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2019-03-03COMMON: Allow '\#' to match '#' in matchStringsluicebox
matchString patterns couldn't be used to find files with the # character as it was only treated as a digit wildcard. SCI expected that to work as it looks for files that start with the # character.
2019-03-03TITANIC: Fix crash asking Parrot who sabotaged the shipPaul Gilbert
2019-03-03GLK: FROTZ: Fix clashes with game IdsPaul Gilbert
2019-03-03ALL: Bump copyright year to 2019Lothar Serra Mari
2019-03-03GRAPHICS: Fix dstFormat check in Surface::convertToCameron Cawley
2019-03-03SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormatCameron Cawley
2019-03-02GLK: FROTZ: Implement os_beep methodPaul Gilbert
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works.
2019-03-02GLK: Switch focus window immediately after requesting lines or charsPaul Gilbert
2019-03-02GLK: Add support for input cursors in text grid windowsPaul Gilbert
This is initially primarily for Bureaucracy.. the starting form is drawn in the text grid window, and visible cursor is needed so you can tell which line you're filling in
2019-03-02GLK: Move input caret drawing into base FontInfo classPaul Gilbert
2019-03-03RISCOS: Don't expand system variables passed via the command lineCameron Cawley
2019-03-02GLK: Don't treat Caps, Num and Scroll Lock as standard keypressesTorbjörn Andersson
Technically, they're lock keys rather than modifier keys, but we may as well treat them as the same thing here. My keyboard doesn't have an F-lock key, and I can't find any key code for it, so I don't know if that one has to be excluded too.
2019-03-02SCI32: Fix QFG4 peering at absent batsVhati
Fixes castle doors when all bats have been killed, bug #10789
2019-03-02WIN32: Fix embedding disabled engine filessluicebox
Fix Windows builds (msvc and mingw) including data files from disabled engines as embedded resources in executable. Bug #10878
2019-03-02IMAGE: Fix taking screenshots on big endian systemsCameron Cawley
2019-03-02IMAGE: Move bitmap writing code out of OpenGLGraphicsManagerCameron Cawley
2019-03-02GRAPHICS: Support converting to 3Bpp surfacesCameron Cawley
2019-03-02COMMON: Add WRITE_UINT24Cameron Cawley
2019-03-01GLK: Don't ignore Alt key combinationsPaul Gilbert
I'm told that on some foreign keyboards, combinations of Alt & Fn keys are used to produce standard characters. So I can't just ignore Alt combinations because of this
2019-03-01GLK: Don't treat modifier keys as standard keypressesPaul Gilbert
2019-03-01SCI: Add QFG1VGA Mac workaround for Yoricksluicebox
2019-03-01GLK: FROTZ: Fix confusing indentationTorbjörn Andersson
2019-03-01SCI: Fix QFG1VGA Yorick door lockup, bug #6410sluicebox
2019-03-01BLADERUNNER: Sadik dead end fix (BB09 kill)Thanasis Antoniou
Also fixed an flag constistency for kFlagZubenBountyPaid It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP).
2019-03-01SCI: Fix ECO1 empty apartment messages, bug #10903sluicebox
2019-02-28README: Convert README.md to use Unix-style line endingsCameron Cawley
2019-02-28GLK: Use delete[] instead of free() to free _lineTerminatorsTorbjörn Andersson
2019-02-28BLADERUNNER: Improvement on overrideSceneObjectInfoThanasis Antoniou
No longer need to have sceneId as an argument. Restored original signature of Set::addObjectsToScene()
2019-02-28BLADERUNNER: A better fix for Sebastian's dollThanasis Antoniou
Use just the existing box 31. Implement a way to override object placement. Remove the item 77 (Holden's badge) completely.
2019-02-27GLK: FROTZ: Move window clearing to a Window methodPaul Gilbert
2019-02-27GLK: FROTZ: Move current window into _wpPaul Gilbert
2019-02-27GLK: FROTZ: Improved palette readingPaul Gilbert
2019-02-28BLADERUNNER: Debugger command overlayThanasis Antoniou
List and or play overlay loops that have been loaded for the scene
2019-02-28SCI: Fix ECO1 Spanish pump test code, bug #10900sluicebox
2019-02-26GLK: FROTZ: Fix getting cursor position for non V6 gamesPaul Gilbert
2019-02-26SHERLOCK: 3DO: Draw copyright string in intro in correct positionTorbjörn Andersson
After discussion with dreammaster. Apparently the 3DO version uses a resolution of 640x400 pixels internally, not 320x200. Doubling the X and Y coordinates from what they were seems to match what I have seen in YouTube videos of the original game.
2019-02-25SHERLOCK: 3DO: Fix display of map screenPaul Gilbert
2019-02-25SHERLOCK: 3DO: Fix transparency for characters, and speech dialogsPaul Gilbert
2019-02-26BLADERUNNER: Fix for Sebastian's doll in BB06Thanasis Antoniou
Targeting clicking bounding box fixed. Animation weirdness minimized. Also restored explosion animation.
2019-02-25BLADERUNNER: Avoid using global objects in subtitle codeEugene Sandulenko
2019-02-25Revert "BLADERUNNER: Possible fix for broken build"Eugene Sandulenko
This reverts commit 727e583b94b80e299a2b6c52e67a7b99ec3558b8. Revert "BLADERUNNER: Possible fix for clang warning for subtitles" This reverts commit 78b14649beb833ecbc9c573e04078b626558ddc1.
2019-02-25SCI: Fix ECO1CD missing ocean cliffs, bug #10893sluicebox
Fixes graphics not being drawn in the CD version
2019-02-25SCI: Fix LB2 disappearing desk items, bug #10894sluicebox
Fixes bug in original that doesn't redraw objects
2019-02-25SCI: Fix LB2 armor exhibit messages, bug #10895sluicebox
Fixes script bugs in the original that prevent messages. Replaces a script patch that fixed one of the symptoms.
2019-02-25SCI: Fix LONGBOW Day 8 archer pathfindingsluicebox
Work around a lockup that occurs due to our pathfinding, bug #10896
2019-02-25BLADERUNNER: Possible fix for broken buildThanasis Antoniou
Previous fix attempt for the clang warning "warning: declaration requires a global destructor [-Wglobal-constructors]" went awry
2019-02-24BLADERUNNER: Possible fix for clang warning for subtitlesThanasis Antoniou
2019-02-24BLADERUNNER: Fixed quick video playback in few occasionsPeter Kohaut
Overlays were played too quickly after using KIA. After outtakes finished, scene videos were playing too quickly. When ScummVM was not updating game and it was not paused (eg window drag) scene videos were played too quickly.
2019-02-24BLADERUNNER: Impovement on spell correction of JEWELRYThanasis Antoniou
Improvement allows text override which is good for translation support
2019-02-24BLADERUNNER: Fix incorrect spelling of JEWELRYThanasis Antoniou
Entry 1020 for dialogue menu in English version is replaced "DRAGONFLY JEWERLY" becomes "DRAGONFLY JEWELRY"