Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-25 | Fixed bug #1337498. | Torbjörn Andersson | |
svn-id: r19282 | |||
2005-10-25 | Fix md5 entry for pjgames. | Eugene Sandulenko | |
svn-id: r19281 | |||
2005-10-25 | Add Macintosh version of a few HE games. | Travis Howell | |
svn-id: r19275 | |||
2005-10-25 | Add Macintosh version of pjgames. | Travis Howell | |
svn-id: r19272 | |||
2005-10-23 | Fix link error with --disable-he | Max Horn | |
svn-id: r19270 | |||
2005-10-23 | Workaround for bug #1311447 | Max Horn | |
svn-id: r19268 | |||
2005-10-23 | Fix no sound effects regression in simon1. | Travis Howell | |
svn-id: r19267 | |||
2005-10-23 | Add work around for bug: | Travis Howell | |
1252606 - ZAK: crash when trying to fly back to SF svn-id: r19264 | |||
2005-10-23 | Remove talkSound from the sound queue in HE games, when stopping the talkSound. | Travis Howell | |
Fixes bad talkSound in freddi when changing rooms. svn-id: r19263 | |||
2005-10-23 | Correct subtitle speed keys in SCUMM. | Travis Howell | |
svn-id: r19260 | |||
2005-10-23 | Cleanup. | Travis Howell | |
svn-id: r19259 | |||
2005-10-23 | Make sure error message is consistent regardless of endianess | Max Horn | |
svn-id: r19258 | |||
2005-10-23 | Some more Broken Sword I & II -> 1 & 2 changes | Max Horn | |
svn-id: r19257 | |||
2005-10-23 | Change Broken Sword I & II -> 1 & 2 in LaTeX docs, too | Max Horn | |
svn-id: r19255 | |||
2005-10-23 | Change Broken Sword I & II -> 1 & 2 in LaTeX docs, too | Max Horn | |
svn-id: r19252 | |||
2005-10-23 | Change Broken Sword I & II -> 1 & 2 in LaTeX docs, too | Max Horn | |
svn-id: r19251 | |||
2005-10-23 | Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more ↵ | Max Horn | |
consistent with other numerically numbered games (and also internally consistent). Work in progress. svn-id: r19249 | |||
2005-10-22 | Gee, should pay more attention and read comments I myself added years ago... | Max Horn | |
svn-id: r19248 | |||
2005-10-22 | V7 savegames actually aren't supported; fix comment | Max Horn | |
svn-id: r19247 | |||
2005-10-22 | Got rid of 'ref' code (or rather: hack) in the save/load system | Max Horn | |
svn-id: r19246 | |||
2005-10-22 | Reduce header dependencies (for quicker recompiles) | Max Horn | |
svn-id: r19245 | |||
2005-10-22 | No need to pass savegameVersion to saveOrLoad, the serializer already knows it | Max Horn | |
svn-id: r19244 | |||
2005-10-22 | Switch iMuse to use Serialiazable, too (at least partially) | Max Horn | |
svn-id: r19243 | |||
2005-10-22 | Fixed a double loading of shape 10, | Johannes Schickel | |
and corrected mouse cursor region backup. svn-id: r19242 | |||
2005-10-22 | Made the shape handling endian safe, also renamned some functions and | Johannes Schickel | |
variables. (mostly the *Helper functions and decodeShape -> encodeShape) But kept mouse handling. svn-id: r19241 | |||
2005-10-22 | Cleaned up some cursor show/hide handling. This should fix bug #1333391. | Torbjörn Andersson | |
svn-id: r19239 | |||
2005-10-22 | As Kirben suggested, increasing room name buffer | Gregory Montoir | |
svn-id: r19237 | |||
2005-10-22 | This apparently fixes a crash in 'PuttPutt enters the Race'. Thanks ↵ | Gregory Montoir | |
Dark-Star. Also added some assert() calls. svn-id: r19236 | |||
2005-10-22 | Ooops, added label for that debug msg. | Travis Howell | |
svn-id: r19235 | |||
2005-10-22 | Add debug msg. | Travis Howell | |
svn-id: r19234 | |||
2005-10-22 | Gdi::dbDrawMaskOnAll doesn't need to be set in TheDig and FT sets it when ↵ | Gregory Montoir | |
object has class 31. svn-id: r19233 | |||
2005-10-22 | Load/Save palette correctly in HE99 games. | Travis Howell | |
Save actor shadows in HE games. svn-id: r19231 | |||
2005-10-22 | Implemented correct cursor handling. | Johannes Schickel | |
svn-id: r19230 | |||
2005-10-22 | Add French Pajama Sam demo. | Travis Howell | |
svn-id: r19228 | |||
2005-10-21 | COMI delays use minutes too, so remove hack. | Travis Howell | |
Confirmed with COMI disasm. svn-id: r19226 | |||
2005-10-21 | Turn class Sound into a Serializable | Max Horn | |
svn-id: r19225 | |||
2005-10-21 | Started to make the save/load system slightly more object oriented | Max Horn | |
svn-id: r19224 | |||
2005-10-21 | Useless | Max Horn | |
svn-id: r19223 | |||
2005-10-21 | Added a warning (this is a very tempting way to break savegames :-) | Max Horn | |
svn-id: r19222 | |||
2005-10-21 | Gdi::dbDrawMaskOnAll shouldn't be set in COMI, this fixes bug #1329220. | Gregory Montoir | |
svn-id: r19220 | |||
2005-10-21 | fix compilation warn | Andrew Kurushin | |
svn-id: r19219 | |||
2005-10-21 | add workaround for bug #1328045 | Andrew Kurushin | |
svn-id: r19216 | |||
2005-10-21 | Enable XMAP support in akos codec 32. | Travis Howell | |
svn-id: r19214 | |||
2005-10-21 | Actor layer in HE games uses an int32. | Travis Howell | |
svn-id: r19212 | |||
2005-10-21 | Disambiguate code semantics (fixing a compiler warning) | Max Horn | |
svn-id: r19211 | |||
2005-10-21 | Add safety check for XMAP support, from original HE games. | Travis Howell | |
svn-id: r19209 | |||
2005-10-21 | -Add three French HE demos | Travis Howell | |
-Update titles of HE games svn-id: r19207 | |||
2005-10-21 | Add XMAP support for actors. | Travis Howell | |
svn-id: r19205 | |||
2005-10-21 | Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing another | Eugene Sandulenko | |
standard. svn-id: r19203 | |||
2005-10-21 | Add XMAP support for wizImages. | Travis Howell | |
svn-id: r19201 |