Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-24 | DEVTOOLS: Adapt create_project for new configure.engine files. | Johannes Schickel | |
I could not try any generated project files since I do not have access to the IDEs. | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-24 | AVALANCHE: Fix savegame version checks | Strangerke | |
2013-11-24 | GUI: Do not draw text outside edit rect in EditableWidget. | Johannes Schickel | |
2013-11-24 | GUI: Fix undrawing caret glitch when the edit text is inversed. | Johannes Schickel | |
This is prominently visible in the list based save/load chooser since the edit string is drawn on a special green background there. When the caret is at the end of the edit string this would result in the green color missing at the place of the (undrawn) caret. To avoid this we simply draw a fake space now. | |||
2013-11-24 | GUI: Document EditableWidget::getEditRect. | Johannes Schickel | |
2013-11-24 | GUI: Draw caret over the whole height of the edit rect. | Johannes Schickel | |
This improves the look of the editable widgets. | |||
2013-11-24 | GUI: Fix out-of-bounds check in EditableWidget::drawCaret. | Johannes Schickel | |
The line "y + editRect.height() + 2" is not included in drawing anymore. Thus it is allowed to equal EditableWidget::_h. | |||
2013-11-24 | GUI: Fix character redrawing behind caret in EditTextWidgets. | Johannes Schickel | |
This fixes an ugly y position change when the caret is moved to a character in an edit text widget. | |||
2013-11-24 | GUI: Fix EditTextWidget::getEditRect's returned height. | Johannes Schickel | |
2013-11-24 | GUI: Fix ListWidget::getEditRect's returned height. | Johannes Schickel | |
2013-11-23 | TSAGE: Fix for flub tube maze header comments | Paul Gilbert | |
2013-11-23 | TSAGE: Further fixes for object centroid handling | Paul Gilbert | |
2013-11-23 | WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Slight interator usage cleanup. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Remove another unused variable. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Make BaseFileManager::registerPackages case agnostic. | Johannes Schickel | |
The old version did only work as expected when all the filenames were all lowercase. This seems to be the case for most (or even all?) WME games. However, we are better safe than sorry and make the code case agnostic. | |||
2013-11-23 | WINTERMUTE: Remove unused variables. | Johannes Schickel | |
2013-11-23 | VIDEO: Fix awful thinko from 55791d5fc1 | Matthew Hoops | |
2013-11-23 | TSAGE: R2R - Remove some warnings | Strangerke | |
2013-11-23 | TSAGE: In progress work and bugfixes for R2R centroid handling | Paul Gilbert | |
2013-11-23 | VIDEO: Fix AVI indexes with absolute offsets | Matthew Hoops | |
2013-11-23 | AVALANCHE: Make the call of displayScrollChain() a bit more consistent | urukgit | |
2013-11-23 | SCI: Make fade signal version check more precise | Willem Jan Palenstijn | |
2013-11-23 | SCI: Fix SCI1late fade complete signal | Willem Jan Palenstijn | |
This fixes duplicate music playing in LauraBow2CD (#6462) | |||
2013-11-23 | SCI: Janitorial - Fix spacing errors | Strangerke | |
2013-11-23 | AVALANCHE: Make the call of displayScrollChain() a bit more consistent | Strangerke | |
2013-11-23 | AVALANCHE: Fix formatting in Nim | Strangerke | |
2013-11-23 | HOPKINS: Janitorial - Fix spacing errors | Strangerke | |
2013-11-23 | TONY: Janitorial - Fix spacing errors | Strangerke | |
2013-11-23 | TSAGE: Janitorial - Fix more spacing errors | Strangerke | |
2013-11-23 | TSAGE: R2R - Fix spacing errors, add comment about an useless variable | Strangerke | |
2013-11-23 | AVALANCHE: Fix savegames compatibility before/after Nim implementation | Strangerke | |
2013-11-23 | AVALANCHE: Implement Nim::playNim(). | urukgit | |
Repair naming of variables in Nim and add some helper functions. | |||
2013-11-22 | FULLPIPE: Implement sceneHandler04_updateBottle() | Eugene Sandulenko | |
2013-11-22 | AVALANCHE: Janitorial - Align some comments in Parser | Strangerke | |
2013-11-22 | AVALANCHE: Janitorial - Fix Alignment in Nim | Strangerke | |
2013-11-22 | AVALANCHE: Janitorial - Remove extra blank lines | Strangerke | |
2013-11-22 | AVALANCHE: Janitorial - Removing trailing spaces and tabs | Strangerke | |
2013-11-22 | TSAGE: R2R - Add a hack to avoid the display of giant character in circular ↵ | Strangerke | |
hall (scene 3375) | |||
2013-11-22 | AVALANCHE: Fix Nim. | urukgit | |
2013-11-22 | AVALANCHE: Add skeleton code for the minigame called Nim. | urukgit | |
2013-11-22 | FULLPIPE: Continued work on scene 4 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: More work on scene 4 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: Implement switchScene04 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: More work on sceneSwitcher04 | Eugene Sandulenko | |