Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-30 | COMMON: Include hidden files in directory listings by default | Bastien Bouclet | |
Hidden files are now only ignored in the GUI file browser when the user has not checked 'show hidden files'. Myst III has the hidden flag set for one of the directories containing datafiles on the CD-ROM. When users copy the files to their hard drives the hidden flag is kept. Detection worked previously because hidden files were explicitly requested in the AD code. The engine would fail to open the datafiles because SearchMan.addSubDirectoryMatching ignored hidden directories. | |||
2019-01-29 | GLK: FROTZ: Fix rendering text to upper window in Zork Zero | Paul Gilbert | |
2019-01-29 | GLK: FROTZ: Make window transparent for V6 games to not obscure upper area | Paul Gilbert | |
2019-01-29 | GLK: FROTZ: Add 6x8 font for Infocom v6 games | Paul Gilbert | |
2019-01-29 | GLK: Fix Rect fromXYWH when W or H is negative | Paul Gilbert | |
2019-01-29 | BLADERUNNER: Fixed compilation issues | Peter Kohaut | |
2019-01-29 | BLADERUNNER: Cleanup of back EarlyQ's scenes scripts | Peter Kohaut | |
2019-01-29 | BLADERUNNER: Cleanup of front EarlyQ's scenes scripts | Peter Kohaut | |
2019-01-29 | BLADERUNNER: Don't mute everything when playing a outtake | Peter Kohaut | |
this was causing issue at nr08 when audience was silent during Dektora performance | |||
2019-01-29 | BLADERUNNER: Fixed Gordo death animation after running | Peter Kohaut | |
2019-01-28 | BLADERUNNER: Cleanup of Steele animation code | Peter Kohaut | |
2019-01-28 | BLADERUNNER: Fixed small issue in combat calculation | Peter Kohaut | |
Better variable names in actor combat classes. | |||
2019-01-28 | BLADERUNNER: Cleanup of scripts for Gordo chase | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of NR01, NR02 & related scripts | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Marking few cut features | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Small cleanup for chapter 2 scripts | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Fixed game-breaking bug with dialogue menus | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of HF05 & HF06 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Police station script fixes | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of PS06 script | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Holloway script cleanup | Peter Kohaut | |
2019-01-27 | AUDIO: (Paula) - fix typo | athrxx | |
2019-01-27 | BLADERUNNER: Cleanup of Steele scripts for Lucy chase | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Implement CD switching in outtake player | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup & fix of Lucy chase scripts | Peter Kohaut | |
First wait-point in Hystersia Maze was incorrectly triggered | |||
2019-01-27 | BLADERUNNER: Initial cleanup of HF02 & HF03 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Initial cleanup of HF01 & related actors | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Police station scripts for chapter 1 & 2 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Fixed wrongly clickable news in DR02 | Peter Kohaut | |
They are not supposed to be clickable | |||
2019-01-27 | BLADERUNNER: Cleanup of Guzza script for chapter 2 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Steele scripts for chapter 1 | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Hawker's circle script cleanup | Peter Kohaut | |
2019-01-27 | BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2 | Peter Kohaut | |
2019-01-26 | GLK: FROTZ: Split BItmapFont into it's own file | Paul Gilbert | |
2019-01-26 | BLADERUNNER: Analysed all Yukon hotel scenes | Peter Kohaut | |
2019-01-26 | BLADERUNNER: Analysed Leon scene at Yukon Hotel | Peter Kohaut | |
2019-01-26 | BLADERUNNER: Fixed Sebastian script | Peter Kohaut | |
Dialogue was not available | |||
2019-01-26 | BLADERUNNER: Added names of loops in BB01 | Peter Kohaut | |
2019-01-25 | BLADERUNNER: Cleanup of actor scripts for a fight in BB11 | Peter Kohaut | |
Also named goal for McCoy arrest | |||
2019-01-25 | BLADERUNNER: Cleanup of BBxx scripts | Peter Kohaut | |
Removed issue where McCoy went to jail for no reason at start of 3rd act | |||
2019-01-25 | BLADERUNNER: Improved debugger's scene command | Peter Kohaut | |
Added missing CT09 scene name Show scene names for chapter 3 and 5 | |||
2019-01-25 | BLADERUNNER: Fixed fly-away animation in RC01 for later chapters | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixed compilation errors | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixes for game scripts & cleanup | Peter Kohaut | |
2019-01-24 | BLADERUNNER: Fixed fog rendering | Peter Kohaut | |
Fogs were not animated. Clean up of the fog calculation routines. | |||
2019-01-24 | BLADERUNNER: Skip empty obstacle polygons | Peter Kohaut | |
It was causing issues in BB07 | |||
2019-01-24 | BLADERUNNER: Splitted debugger draw commands | Peter Kohaut | |
Debugger overlay is now more configurable Added basic support for fogs | |||
2019-01-24 | BLADERUNNER: Fixed BB51 video | Peter Kohaut | |
Packet CBPZ was not supported. | |||
2019-01-23 | KYRA: silence warning | athrxx | |
2019-01-23 | KYRA: (EOB) - allow swapping L/R buttons via GMM | athrxx | |
This adds an engine specific GMM option that allows to swap L/R mouse button actions when clicking on the character weapon slots (which might improve the game experience for tablet users). |