Age | Commit message (Collapse) | Author |
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Since I don't know the TsAGE engine, it's possible that this could
be done in some better way, but I think it's still an improvement
over the old code.
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The slowness of the animation was caused by a misunderstanding of
_counter vs frame counter. The nextFrame() function is called every
two frames, so when the cases were set up five frames apart, they
were actually advancing the animation once every ten frames.
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This also adds some code missing from the Serrated Scalpel implementation
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This can help us debug resources bundled within LIB files
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These are cmdSetNPCInfoLine, cmdSetNPCVerb, cmdSetNPCVerbCAnimation,
cmdSetNPCVerbScript and cmdSetNPCVerbTarget
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fixes non working audio when playing a File(Stream)
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All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
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