Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-04 | I18N: Update translations templates | Thierry Crozat | |
2018-02-04 | SCUMM HE: Use Miles AdLib driver | nukeykt | |
2018-02-03 | ADL: Add support for an early hires1 version | Walter van Niftrik | |
2018-02-03 | ADL: Remove hardcoded disk image filename from hires1 | Walter van Niftrik | |
2018-02-03 | TUCKER: Add inventory and save slot scrolling via mouse wheel | Adrian Frühwirth | |
Fixes Trac#10424. | |||
2018-02-03 | NEWS: Update German NEWS file | rootfather | |
2018-02-03 | TUCKER: Fix default character width table | Adrian Frühwirth | |
Non-English versions of the game include a charsize.dta/charszgr.dta which specifies the width to use when printing glyphs from the character set to the screen. ScummVM includes a hard-coded lookup table for games which do not ship with such a file. For some reason, our current hard-coded table includes widths for all possible glyphs except one. This fix allows to properly play the German version, which needs the character 'ß' (eszett), even when charszgr.dta is missing. Fixes Trac#4602. | |||
2018-02-02 | XEEN: Fixes for initial start of World ending | Paul Gilbert | |
2018-02-02 | ADL: Remove unused array terminator | Walter van Niftrik | |
2018-02-02 | ADL: Fix build error | Walter van Niftrik | |
2018-02-02 | I18N: Update translations templates | Thierry Crozat | |
2018-02-02 | ADL: Reduce sound volume | Walter van Niftrik | |
2018-02-02 | ADL: Refactor NIB image error handling | Walter van Niftrik | |
2018-02-02 | ADL: Implement new detection method for disk images | Walter van Niftrik | |
2018-02-02 | ENGINES: Make AdvancedMetaEngine::detectGame() virtual | Walter van Niftrik | |
2018-02-02 | ADL: Refactor disk image handling | Walter van Niftrik | |
2018-02-02 | ADL: Add sanity check to track/sector numbers read from NIB | Walter van Niftrik | |
2018-02-02 | ADL: Ignore broken sectors | Walter van Niftrik | |
2018-02-02 | ADL: Do not pad out 13-sector .NIB disks to 16-sector format | Walter van Niftrik | |
2018-02-02 | ADL: Add convert_disk debug command | Walter van Niftrik | |
2018-02-01 | XEEN: Fix display of dragon text at start of World ending | Paul Gilbert | |
2018-02-01 | XEEN: Implemented remainder of World of Xeen ending | Paul Gilbert | |
2018-02-01 | BLADERUNNER: Fixed few Coverity issues | Peter Kohaut | |
2018-02-01 | SCI: Avoid (false positive) uninitialized use warning | Willem Jan Palenstijn | |
2018-02-01 | SCI: Sabotage qfg1vga's speed test | Willem Jan Palenstijn | |
This ensures the detected speed will end up at the highest level. This improves the detail in Yorick's room (96), and slightly changes the timing in other rooms. Fixes bug #10296. | |||
2018-02-01 | I18N: Update translations templates | Thierry Crozat | |
2018-02-01 | TINSEL: Remove now duplicate VER macro | Bastien Bouclet | |
2018-02-01 | NEWS: Mention ar correction and control improvements in PSP port | rsn8887 | |
2018-02-01 | I18N: Update translations templates | Thierry Crozat | |
2018-02-01 | Revert "SCUMM: Check for and flag demos correctly" | Eugene Sandulenko | |
There are too many regressions. | |||
2018-01-31 | SCUMM: Fix compilation failure when DISABLE_TOWNS_DUAL_LAYER_MODE is defined | Colin Snover | |
2018-01-31 | SCUMM: Rename iMUSE save/load function to avoid confusing function hiding | Colin Snover | |
2018-01-31 | XEEN: Further implementation of World of Xeen ending | Paul Gilbert | |
2018-01-31 | SUPERNOVA: Mark intentional fallthrough in switch | Thierry Crozat | |
2018-01-31 | SUPERNOVA: Fix incorrect sanity check for debug command | Thierry Crozat | |
This was reported by coverity (CID 1385537). | |||
2018-01-31 | SUPERNOVA: Improve command button size for translations | Thierry Crozat | |
2018-01-31 | I18N: Update translations templates | Thierry Crozat | |
2018-01-31 | SCUMM: Check for and flag demos correctly | Henrik "Henke37" Andersson | |
Rewrote the detection matching to use the extra field like the other two. This requires extensive testing due to touching code shared for a lot of games and being sensitive to individual versions of games. | |||
2018-01-31 | NEWS: Mention touch controls in PS Vita port | rsn8887 | |
2018-01-31 | SCUMM: Remove variable shadowing | Colin Snover | |
2018-01-31 | TUCKER: Print infobar string if no savegame exists | Adrian Frühwirth | |
Before, the ingame load dialog pretended to allow loading savegames from all possible slots even if no savegames existed. This introduces the original interpreter's behavior which instead loads a resource string from infobar.txt informing the user that no savegames are available. | |||
2018-01-31 | TUCKER: Fix sentence bar offsets | Adrian Frühwirth | |
Fixes Trac#10413 and Trac#10414. | |||
2018-01-31 | TUCKER: Fix dirty rects drawing bug in drawStringInteger() | Adrian Frühwirth | |
2018-01-31 | TUCKER: Use existing enum for verbs | Adrian Frühwirth | |
2018-01-31 | TUCKER: Fix dentist music in mall being played incorrectly | Adrian Frühwirth | |
2018-01-31 | SCUMM: Fix compilation failure | Colin Snover | |
2018-01-31 | TUCKER: Fix bubbles in Plugs shop | Adrian Frühwirth | |
Fixes Trac#6641. | |||
2018-01-31 | TUCKER: Cure Bud's and Billy's seasickness | Adrian Frühwirth | |
This ensures that the calculated offsets for Bud and Billy are [0,2] px and follow the sequence 0px -> 1px -> 2px -> 1px -> 0px as opposed to the earlier 0px -> 1px -> 2px -> 3px -> 0px which resulted in them teleporting back to their original location and on top of that being out of sync with the boat. Fixes Trac#6643. | |||
2018-01-31 | TUCKER: Fix walking Royston glitch | Adrian Frühwirth | |
Fixes Trac#6640. | |||
2018-01-31 | TUCKER: Clarify comment in room palette handling code | Eugene Sandulenko | |