian Kagerer
svn-id: r41358
2009-06-07Remove unneeded functionality from Screen.Johannes Schickel
svn-id: r41357
2009-06-07Changed the bitstream buffer used to initialize the big Huffman trees to be ↵Filippos Karapetis
a normal byte array, instead of a Common::Array svn-id: r41356
2009-06-07Added Clear button for search box. Looks a bit off, but we do not yet haveEugene Sandulenko
skinned buttons. svn-id: r41355
2009-06-07FormattingFilippos Karapetis
svn-id: r41354
2009-06-07Applied madmoose's patch from bug report #2794216 - "Loading large Smacker ↵Filippos Karapetis
movies is slow" svn-id: r41353
2009-06-07Added current keymapper dialog to all themes so it could be tested by otherEugene Sandulenko
devs. svn-id: r41352
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵Johannes Schickel
_flagsTable instead. svn-id: r41351
2009-06-07Avoid warning about missing SFX file in Lands of Lore (it seems the original ↵Johannes Schickel
misses some datafiles for certain effects). svn-id: r41350
2009-06-07SCI: Moved resource36 handling into resource manager.Walter van Niftrik
svn-id: r41349
2009-06-07LOL: minor bug fix in battle systemFlorian Kagerer
svn-id: r41348
2009-06-07SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that ↵Max Horn
SciEngine::_gamestate is updated whenever the EngineState gets changed (due to loading a savestate) svn-id: r41346
2009-06-07SCI: Simplified SongLibrary code a bitMax Horn
svn-id: r41345
2009-06-07SCI: Objectified Song struct 'a bit'Max Horn
svn-id: r41344
2009-06-07SCI: Objectified SongLibraryMax Horn
svn-id: r41343
2009-06-07SCI: Renamed various song/songlib related structs and membersMax Horn
svn-id: r41342
2009-06-07cleanupMax Horn
svn-id: r41341
2009-06-07Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALTFilippos Karapetis
svn-id: r41340
2009-06-07Init _opl to 0. This prevents a crash on exit when the Adlib driver is ↵Filippos Karapetis
closed, if the game music driver doesn't support music for the currently playing game (e.g. Christmas 1998) svn-id: r41339
2009-06-07Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the ↵Filippos Karapetis
VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers svn-id: r41338
2009-06-07Fixed appending a (substring of a) string to itselfMax Horn
svn-id: r41337
2009-06-07LOL: implemented two more opcodes for castle cimmeriaFlorian Kagerer
svn-id: r41336
2009-06-07Fix for bug #2802492 (GUI: search query causes game list scrollbar glitches)Max Horn
svn-id: r41334
2009-06-07Added some new method variants to Common::StringMax Horn
svn-id: r41333
2009-06-07Added an experimental '--upgrade-targets' option (to be refined; and ↵Max Horn
possibly hooked to the GUI eventually). This updates the guioptions,platform and lang for all your targets (and with a source change, also the descriptions) svn-id: r41332
2009-06-07AGI: Fixed typo in game name ;)Max Horn
svn-id: r41331
2009-06-07LOL: implemented some missing monster animation codeFlorian Kagerer
svn-id: r41327
2009-06-07MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"Eugene Sandulenko
svn-id: r41326
2009-06-07Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"Eugene Sandulenko
svn-id: r41325
2009-06-07Mention recent improvementsEugene Sandulenko
svn-id: r41324
2009-06-07Suppress inclusion of a not yet committed fileArnaud Boutonné
svn-id: r41323
2009-06-07Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.Arnaud Boutonné
svn-id: r41322
2009-06-07SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.Walter van Niftrik
svn-id: r41318
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
svn-id: r41317
2009-06-07Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 ↵Johannes Schickel
WSA file played fine, it might be unneeded, but better safe than sorry. svn-id: r41316
2009-06-07Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays ↵Johannes Schickel
correctly. svn-id: r41315
2009-06-07LOL: implemented king richard healing sequenceFlorian Kagerer
svn-id: r41314
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
svn-id: r41313
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
svn-id: r41312
2009-06-06GUI: Tweaked the launcher so that TAB switches focus between the list and ↵Max Horn
the quick search field svn-id: r41311
2009-06-06GUI: Pressing 'ESC' in the Launcher's quick search field now resets the ↵Max Horn
search filter svn-id: r41310
2009-06-06GUI: Simplified ThemeEngine::getImageSurface (this way it's easier to add ↵Max Horn
more graphics in the future ;) svn-id: r41309
2009-06-06Setting the game type of the generic demoplayer to Urban so it can make use ↵Sven Hesse
of the initial palette svn-id: r41308
2009-06-06Fixing the demoplayer's auto double mode and added a REBASE0 option that ↵Sven Hesse
sets the video's X and Y coordinates to 0,0 svn-id: r41307
2009-06-06Fixing the Woodruff intro: Using a flag that's /not/ already used be the scriptsSven Hesse
svn-id: r41306
2009-06-06GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect ↵Max Horn
out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds svn-id: r41305
2009-06-06Make script executableEugene Sandulenko
svn-id: r41304
2009-06-06Virtual Keyboard: Add 320*240 support (in addition to 640*480) to the ↵John Willis
default keyboard pack. Also tweak vkeybd.xml to make it a little more like valid XML). New graphics still to come so excuse the ugly keyboard images for now. svn-id: r41303