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2004-10-14The checkCdFiles() function still looked only for SPEECH1.CLU andTorbjörn Andersson
SPEECH2.CLU. Now it also looks for the corresponding CL3 and CLV files. svn-id: r15545
2004-10-13Remove more duplicates.Travis Howell
svn-id: r15544
2004-10-13Rename opcodeTravis Howell
svn-id: r15543
2004-10-13Add for HE100 too.Travis Howell
svn-id: r15542
2004-10-13Remove the "boot_param" and "save_slot" settings from the transient domainTorbjörn Andersson
when returning to the launcher after quitting a game. From what I understand, if they're in the transient domain it means they were set from the command-line. And it's unlikely that we want to re-use the same bootparam or save slot when starting what's likely to be a completely different game than the one we just quit from. svn-id: r15541
2004-10-13CorrectionTravis Howell
svn-id: r15540
2004-10-13HE 60 specificTravis Howell
svn-id: r15539
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
svn-id: r15538
2004-10-13Don't let undraw_mouse() terminate with the surface still locked. Now I canTorbjörn Andersson
finally quit Broken Sword II again, without ScummVM crashing. svn-id: r15536
2004-10-13Clear g_engine when an Engine is deleted. This avoids a crash in error()Torbjörn Andersson
when quitting Broken Sword II. (I still get the error message, of course, but that's a lot more helpful than an SDL parachute.) svn-id: r15535
2004-10-13I hope this fixes speech in demoRobert Göffringmann
svn-id: r15534
2004-10-12Compile fix.Torbjörn Andersson
svn-id: r15533
2004-10-12Migration to the newer form of setupPremix().Torbjörn Andersson
svn-id: r15532
2004-10-12added mp3 and ogg vorbis playback for music and speech.Robert Göffringmann
compression tool will follow soon. svn-id: r15531
2004-10-12Rename as requested.Travis Howell
svn-id: r15530
2004-10-12Updated a few SAGA entries since they are now at least partly done.Torbjörn Andersson
svn-id: r15529
2004-10-12Rename varsTravis Howell
Add some missng code for HE games. svn-id: r15528
2004-10-12Added support for digitized music, plus some other music-related fixes.Torbjörn Andersson
Note that I've only tried this with the music.rsc file from the full Linux version. It seems likely that the Mac version uses the same file format, but I have no way of verifying this. I'm told the demos use compressed audio, so the music files from them probably won't work yet. svn-id: r15527
2004-10-12CleanupTorbjörn Andersson
svn-id: r15526
2004-10-12Rename varTravis Howell
Update HE issues svn-id: r15525
2004-10-11cleanup / updated some commentsMax Horn
svn-id: r15524
2004-10-11Make use of the new setupPremix variant (i.e. use an AudioStream subclass ↵Max Horn
instead of a premix proc) svn-id: r15523
2004-10-11Implement premix proc via an AudioStream / Channel (eventually we'll remove ↵Max Horn
the setupPremix method which takes a proc pointer) svn-id: r15522
2004-10-11New file + segments orderChris Apers
svn-id: r15521
2004-10-11Subtitles by defaultChris Apers
svn-id: r15520
2004-10-11Fixed paramChris Apers
svn-id: r15519
2004-10-11PalmOS : new paramsChris Apers
svn-id: r15518
2004-10-11New paramsChris Apers
svn-id: r15517
2004-10-11HE games only use flag value too.Travis Howell
svn-id: r15516
2004-10-11Another off by 1.Travis Howell
svn-id: r15515
2004-10-11Fix bug #1044074. Check which triggered the error is too strict, soEugene Sandulenko
disable it. svn-id: r15514
2004-10-11Still not quite right.Travis Howell
svn-id: r15513
2004-10-11X/Y order changed again in HE 72+.Travis Howell
svn-id: r15512
2004-10-10make queen engine returning to the launcher when finished (next step: plug ↵Gregory Montoir
all the memory leaks, mainly in Logic class) svn-id: r15511
2004-10-10Reenable persistant launcher, in order to encourage some debugging ;)James Brown
svn-id: r15510
2004-10-10Added missing word in subtitle.Torbjörn Andersson
svn-id: r15509
2004-10-10Fixed the nasty "pop" when playing the standalone VOC file in the intro.Torbjörn Andersson
Fixed the overlap when playing the standalone IAF file in the intro. svn-id: r15508
2004-10-10The thread variables I added yesterdays will be accessed by scripts, soTorbjörn Andersson
byte order will matter. svn-id: r15507
2004-10-10Correct orderTravis Howell
svn-id: r15506
2004-10-10Ooops, bad comparison.Travis Howell
svn-id: r15505
2004-10-10Correct a VAR value.Travis Howell
svn-id: r15504
2004-10-10Changes for mustardTravis Howell
svn-id: r15503
2004-10-10Rename opcodesTravis Howell
svn-id: r15502
2004-10-10More HE100 corrections.Travis Howell
svn-id: r15501
2004-10-10More HE100 corrections.Travis Howell
svn-id: r15500
2004-10-10Add missing cases.Travis Howell
svn-id: r15499
2004-10-10Update HE100 opcode table.Travis Howell
svn-id: r15498
2004-10-10Group HE100 games together.Travis Howell
Fix a few HE versions. svn-id: r15497
2004-10-10change version numbers on some more he cpp titlesJonathan Gray
svn-id: r15496
2004-10-10Correct array type order for HE100.Travis Howell
svn-id: r15495