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2015-06-08SHERLOCK: 3DO cel decoding supportMartin Kiewitz
2015-06-08SHERLOCK: Remove redundant game check from ScalpelMapPaul Gilbert
2015-06-08SHERLOCK: Add virtual destructors to Map classesPaul Gilbert
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-08SHERLOCK: bit of work on 3DO graphic resourcesMartin Kiewitz
2015-06-08SHERLOCK: Fix comment typoTorbjörn Andersson
2015-06-07SHERLOCK: Beginnings of Map descendent classesPaul Gilbert
2015-06-07SHERLOCK: Move Scalpel scene enum to scalpel_scene.hPaul Gilbert
2015-06-07SHERLOCK: Fix loadWalk checks against WALK_LIB_NAMESPaul Gilbert
2015-06-07SHERLOCK: Fix cmdSetNPCInfoLinePaul Gilbert
2015-06-07SHERLOCK: Fix cmdWalkToCoordsPaul Gilbert
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-06-08SHERLOCK: Silence GCC warningTorbjörn Andersson
2015-06-07SHERLOCK: Fix Scalpel bug when picking up paperPaul Gilbert
2015-06-08SHERLOCK: Add missing check for the rightmost limit in adjustSpriteFilippos Karapetis
2015-06-07SHERLOCK: Fix loading of character walk sequence dataPaul Gilbert
2015-06-08SHERLOCK: More differences implemented for RT's loadJournalFileFilippos Karapetis
2015-06-07SHERLOCK: Add missing OP_END_TEXT_WINDOW opcodePaul Gilbert
2015-06-07SHERLOCK: Fix mistakes in opcode listsPaul Gilbert
2015-06-07SHERLOCK: Clean up EA logo animationTorbjörn Andersson
Since I don't know the TsAGE engine, it's possible that this could be done in some better way, but I think it's still an improvement over the old code.
2015-06-07SHERLOCK: Fix animation speed in EA logoTorbjörn Andersson
The slowness of the animation was caused by a misunderstanding of _counter vs frame counter. The nextFrame() function is called every two frames, so when the cases were set up five frames apart, they were actually advancing the animation once every ten frames.
2015-06-07SHERLOCK: Implement more differences in loadJournalFile for Rose TattooFilippos Karapetis
2015-06-07SHERLOCK: Implement some differences in loadJournalFile for Rose TattooFilippos Karapetis
2015-06-07SHERLOCK: Fix for switching speakersPaul Gilbert
2015-06-07SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIERFilippos Karapetis
2015-06-07SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementationFilippos Karapetis
This also adds some code missing from the Serrated Scalpel implementation
2015-06-07SHERLOCK: Implement the "dumpfile" debugger commandFilippos Karapetis
This can help us debug resources bundled within LIB files
2015-06-07SHERLOCK: Initialize _midiParser. Fixes crash on exit in 3DO version.Torbjörn Andersson
2015-06-07SHERLOCK: 3DO intro: audio implementedMartin Kiewitz
2015-06-07SHERLOCK: Fix animation/growing rate of EA logoTorbjörn Andersson
2015-06-07SHERLOCK: Add walk.lib to cache for Rose TattooFilippos Karapetis
2015-06-07SHERLOCK: Implemented talk/listen sequence methodsPaul Gilbert
2015-06-07SHERLOCK: Fix GCC compilationTorbjörn Andersson
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-06-07SHERLOCK: Fix compiler warningPaul Gilbert
2015-06-07SHERLOCK: Add initial handling of journal talk and location data for RTFilippos Karapetis
2015-06-06SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalkPaul Gilbert
2015-06-06SHERLOCK: Remove comma from end of ScalpelSequences enumPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-07SHERLOCK: Implement some more Rose Tattoo script opcodesFilippos Karapetis
These are cmdSetNPCInfoLine, cmdSetNPCVerb, cmdSetNPCVerbCAnimation, cmdSetNPCVerbScript and cmdSetNPCVerbTarget
2015-06-07Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2015-06-07AUDIO: makeAIFFStream seek to start of dataStreamMartin Kiewitz
fixes non working audio when playing a File(Stream)
2015-06-06SHERLOCK: Remove unused variablesPaul Gilbert
2015-06-06SHERLOCK: Add initialization of RT character portraits and namesPaul Gilbert
2015-06-07SHERLOCK: cmdTalkInterruptsDisable & cmdTalkInterruptsEnable are dummyFilippos Karapetis
2015-06-06AUDIO: Make makeAIFFStream return a RewindableAudioStreamMatthew Hoops
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
2015-06-06AUDIO: Fix another syntax errorMatthew Hoops
2015-06-06AUDIO: Fix syntaxMatthew Hoops
2015-06-07SHERLOCK: Fix whitespaceFilippos Karapetis