Age | Commit message (Collapse) | Author |
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This is mimicking the original engine, which breaks the entire game into groups of scenes
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as ending
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classes
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This needs to be tested in MSVC to ensure it doesn't now break Windows
builds with a different error ;)
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I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes
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screens
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moving towards
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changing scenes
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multiple times
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Move _hotspots to mouse class and encapsulate it, rename some variables in route class
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It hardcodes the picture so it doesn't get run with the decompressor
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My test of ising the clut associated with the intro video produced a decent quality color conversion. This is not yet hooked up to the video player.
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a missing parameter check, which has also been added.
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